Agent SkillsBesty0728/Unity-Skills › unity-skills

unity-skills

GitHub

通过本地 REST API 自动化 Unity 编辑器,支持脚本创建、场景构建、资产管理和批量操作。适用于需直接驱动编辑器执行具体任务的场景,而非概念问答。

SkillsForUnity/unity-skills~/SKILL.md Besty0728/Unity-Skills

Trigger Scenarios

用户要求从对话中实际操作 Unity 编辑器 需要创建或修改 GameObjects、脚本、场景或资产 执行批量编辑任务 运行编辑器测试

Install

npx skills add Besty0728/Unity-Skills --skill unity-skills -g -y
More Options

Non-standard path

npx skills add https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~ -g -y

Use without installing

npx skills use Besty0728/Unity-Skills@unity-skills

指定 Agent (Claude Code)

npx skills add Besty0728/Unity-Skills --skill unity-skills -a claude-code -g -y

安装 repo 全部 skill

npx skills add Besty0728/Unity-Skills --all -g -y

预览 repo 内 skill

npx skills add Besty0728/Unity-Skills --list

SKILL.md

Frontmatter
{
    "name": "unity-skills",
    "description": "Automate the Unity Editor through a local REST API — create and edit scripts, build scenes and prefabs, manage assets\/materials\/lighting, run tests, and drive hundreds of Editor operations across modules. Use when the user wants to actually operate the Unity Editor from chat — create or modify GameObjects\/scripts\/scenes\/assets, batch-edit, or run Editor automation — in any language. Not needed for conceptual Unity Q&A that touches no Editor state — read the matching advisory doc under skills\/ instead. 当用户要从对话里实际操作 Unity 编辑器(创建\/修改\/批量编辑\/运行测试)时使用,任何语言均可触发;纯概念问答无需本协议。",
    "compatibility": "Requires Unity Editor 2022.3+\/6000.x with the UnitySkills package (local REST server on localhost:8090-8100); Python 3 for the bundled client"
}

Unity Skills

Module and reference docs are English-only. Match requests to modules by meaning in any language, and always reply in the user's language.

Route first: automate, or guide the user?

  • Automate — you call REST skills and drive the Editor yourself. Stay here when the user asked you to do it, or the task needs traversal, search, batch, exact numeric values, or consistency across many objects.
  • Guide — you name the menus and Inspector fields and write nothing through REST. Switch to SKILL_GUIDE.md (guidance boundary table + manual-* routing) when the user asked how to do it themselves, or /health reports a surfaceProfile other than full.

First Contact Checklist

Before the first skill call in a session:

  1. GET /health — discover the server (ports 80908100); read currentMode ("approval" / "auto" / "bypass"), panelApprovalRequired, pendingCount, and surfaceProfile (full / guide / noSceneAuthoring). surfaceProfileHint is text only when the profile is not full, else null.
  2. Branch on currentMode: under approval the first write to any FullAuto skill returns MODE_RESTRICTED and needs a grant; under auto/bypass writes execute directly (self-assess risk under auto). Grants are single-shot; the permanent form is the user-managed Allowlist. Gates, grant protocol and mode table → operating mode.
  3. GET /skills/meta — once per session: the constants shared by every skill (categories, operationTypes, reservedBodyParameters, workflowTrackedSkills, schemaVersion, defaults). Read them here, not out of each manifest, then start discovery.

Schema: pick the cheapest layer

Server-cached (ETag/304), off the main thread; send Accept-Encoding: gzip.

Layer Endpoint Size Use when
Default: start here GET /skills/recommend?intent=...&includeSchema=true 4–14 KB One intent; scored candidates + schemas. topN caps how many (default 10), wire=v2 about halves it.
directory + category GET /skills then GET /skills/schema?category=<Category> ~19 KB + 13–44 KB Touches one or two areas.
summary GET /skills?summary=1 ~143 KB Exploratory / cross-module, or cheaper layers left you unsure.
full schema GET /skills/schema ~618 KB Rare; many modules' signatures at once.

Bare GET /skills is the brief directory — names by category only; the old full listing needs ?full=1.

Module docs and the scoped schema are complements: schema has exact signatures; the module doc has guardrails, return shapes and traps schema omits. On an unfamiliar module read both.

Wire format v2 (?wire=v2)

?wire=v2 slims per-skill entries on ?full=1, /skills/schema (full or scoped), a filtered /skills, and recommend — never bare GET /skills (always the brief directory). v1 is default:

  • A flags array replaces v1's six booleans and adds v2-only longRunning: readOnly, tracksWorkflow, mutatesScene, mutatesAssets, mayTriggerReload, mayEnterPlayMode, longRunning. An absent flag is false.
  • Omitted means default: riskLevel appears only when not "low", supportsDryRun only when false, null members are dropped — an absent key never reads as null.
  • Every v2 response carries a defaults block — take the rule from the payload, don't memorize it.

