Agent Skills › vllm-project/vllm-omni › 3d-animation-short-generator

3d-animation-short-generator

GitHub

用于生成风格化3D叙事短片,涵盖故事创作、角色场景参考设计、镜头规划、分镜及视频剪辑组装。适用于连贯动画叙事或其规划阶段。

.agents/skills/3d-animation-short-generator/SKILL.md vllm-project/vllm-omni

Trigger Scenarios

需要制作3D动画短片 进行动画前期故事与分镜规划

Install

npx skills add vllm-project/vllm-omni --skill 3d-animation-short-generator -g -y
More Options

Non-standard path

npx skills add https://github.com/vllm-project/vllm-omni/tree/main/.agents/skills/3d-animation-short-generator -g -y

Use without installing

npx skills use vllm-project/vllm-omni@3d-animation-short-generator

指定 Agent (Claude Code)

npx skills add vllm-project/vllm-omni --skill 3d-animation-short-generator -a claude-code -g -y

安装 repo 全部 skill

npx skills add vllm-project/vllm-omni --all -g -y

预览 repo 内 skill

npx skills add vllm-project/vllm-omni --list

SKILL.md

Frontmatter
{
    "name": "3d-animation-short-generator",
    "metadata": {
        "compatibility": "File-based agent workflow with sibling h3-prompt-writing. Media generation and editing require available tools or a configured backend."
    },
    "description": "Develop stylized 3D narrative shorts through story, character and environment references, timed shot tables, storyboards, generation, and assembly. Use for coherent animated storytelling or its planning stages, not isolated image edits or photorealistic live action."
}

3D Animation Short Generator

Read the portable workflow. For a complete film, progress from story to references, shot table, text storyboard, clips, and assembly. Keep these as local artifacts, using existing user decisions and authorization. If only a planning stage is requested, deliver that stage.

Story and visual contract

Capture premise, desired emotional outcome, duration, ratio, model, and audio mode. Use warm stylized 3D as a default only when style is unspecified: readable geometric silhouettes, designed hair clumps, tactile materials, soft skin shading where appropriate, expressive brows/eyes, and elastic posing. User-selected 2D or other styles override this preset rather than receiving accidental 3D texture.

Create an active protagonist with a want, obstacle, meaningful choice, and payoff. Connect the ending to an earlier visual/emotional anchor. Use as many beats as the duration needs; do not pad a tiny story into an eight-beat formula. Dialogue should change a relationship or move the action, and use the user's requested language.

Reference design

  • Character references lock name, silhouette, proportions, face, hair, costume, signature props, and color. Label identity in the production document; clean rendering anchors should not carry labels that could leak into the video.
  • Scene references contain environments only unless the user requested a composite. Record landmarks, lighting direction/time of day, entrances, exits, and prop state.
  • A reference board with multiple views is for design review. Prefer appropriate clean views for model input so grids and pose sheets do not become final frames.
  • When an asset changes, update all affected prompts and clips, with a manifest identifying the current revision.

Shot planning

Read shot-table-spec.md for the six-column table and continuity checks. Then read storyboard-guidelines.md for the matching text storyboard and optional pencil previews. The text storyboard is the source of shot timing; preview art does not silently replace it.

Vary shot size and elastic performance to serve the story. Camera tilts, close-ups, or exaggeration are choices for specific beats, not quotas. Track off-screen characters and spatial landmarks so they do not teleport back into later shots.

Generation and assembly

Before rendering, read model-selection.md and fallback-policy.md. Use the chosen model through available tools. Compile prompts using the H3 base or reference guide as appropriate. Remove storyboard-only labels, arrows, panel borders, and sketch styling from rendering inputs. Tie each clip to the current scene and character references.

Read qc-checklist.md for assembly and final review. Keep the planned shot order and audio continuity. Use a continuous score when requested, duck it under dialogue/SFX, and do not add subtitles unasked. Deliver the actual film or the requested planning package, with reproducible prompts and any unresolved identity, scene, or timing defects.

Version History

  • f7e2834 Current 2026-09-22 16:47

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Metadata

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Indexed
2026-09-22 16:47

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