create-epics

GitHub

将游戏设计文档和架构分解为每个架构模块的史诗(Epic),定义构建内容与决策,生成EPIC.md文件。

.claude/skills/create-epics/SKILL.md Donchitos/Claude-Code-Game-Studios

Trigger Scenarios

用户希望将项目拆分为史诗 在编写故事前规划工作

Install

npx skills add Donchitos/Claude-Code-Game-Studios --skill create-epics -g -y
More Options

Non-standard path

npx skills add https://github.com/Donchitos/Claude-Code-Game-Studios/tree/main/.claude/skills/create-epics -g -y

Use without installing

npx skills use Donchitos/Claude-Code-Game-Studios@create-epics

指定 Agent (Claude Code)

npx skills add Donchitos/Claude-Code-Game-Studios --skill create-epics -a claude-code -g -y

安装 repo 全部 skill

npx skills add Donchitos/Claude-Code-Game-Studios --all -g -y

预览 repo 内 skill

npx skills add Donchitos/Claude-Code-Game-Studios --list

SKILL.md

Frontmatter
{
    "name": "create-epics",
    "model": "sonnet",
    "description": "Turns the GDDs and architecture into epics, one per architectural module. Use when the user wants to break the game into epics or plan the work before writing stories. Not for splitting one epic into stories.",
    "allowed-tools": "Read, Glob, Grep, Write, Edit, Agent, AskUserQuestion, Bash(bash \"*\/.claude\/skills\/create-epics\/..\/..\/hooks\/yaml-helper.sh\" resolve_config *), Bash(bash .claude\/scripts\/gdd-structure-check.sh*), Bash(bash .claude\/scripts\/adr-status.sh*), Bash(bash .claude\/scripts\/md-section.sh *), Bash(bash .claude\/scripts\/write-guard.sh overwrite *)",
    "argument-hint": "[system-name | layer: foundation|core|feature|presentation | all] [--review full|lean|solo]",
    "user-invocable": true
}

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,review_gate,automation,workflow,docs.density,engine_values,system_overrides

Resolved above — use as-is; --review overrides review_mode. No block → defaults in .claude/docs/config-resolution.md.

Ask with the question tool. Without one, list the options numbered and end your turn to wait. A skipped or dismissed question is not an answer: ask again in plain text.

Create Epics

An epic is a bounded body of work for one architectural module: what gets built and which decisions govern it. How to build it is for the stories. Run it once per layer as development reaches that layer: Feature epics written before Core is nearly done describe a design that will have changed.

Writes: production/epics/[epic-slug]/EPIC.md per epic and its row in production/epics/index.md, each after its own yes. Next: /create-stories [epic-slug] per epic. This skill never writes a story.

Asks follow .claude/docs/automation-modes.md (collaborative always asks, guided asks on major choices, autonomous logs and goes on; automation_always_ask categories always ask).

Checklist (copy it and tick as you go):

- [ ] Phase 1: scope and tier
- [ ] Phase 2: inputs loaded and reported
- [ ] Phase 3: each epic shown, "Shall I create Epic: …?" asked one at a time
- [ ] Phase 4: producer review run, or its skip noted
- [ ] Phase 5: each EPIC.md and index row written after its own yes
- [ ] Phase 6: closing block printed

Phase 1: Scope and tier

The text typed after the skill name, with any --review <mode> pair removed:

  • all: every system, in layer order.
  • layer: foundation (or core, feature, presentation): that layer only.
  • a system name: that system only.
  • nothing: the request's own words when they name a layer or system ("foundation and core"); else ask "Which layer or system would you like epics for?"

Tier. The project's workflow value sets what is required (Phase 2). Each in-scope system's own GDD bar comes from its system_overrides row, when it has one.

At minimal, tell the user first: this step is optional at this tier, because /create-stories builds the epic from design/game-brief.md by itself. Then go on when they asked for epics.

Phase 2: Load the inputs

minimal: the brief

Read design/game-brief.md. None: stop, "No design/game-brief.md — run /start or /brainstorm first." Never ask for GDDs, a systems index, an architecture document, ADRs, a TR registry or a control manifest, and never send the user to /design-system, /map-systems or /create-architecture first: this tier has none by design.

