Agent Skills › vllm-project/vllm-omni › co-op-game-intro-generator

co-op-game-intro-generator

GitHub

根据玩家名称、标题和风格生成双人合作游戏菜单及开场动画提示词,支持确认图与视频分镜设计。

.agents/skills/co-op-game-intro-generator/SKILL.md vllm-project/vllm-omni

Trigger Scenarios

生成双人合作游戏开场动画提示词 设计游戏主菜单界面视觉方案

Install

npx skills add vllm-project/vllm-omni --skill co-op-game-intro-generator -g -y
More Options

Non-standard path

npx skills add https://github.com/vllm-project/vllm-omni/tree/main/.agents/skills/co-op-game-intro-generator -g -y

Use without installing

npx skills use vllm-project/vllm-omni@co-op-game-intro-generator

指定 Agent (Claude Code)

npx skills add vllm-project/vllm-omni --skill co-op-game-intro-generator -a claude-code -g -y

安装 repo 全部 skill

npx skills add vllm-project/vllm-omni --all -g -y

预览 repo 内 skill

npx skills add vllm-project/vllm-omni --list

SKILL.md

Frontmatter
{
    "name": "co-op-game-intro-generator",
    "metadata": {
        "compatibility": "File-based workflow with sibling h3-prompt-writing and bundled image\/video templates. Rendering uses available generation tools."
    },
    "description": "Design or generate a two-player co-op game menu and opening animation from player names, title, style, and optional identity references. Use for character-led game intros, not playable game implementation or complex multi-page interfaces."
}

Co-op Game Intro Generator

Read the portable workflow. Before writing a confirmation-image prompt, read h3-confirmation-image-template.md. Before writing the video prompt, read h3-video-prompt-template.md. Both templates are required package resources, not remote tools.

Resolve player and style bindings

Reuse or collect the two player names, game title, visual style, desired duration, ratio, and optional identity references. The template defaults to a 15-second, 16:9 menu-to-world sequence; adapt it to explicit user requirements. Do not assume the players' gender, body shape, outfits, or equipment from a generic example.

Use each portrait only for recognizable identity anchors: face silhouette, hair, glasses, proportions, and distinguishing traits. Reinterpret rendering, skin texture, lighting, and costume in the selected visual style. If a portrait or body comparison reference is absent, write a text design rather than inventing an asset label. Maintain player-to-name mapping across all references and frames.

Confirmation image

Fill the template's style, palette, characters, title, and name variables. Keep the two characters central, player cards toward the upper left, menu on the right, and the continue action as the main interaction focus. The title establishes identity without competing with that focus. Buttons, icons, typography, and all player/equipment panels share one palette and style. Keep menu labels on one line.

The style changes material, shapes, fonts, and decoration; it should not randomly rearrange the menu hierarchy. User-requested layout or ratio changes take priority over template defaults. Preserve the exact supplied title/names and requested copy.

For image-only/prompt-only work, stop at that deliverable. For video production, generate and inspect the confirmation image if within scope. Honor a request to approve the image first; otherwise use the established end-to-end authorization and continue after reporting the selected image and fixing material defects.

Video event plan

Fill the video template from the current image and player bindings. Its baseline sequence is menu → first player's light equipment → second player's heavy equipment → shared confirmation → world loading → both enter the world. Equipment, world, body contrast, and timing are editable design choices; preserve requested identity and style instead of forcing a cyberpunk example onto another setting.

Bind UI reference, each actual portrait, and any real body-comparison image to distinct roles. Compile this creative template into the H3 mode guide's fields; the mixed-language template is not itself an API request. Preserve literal visible UI text in its required language, and remove all unfilled variables before dispatch. Do not treat a composition reference as an exact first-frame anchor unless the selected backend actually supports that role.

Review and repair

Check both names, exact menu strings, layout, player identity, side assignment, equipment distinction, and the transition into the requested world. Match UI hover/click, mechanical locks, loading, and footsteps to the visible events. For identity swaps, strengthen name/position/reference bindings; for weak style, revise palette, material, character, and typography together. Reduce excessive UI text if necessary without silently changing required player names.

Deliver the requested prompts/assets or the inspected intro video, with reference roles and any text/timing limitations. Missing templates block template execution; missing generation capability still permits a complete prompt handoff.

Version History

  • f7e2834 Current 2026-09-22 16:47

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2026-09-22 16:47

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