Agent Skillsmohitagw15856/pm-claude-skills › behavior-intervention-plan

behavior-intervention-plan

GitHub

为K-12学生构建基于行为功能的分层课堂干预计划(BIP)。通过分析ABC模式假设功能,提供预防策略、替代行为教学及响应方案。强调积极支持与技能培养,非惩罚性,并包含简易数据追踪方法。

exports/openclaw/behavior-intervention-plan/SKILL.md mohitagw15856/pm-claude-skills

Trigger Scenarios

制定行为干预计划 解决破坏性或注意力不集中行为 编写BIP文档 建立正向行为支持系统

Install

npx skills add mohitagw15856/pm-claude-skills --skill behavior-intervention-plan -g -y
More Options

Non-standard path

npx skills add https://github.com/mohitagw15856/pm-claude-skills/tree/main/exports/openclaw/behavior-intervention-plan -g -y

Use without installing

npx skills use mohitagw15856/pm-claude-skills@behavior-intervention-plan

指定 Agent (Claude Code)

npx skills add mohitagw15856/pm-claude-skills --skill behavior-intervention-plan -a claude-code -g -y

安装 repo 全部 skill

npx skills add mohitagw15856/pm-claude-skills --all -g -y

预览 repo 内 skill

npx skills add mohitagw15856/pm-claude-skills --list

SKILL.md

Frontmatter
{
    "name": "behavior-intervention-plan",
    "homepage": "https:\/\/mohitagw15856.github.io\/pm-claude-skills\/skill\/behavior-intervention-plan.html",
    "metadata": {
        "openclaw": {
            "emoji": "🧠"
        }
    },
    "description": "Build a tiered classroom behavior intervention plan (BIP) for a K-12 student, grounded in the function of the behavior. Use when asked to plan a behavior intervention, address a disruptive or off-task pattern, write a BIP, or set up positive behavior supports. Produces a function hypothesis, prevention\/antecedent strategies, teaching of a replacement behavior, a response plan for when it happens, and a simple data-tracking method — positive and skill-building, not punitive."
}

Behavior Intervention Plan Skill

Behavior is communication — a plan that only punishes the behavior without addressing its function just teaches the student to do it more quietly. This skill builds a plan around what the behavior gets the student (attention, escape, sensory, control), then prevents the trigger, teaches a better way to meet that need, and responds consistently.

Working from a brief

Given the behavior and context, write the full plan — hypothesize the function from the pattern (when/where it happens, what usually precedes and follows). Keep it positive-first and teachable; flag anything that needs a formal FBA or specialist.

Required Inputs

Ask for (if not provided, else infer and label):

  • Grade and the specific behavior (observable — what it looks like, not "disrespectful")
  • When/where it happens and what usually precedes and follows it (the ABC pattern)
  • What's been tried and any safety concern

Output Format

Behavior, defined

The target behavior in observable terms + a positive replacement behavior to teach.

Function hypothesis

The likely purpose (attention / escape-avoid / access / sensory / control), reasoned from the antecedent-behavior-consequence pattern.

Prevention (antecedent strategies)

Changes that make the behavior less likely — seating, task design, choice, schedule, pre-corrects, connection routines.

Teach the replacement

The specific skill to teach so the student can meet the same need acceptably (ask for a break, request help, self-regulate), and how it's practiced and reinforced.

Response plan

A calm, consistent response ladder for when the behavior occurs — de-escalation first, minimal attention to attention-seeking behavior, and what not to do (don't reinforce the function).

Data tracking

A simple, teacher-doable method (tally, rating, frequency) and a review point to check if it's working.

Quality Checks

  • The behavior and replacement are observable and specific
  • The plan names a function and the strategies match it (escape → don't send them out)
  • Prevention and skill-teaching come before consequences (positive-first)
  • The response plan is consistent and avoids reinforcing the function
  • Data tracking is simple enough to actually be done, with a review date
  • Cases needing a formal FBA / specialist / safety plan are flagged

Anti-Patterns

  • A punishment ladder with no function analysis or replacement skill
  • Defining the behavior as a trait ("defiant") instead of an observable action
  • Escape-motivated behavior met with removal (which rewards it)
  • No replacement behavior taught — only "stop that"
  • A data system so heavy the teacher can't sustain it

Version History

  • e4def4c Current 2026-07-31 00:14

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Metadata

Files
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Version
e4def4c
Hash
43b0943b
Indexed
2026-07-31 00:14

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