Agent SkillsDotHarness/dotcraft › skill-authoring

skill-authoring

GitHub

指导使用SkillManage创建、修改或维护DotCraft工作区技能。适用于将复杂任务流程固化为可复用技能,或修复现有技能缺陷。包含具体操作命令、前置元数据规范及文档结构标准。

src/DotCraft.Core/Skills/BuiltIn/skill-authoring/SKILL.md DotHarness/dotcraft

Trigger Scenarios

需要创建新的可复用工作区技能 修复或更新现有的工作区技能 用户明确要求记住某个操作流程 发现现有技能过时或不完整

Install

npx skills add DotHarness/dotcraft --skill skill-authoring -g -y
More Options

Non-standard path

npx skills add https://github.com/DotHarness/dotcraft/tree/main/src/DotCraft.Core/Skills/BuiltIn/skill-authoring -g -y

Use without installing

npx skills use DotHarness/dotcraft@skill-authoring

指定 Agent (Claude Code)

npx skills add DotHarness/dotcraft --skill skill-authoring -a claude-code -g -y

安装 repo 全部 skill

npx skills add DotHarness/dotcraft --all -g -y

预览 repo 内 skill

npx skills add DotHarness/dotcraft --list

SKILL.md

Frontmatter
{
    "name": "skill-authoring",
    "tools": "SkillManage",
    "description": "Use when authoring or maintaining DotCraft workspace skills via SkillManage."
}

Skill Authoring

Overview

Skills are procedural memory: reusable, narrow instructions for task types that are likely to recur. Load this skill when you need to create, rewrite, or patch a workspace skill with SkillManage.

Do not create skills for simple one-off answers. A good skill teaches when to use it, what exact steps to follow, what pitfalls to avoid, and how to verify the result.

When To Use

Use SkillManage when:

  • A complex task succeeded after several tool calls and produced a reusable workflow.
  • A tricky error was fixed and the fix is likely to recur.
  • The user explicitly asks you to remember a procedure.
  • A user correction revealed a better stable workflow.
  • An existing skill was used and found to be stale, incomplete, wrong, or missing a pitfall.

Do not use it for:

  • Simple questions, one-off edits, or preferences that belong in memory.
  • Speculative workflows that have not been exercised.
  • Modifying built-in or user-global skills directly. Create or update a workspace skill instead.

SkillManage Actions

Action Required Parameters Use For Example
create name, content New reusable workspace skill SkillManage(action: "create", name: "debug-api", content: "<full SKILL.md>")
patch name, oldString, newString Targeted fixes to SKILL.md or a supporting file SkillManage(action: "patch", name: "debug-api", oldString: "old", newString: "new")
edit name, content Full rewrite after reading the current skill SkillManage(action: "edit", name: "debug-api", content: "<full updated SKILL.md>")
write_file name, filePath, fileContent Add or replace supporting files SkillManage(action: "write_file", name: "debug-api", filePath: "scripts/check.sh", fileContent: "...")
remove_file name, filePath Remove a supporting file SkillManage(action: "remove_file", name: "debug-api", filePath: "assets/example.json")
delete name Remove obsolete or harmful workspace skills, only when enabled SkillManage(action: "delete", name: "old-skill")

Prefer patch for small changes. Use edit only for major overhauls after reading the current skill.

Required Frontmatter

Every SKILL.md created through SkillManage must start with YAML frontmatter:

---
name: my-skill
description: One-sentence trigger description
version: 0.1.0
---

Rules:

  • The file must start with --- with no leading whitespace.
  • name must match the name parameter.
  • description should describe the trigger class, not the current task.
  • The body must be non-empty and actionable.

SKILL.md Structure

Use this structure unless a skill has a strong reason to differ:

# Title

## Overview
What this skill is for and why it exists.

## When To Use
- Concrete trigger conditions.
- Counter-triggers if useful.

## Workflow
1. Exact steps, commands, files, APIs, or checks.
2. Keep steps specific enough to execute later.

## Common Pitfalls
- Known mistakes and fixes.

## Verification
- How to confirm the workflow succeeded.

Supporting Files

Supporting files must stay inside the skill directory under one of:

  • scripts/ for helper scripts.
  • assets/ for static assets.

Use write_file for supporting files. Use patch with filePath for targeted edits to supporting files. Absolute paths and .. traversal are rejected.

Size Limits

  • SkillManage enforces size limits for SKILL.md and supporting files.
  • If a skill is growing too large, keep SKILL.md focused on triggers, workflow, pitfalls, and verification. Put executable helpers in scripts/ and static examples in assets/.

Common Pitfalls

  1. Creating a skill before the workflow is proven. Wait until the task produced a reusable procedure.
  2. Writing a broad skill that tries to cover an entire domain. Split by trigger and workflow.
  3. Omitting exact commands, paths, or verification steps. Future use needs concrete instructions.
  4. Editing built-in or user-global skills directly. Use a workspace skill.
  5. Expecting a newly created skill to be available immediately in the current prompt. It is picked up on the next turn or session refresh.
  6. Using edit for a tiny correction. Prefer patch with enough context in oldString.

Verification

Before finishing, confirm the frontmatter starts at byte 0 and includes name, description, and version; name matches the directory and the SkillManage request; the description explains when to use the skill; the body includes workflow, pitfalls, and verification guidance; supporting files stay under scripts/ or assets/; and the skill is narrow enough to be reused without confusion.

Version History

  • f8e839e Current 2026-07-05 15:31

Same Skill Collection

src/DotCraft.Core/Skills/BuiltIn/create-hooks/SKILL.md
src/DotCraft.Core/Skills/BuiltIn/cron/SKILL.md
src/DotCraft.Core/Skills/BuiltIn/heartbeat/SKILL.md
src/DotCraft.Core/Skills/BuiltIn/memory/SKILL.md
src/DotCraft.Core/Skills/BuiltIn/plugin-creator/SKILL.md
src/DotCraft.Core/Skills/BuiltIn/skill-installer/SKILL.md

Metadata

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0
Version
f8e839e
Hash
c81bfdc1
Indexed
2026-07-05 15:31

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