Agent SkillsNarcooo/inkos › inkos-interactive-film

inkos-interactive-film

GitHub

用于创作和编辑互动影游/剧本的技能,提供剧情树构建、变量旗标管理、节点设计、多结局逻辑及资产连续性方法,确保故事因果与视觉一致性。

packages/core/skills/inkos-interactive-film/SKILL.md Narcooo/inkos

Trigger Scenarios

创建互动影游项目 编辑互动电影脚本 设计分支剧情结构 规划多结局路径

Install

npx skills add Narcooo/inkos --skill inkos-interactive-film -g -y
More Options

Non-standard path

npx skills add https://github.com/Narcooo/inkos/tree/master/packages/core/skills/inkos-interactive-film -g -y

Use without installing

npx skills use Narcooo/inkos@inkos-interactive-film

指定 Agent (Claude Code)

npx skills add Narcooo/inkos --skill inkos-interactive-film -a claude-code -g -y

安装 repo 全部 skill

npx skills add Narcooo/inkos --all -g -y

预览 repo 内 skill

npx skills add Narcooo/inkos --list

SKILL.md

Frontmatter
{
    "name": "inkos-interactive-film",
    "description": "互动影游的剧情树、变量旗标、可拍节点、多结局与资产连续性方法。Used for creation and authoring of interactive-film projects."
}

Interactive film creation

Apply this method when creating or editing an interactive film/game-script deliverable.

  • Preserve the user's confirmed premise, audience, format, budget, visual direction, and adaptation boundary. Unspecified choices remain adjustable rather than becoming hidden defaults.
  • Build choices around materially different intentions, costs, information, relationships, or consequences. Cosmetic wording changes are not branches.
  • Make every branch legible: entry condition, player choice, state change, later consequence, merge/no-return behavior, and reachable ending.
  • Variables and flags serve story causality. Use relationships, knowledge, evidence, items, identities, promises, secrets, and ending gates as needed; never impose generic RPG stats or fixed numeric systems.
  • Keep nodes playable and producible: a clear situation, visible action, performable dialogue, meaningful choice, state effects, and a valid destination.
  • Maintain character voice and known state across nodes. A later node cannot forget facts, injuries, items, relationships, or prior choices that still apply.
  • Storyboards and image prompts must preserve character, location, prop, era, lighting, and visual-contract continuity. Do not invent a visual style the user did not choose.
  • Each ending should express the accumulated path, not a last-minute label attached to the same outcome.

Version History

  • 0910483 Current 2026-09-08 17:30

Same Skill Collection

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packages/core/skills/inkos-long-writing/SKILL.md
packages/core/skills/inkos-play-world/SKILL.md
packages/core/skills/inkos-script-writing/SKILL.md
packages/core/skills/inkos-short-market-research/SKILL.md
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packages/core/skills/inkos-short-writing/SKILL.md
packages/core/skills/inkos-story-cover/SKILL.md
packages/core/skills/inkos-story-deslop/SKILL.md
packages/core/skills/inkos-story-import/SKILL.md
packages/core/skills/inkos-story-review/SKILL.md
packages/core/skills/inkos-storyboard/SKILL.md
packages/core/skills/inkos-translation/SKILL.md
skills/SKILL.md

Metadata

Files
0
Version
0910483
Hash
c5f808e7
Indexed
2026-09-08 17:30

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