Report first, word for word:

Loaded: design/game-brief.md · engine [name version from the engine_values line]
At minimal this step is optional: /create-stories builds the epic from the brief by itself.

The epics come from the brief's MVP feature list, in its Build order. A short brief is one epic, slugged from the brief's working title (the slug /create-stories uses when nothing is typed). When the user asks for the work grouped, make one epic per group of MVP features that ship together. Every epic names its slug, since /create-stories needs it typed.

standard and full: the design and the architecture

  1. The system GDDs. bash .claude/scripts/gdd-structure-check.sh lists every system GDD; the game concept, systems index, pillars, cross-reviews and the other non-system documents are left out for you. Their count is N. N is 0: stop, "No system GDDs found in design/gdd/ — run /design-system first."
  2. What is in scope. Each GDD's ## Summary quick reference gives its layer and priority. A GDD with no Summary (older GDDs predate it) takes its layer from design/gdd/systems-index.md. Never treat an absent ## Summary as an absent system: it never drops one from scope.
  3. The architecture. docs/architecture/architecture.md is required at both tiers: missing, stop with "No docs/architecture/architecture.md — run /create-architecture first." Never invent module boundaries.
  4. For in-scope systems only, by section, never whole:
    • each GDD's Overview and Acceptance Criteria (bash .claude/scripts/md-section.sh extract design/gdd/<file>.md "Overview");
    • bash .claude/scripts/adr-status.sh for every ADR's status, layer and missing sections; then the GDD Requirements Addressed, Decision and Engine Compatibility sections of the ADRs that cover in-scope systems;
    • docs/architecture/tr-registry.yaml: the entries whose system: is an in-scope system;
    • the control manifest's Manifest Version line (read if present at standard, required at full);
    • docs/engine-reference/<engine>/VERSION.md for the engine's risk levels.

Report before defining anything, with the real state:

Loaded: [N] system GDDs, [n] in scope ([names]) · [M] ADRs ([A] Accepted, [P] Proposed) · manifest v[date | absent] · engine [name version from the engine_values line]

At full, every in-scope GDD needs all 8 sections and Approved status, and the TR registry and control manifest are required. At standard, the GDDs need their 5 required sections, and only critical (Foundation-layer) ADRs are expected.

Phase 3: Define each epic, ask one at a time

Process by layer: Foundation, then Core, Feature, Presentation; within a layer, the systems index order (at minimal, the brief's Build order). For each system, its module from architecture.md (at minimal, the brief's feature group).

Requirement coverage (not at minimal). Each TR-ID of the system is:

  • covered when an Accepted ADR addresses it;
  • untraced otherwise. A requirement whose only ADR is Proposed (or any other status) is untraced, never covered: its row reads ❌ No ADR (ADR-NNNN Proposed), so /create-stories still sees that ADR and blocks its story.

Untraced requirements are listed under Untraced Requirements. The ⚠️ warning below is for each untraced requirement at full, and only for untraced Foundation-layer requirements at standard; any other untraced requirement at standard is listed as information, with no warning.

## Epic: [System Name]
**Layer**: [Foundation | Core | Feature | Presentation]
**GDD**: design/gdd/[file].md   (at minimal: design/game-brief.md, MVP features [list])
**Architecture Module**: [module]
**Governing ADRs**: [Accepted ADRs, or "none"]
**Engine Risk**: [LOW | MEDIUM | HIGH — the highest among governing ADRs, else VERSION.md's]
**Requirements covered by Accepted ADRs**: [n / total]
**Untraced Requirements**: [TR-IDs with why, or "None"]

The warning, when it applies: "⚠️ [N] requirements in [system] have no Accepted ADR. Their stories will be written with no governing ADR, or Blocked on a Proposed one. Run /architecture-decision first if they need a decision, or go on and accept the gap."

Then ask, for this epic alone: "Shall I create Epic: [name]?" Options: Yes, create it / Skip this epic / Pause — I need to write ADRs first. Show and ask the next epic only after this answer. Never fold several epics into one question.

A yes covers the epic it answers, and only that one, even when it is worded for all ("all of it", "go ahead with everything"): an epic is approved on sight. Show the next epic's block and ask again, until every epic in scope has been shown and answered.

