Agent Skills
› levy-street/world-of-claudecraft
› write-game-tooltips
write-game-tooltips
GitHub用于编写或审核游戏内技能、天赋等提示文本,确保描述清晰准确并与代码逻辑一致。适用于新增、修改、审计或修正模糊的玩家界面提示内容,强制对照运行时逻辑并生成测试用例。
Trigger Scenarios
需要编写或审核游戏内技能、物品等提示文本
提示文本存在模糊不清或与代码逻辑不一致的情况
Install
npx skills add levy-street/world-of-claudecraft --skill write-game-tooltips -g -y
SKILL.md
Frontmatter
{
"name": "write-game-tooltips",
"description": "Write or review World of ClaudeCraft spell, talent, aura, item, and mechanic tooltips in plain English. Use whenever player-facing tooltip text is added, changed, audited, or found to be vague, especially when damage, healing, duration, stacks, targets, resources, or Attack Power and Spell Power scaling must match live code.",
"user-invocable": true
}
Write game tooltips
Make every tooltip clear enough to understand in one read and exact enough to test.
Required workflow
- Read
docs/design/tooltip-writing.mdin full. - Read the live content definition and every runtime handler for the effect.
- List the action, target, values, timing, scaling stat, triggers, caps, and consumption rules.
- Write the English source in the order the player experiences it.
- Use resolved values for anything changed by rank, gear, talents, or specialization.
- Add or update a focused test that compares the tooltip with the combat result.
- Run the relevant tooltip, mechanic, i18n, and type checks.
Hard rules
- Never infer mechanics from the old description.
- Never claim an effect scales until the live combat path proves it.
- Never hide a trigger, cap, target limit, stack rule, cooldown reset, or resource change.
- Never repeat metadata already shown above the description unless the repetition prevents a real misunderstanding.
- Never hand-edit non-English locale overlays or generated i18n files.
- Never use flavor text in place of an exact rule.
Write the English pass first. Locale work follows the repository release workflow.
Version History
- 51b342b Current 2026-08-13 10:12


