Agent Skills › getopenscreen/openscreen › openscreen-design

openscreen-design

GitHub

用于生成 OpenScreen 品牌界面与资产,支持生产级代码或原型设计。提供设计规范、组件库及 HTML 输出能力,涵盖主题、字体、图标及编辑器控件规则。

Trigger Scenarios

需要创建 OpenScreen 风格的 UI 原型或静态页面 需要基于品牌规范生成前端代码或视觉资产

Install

npx skills add getopenscreen/openscreen --skill openscreen-design -g -y
More Options

Non-standard path

npx skills add https://github.com/getopenscreen/openscreen/tree/main/design -g -y

Use without installing

npx skills use getopenscreen/openscreen@openscreen-design

指定 Agent (Claude Code)

npx skills add getopenscreen/openscreen --skill openscreen-design -a claude-code -g -y

安装 repo 全部 skill

npx skills add getopenscreen/openscreen --all -g -y

预览 repo 内 skill

npx skills add getopenscreen/openscreen --list

SKILL.md

Frontmatter
{
    "name": "openscreen-design",
    "description": "Use this skill to generate well-branded interfaces and assets for OpenScreen (an AI-native screen-recording studio & video editor), either for production or throwaway prototypes\/mocks\/etc. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for prototyping.",
    "user-invocable": true
}

Read the README.md file within this skill, and explore the other available files. If creating visual artifacts (slides, mocks, throwaway prototypes, etc), copy assets out and create static HTML files for the user to view. If working on production code, you can copy assets and read the rules here to become an expert in designing with this brand. If the user invokes this skill without any other guidance, ask them what they want to build or design, ask some questions, and act as an expert designer who outputs HTML artifacts or production code, depending on the need.

Quick orientation:

  • styles.css is the single CSS entry point — link it and use the CSS custom properties (never hard-code hex). Dark is the default; add data-theme="light" on a wrapper for the light palette.
  • Type: Geist (UI) + Geist Mono (numbers/technical). Base 13px.
  • One brand hue: emerald --accent. Ration it. Timeline lanes add amber/orange/red semantic accents.
  • Components live in components/ (forms, display, editor); full-screen recreations in ui_kits/editor/. Icons are Lucide.
  • No emoji, no gradients-as-decoration, no photographic backgrounds. Dense pro-tool density, glassy floating panels, hairline borders.
  • Editor controls (full rules: "EDITOR CONTROLS" in readme.md): a fixed choice is a one-click ChoiceRow, not a select; named levels instead of meaningless numbers; settings are free rows under sentence-case section labels, never cards; no hint text, and an option that does nothing is hidden, not disabled.
  • Timeline is "candy": the clip is the brand green, zooms blue, every lane solid with dark ink #0b1220; playhead violet; no seek bar.

Version History

  • 9991ca7 Current 2026-10-18 15:43

Same Skill Collection

plugin/skills/openscreen-demo/SKILL.md
skills/openscreen-demo/SKILL.md

Metadata

Files
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Version
5498d0f
Hash
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Indexed
2026-10-18 15:43

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