Phase 4: Producer review

Read the review_gate line above. skill-gates=skip (solo or lean): no agent; note PR-EPIC skipped — [Solo | Lean] mode in the reply and the closing block. skill-gates=run: read references/pr-epic-gate.md and .claude/docs/director-gates.md, and run it now, after every epic in scope is defined and before any write. On a skip, do not load it.

Phase 5: Write each epic

For each epic the user said yes to, in order:

Already has an EPIC.md: never overwrite it. Ask "An EPIC.md already exists for [name]. Update it in place, or skip it?" Options: Update in place / Skip this epic. An update edits only what this skill owns (the header fields other than Stories, Overview, Governing ADRs, GDD Requirements, Definition of Done) and leaves the **Stories** line and any ## Stories table as they are: /create-stories wrote them, and resetting them orphans the stories already there.

New: ask "May I write production/epics/[epic-slug]/EPIC.md and add its row to production/epics/index.md[, creating it]?" This is its own ask, one per epic, after the Phase 3 yes: that yes approved the epic, not the write. Write only on an explicit yes to it. Right before writing, run bash .claude/scripts/write-guard.sh overwrite production/epics/[epic-slug]/EPIC.md. It always prints a checked row; an OVERWRITE row back means the file exists after all, so write nothing and ask the update question instead.

docs.density sets the depth of the Overview (terse bullets, balanced a short paragraph, thorough full prose with ADR rationale and risks); the tables stay whole at every density.

# Epic: [System Name]

> **Layer**: [Foundation | Core | Feature | Presentation]
> **GDD**: design/gdd/[file].md
> **Architecture Module**: [module]
> **Status**: Ready
> **Stories**: Not yet created — run `/create-stories [epic-slug]`

## Overview

[What this epic implements, from the GDD Overview and the module's responsibilities]

## Governing ADRs

| ADR | Decision Summary | Engine Risk |
|-----|------------------|-------------|
| ADR-NNNN: [title] | [one line] | LOW/MEDIUM/HIGH |

## GDD Requirements

| TR-ID | Requirement | ADR Coverage |
|-------|-------------|--------------|
| TR-[system]-001 | [requirement text from the registry] | ADR-NNNN ✅ |
| TR-[system]-002 | [requirement text] | ❌ No ADR (ADR-NNNN Proposed) |

## Definition of Done

- Every story implemented, reviewed and closed with `/story-done`
- Every acceptance criterion of design/gdd/[file].md verified
- Logic and Integration stories have passing tests in the test root
- Visual/Feel and UI stories have retained screenshots in `production/qa/evidence/`
  (a lead sign-off too for Visual/Feel)

At minimal, the GDD line names design/game-brief.md, the Governing ADRs and GDD Requirements tables are left out, and a Scope list holds the epic's MVP features in Build order.

production/epics/index.md: one row per epic. An epic that already has a row keeps it: update it in place, never add a second row, never reset its Stories cell.

# Epics Index

Last Updated: [date]
Engine: [name version]

| Epic | Layer | System | GDD | Stories | Status |
|------|-------|--------|-----|---------|--------|
| [name] | [layer] | [system] | [file] | Not yet created | Ready |

Phase 6: Close

At standard and full, once Foundation and Core epics exist, add: "Foundation and Core epics are what the Pre-Production → Production gate needs. /gate-check production checks readiness." Never at minimal.

Every epic's content comes from the GDDs, ADRs and architecture docs (the brief at minimal); none is invented.

The run's last reply ends with this block (repeat it if you showed it earlier):

Verdict: COMPLETE — [N] epics written: [slugs]
Review: [PR-EPIC skipped — Solo mode | skipped — Lean mode | its verdict]
Index: production/epics/index.md [created | updated]
Next step: /create-stories [first-epic-slug]

When the user skipped or declined every epic: Verdict: BLOCKED — no epic written ([why]). No in-scope system found: Verdict: BLOCKED — no eligible systems in [scope].

Version History

  • 05ad7c8 Current 2026-10-19 11:44

    v1.2.0重构故事技能以使用共享辅助脚本,更新引擎引用至Godot 4.7和Unreal Engine 5.8,增加大文件读取防护。

  • 7ed2c3e 2026-09-28 04:02

    优化配置解析命令以修复权限检查失败问题;引入modes.rigor统一配置层级并调整默认行为。

  • 984023d 2026-07-25 09:36

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