Agent Skills
› Narcooo/inkos
› inkos-interactive-film
inkos-interactive-film
GitHub用于创作和编辑互动影游/剧本的技能,提供剧情树构建、变量旗标管理、节点设计、多结局逻辑及资产连续性方法,确保故事因果与视觉一致性。
Trigger Scenarios
创建互动影游项目
编辑互动电影脚本
设计分支剧情结构
规划多结局路径
Install
npx skills add Narcooo/inkos --skill inkos-interactive-film -g -y
SKILL.md
Frontmatter
{
"name": "inkos-interactive-film",
"description": "互动影游的剧情树、变量旗标、可拍节点、多结局与资产连续性方法。Used for creation and authoring of interactive-film projects."
}
Interactive film creation
Apply this method when creating or editing an interactive film/game-script deliverable.
- Preserve the user's confirmed premise, audience, format, budget, visual direction, and adaptation boundary. Unspecified choices remain adjustable rather than becoming hidden defaults.
- Build choices around materially different intentions, costs, information, relationships, or consequences. Cosmetic wording changes are not branches.
- Make every branch legible: entry condition, player choice, state change, later consequence, merge/no-return behavior, and reachable ending.
- Variables and flags serve story causality. Use relationships, knowledge, evidence, items, identities, promises, secrets, and ending gates as needed; never impose generic RPG stats or fixed numeric systems.
- Keep nodes playable and producible: a clear situation, visible action, performable dialogue, meaningful choice, state effects, and a valid destination.
- Maintain character voice and known state across nodes. A later node cannot forget facts, injuries, items, relationships, or prior choices that still apply.
- Storyboards and image prompts must preserve character, location, prop, era, lighting, and visual-contract continuity. Do not invent a visual style the user did not choose.
- Each ending should express the accumulated path, not a last-minute label attached to the same outcome.
Version History
- 0910483 Current 2026-09-08 17:30