Execute: batch, dryRun gate, anti-hallucination rules

POST /skills/batch — up to 50 steps per call ({"steps":[{"skill","args"}],"continueOnError":false}; ?mode=dryRun validates every step): the largest round-trip saving available → batch.

Before executing any skill whose exact parameters you don't already hold, dryRun it: POST /skill/<name>?mode=dryRun. Iterate until valid: true, then execute without ?mode=dryRun. valid: true means the four validation error buckets are empty — warnings never block, and target existence is never checked. The top-level authorization ({allowed, blockedBy, currentMode, allowlisted, hint}, plus surfaceProfile on a SURFACE_EXCLUDED block) previews interception: blockedBy is MODE_RESTRICTED, MODE_FORBIDDEN, SURFACE_EXCLUDED, or null when the call would run — settle grants and exclusions there, not on the real call.

After a write, verify in the Editor, not from the echo: *_get_info / *_get_properties, or find_objects_by_name.

Rule Requirement
Uncertain parameters Must dryRun first. Never guess parameters from a skill name.
Skill name mismatch If the name does not appear in schema/recommend results, do not invent it.
Call failure Read suggestedFixes; when pointed to a module doc, actually read it.

Surface profile

surfaceProfile says which slice of the skill surface the user exposed. You cannot change it — the user switches it in the UnitySkills panel. (guideMode is legacy; surfaceProfile is authoritative.)

Profile Hidden What to do
full nothing Normal automation.
guide write skills in GameObject, Component, Material, Scene and Sample Give manual steps via SKILL_GUIDE.md and the manual-* docs. Read-only skills there still work, as does every other module.
noSceneAuthoring every scene-authoring write, incl. any mutatesScene skill Do the rest of the task normally; if it genuinely needs scene authoring, say so and let the user switch back to full.

Calling a hidden skill returns SURFACE_EXCLUDED, and the response names the document to read (or the profile to leave). It is a configuration boundary, not a failure: never retry it, never route around it through another module.

Module routing

Every skill is named module_verb, so the prefix is the routing key. GET /skills/recommend?intent=... ranks candidates, or read the index — all 80 modules with mode labels, incl. docs-only ones (manual-*, *-design, unity-cli) that define no REST skills → module index.

Error codes quick reference

Code Meaning Pointer
MODE_RESTRICTED / MODE_FORBIDDEN Needs a user grant / needs Bypass or Allowlist. operating mode
SURFACE_EXCLUDED Hidden by the current surfaceProfile. "Surface profile" above; read the doc named in the response.
MISSING_PARAM / TARGET_NOT_FOUND Bad or unresolvable arguments. dryRun for the schema; locate the target first.
any other code error codes — transient ones (COMPILING/RATE_LIMIT/QUEUE_FULL/SERVER_STOPPED) are auto-retried by the Python client.

Observability and Unity CLI pointers

Compilation status, events, analytics → observability. Unity CLI cold start (opt-in, v2.3+) → unity-cli.

Current snapshot: 785 REST skills, 55 source files, 53 categories, 80 module documentation directories (53 REST/module docs + 27 advisory docs), Unity 2022.3+, default timeout 15 minutes.

Python helper: unity-skills/scripts/unity_skills.py

Version History

  • 8c31c5a Current 2026-08-27 12:42

    新增addressables模块技能文档,修复审计发现的问题(如幽灵引用、授权流程错误),更新模板并同步协议引用。

  • 5ee8388 2026-08-17 04:09

    精简根文档至6.2KB,协议细节移至参考文件;新增引导模式文档及多个手动模块建议;为Top10 REST模块添加常见错误说明;版本号升级至2.6.0。

  • 25d511e 2026-08-13 09:12

    修正技能数量统计,将重复计数的 817 更正为实际注册的 784 个,同步更新相关文档与版本信息。

  • e49379b 2026-07-31 06:53

    1. 新增会话首次接触的Health检查和Mode分支逻辑;2. 修复SKILL.md诱导Agent错误调用Python helper函数(如get_skill_schema)及存在25个幽灵Skill名的严重Bug;3. 更新SemiAuto模块清单为真实存在的Skill名;4. 优化Schema分层查询策略说明,强调缓存与压缩以减少Token消耗。

  • 14e175d 2026-07-19 18:04

    v2.1.1: 新增 PrimeTween Free 技能;修复 PackageInfo 二义性、FindType 复用及 .meta 补录问题,技能总数增至 738。v2.1.0: 引入分层 Schema 查询策略以优化成本,强化 dryRun 模式校验,替换宏控制为编辑器变更追踪。

  • ec9f870 2026-07-05 14:38

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Metadata

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2026-07-05 14:38

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