Agent Skillslocalgpt-app/localgpt › dungeon-crawler

dungeon-crawler

GitHub

提供经典石制地牢场景,包含房间、走廊、火把及动态效果,用于展示环境氛围与交互行为。

crates/gen/templates/dungeon-crawler/SKILL.md localgpt-app/localgpt

Trigger Scenarios

需要加载预设的地牢场景 测试或演示动态元素如火把闪烁和石头弹跳

Install

npx skills add localgpt-app/localgpt --skill dungeon-crawler -g -y
More Options

Non-standard path

npx skills add https://github.com/localgpt-app/localgpt/tree/main/crates/gen/templates/dungeon-crawler -g -y

Use without installing

npx skills use localgpt-app/localgpt@dungeon-crawler

指定 Agent (Claude Code)

npx skills add localgpt-app/localgpt --skill dungeon-crawler -a claude-code -g -y

安装 repo 全部 skill

npx skills add localgpt-app/localgpt --all -g -y

预览 repo 内 skill

npx skills add localgpt-app/localgpt --list

SKILL.md

Frontmatter
{
    "name": "dungeon-crawler",
    "useWhen": [
        {
            "contains": "dungeon"
        },
        {
            "contains": "crawler"
        },
        {
            "contains": "underground"
        }
    ],
    "metadata": {
        "type": "world",
        "genre": "dungeon",
        "features": [
            "parametric shapes",
            "PBR materials",
            "point lights (torches)",
            "spot lights (treasure)",
            "ambient audio (cave)",
            "spatial audio (fire emitters)",
            "pulse behaviors (torch glow)",
            "bounce behaviors (loose stones)",
            "bob behaviors (treasure glow)",
            "path_follow behaviors (patrol)",
            "avatar (first person)",
            "guided tour"
        ],
        "difficulty": "starter",
        "entity_count": 40
    },
    "description": "A classic stone dungeon with interconnected rooms, corridors, treasure chests, pillars, torches, a gate, and stairs",
    "user-invocable": true
}

Dungeon Crawler

A classic stone dungeon built from parametric primitives. Multiple interconnected rooms connected by narrow corridors, with torches on walls, treasure chests, stone pillars, a portcullis gate, and descending stairs. The scene demonstrates cave ambience, fire audio emitters, pulse glow on torches, bouncing loose stones, and a guided exploration tour.

Scene Layout

  • Entry chamber (south) with descending stairs from the surface
  • Main hall (center) with tall pillars and a vaulted feel
  • Treasure room (east) with chests, a spot-lit golden orb, and guarded gate
  • Corridor connecting entry to main hall and branching east to treasure room
  • Torches mounted on walls with fire audio and pulse glow
  • Loose stones on the floor with bounce behaviors
  • Patrol orb following a path through the main hall

Audio

  • Ambient cave drips and deep resonance (global)
  • Spatial fire crackle on all torch emitters

Behaviors

  • Torch flames pulse with breathing scale effect
  • Loose stones bounce periodically
  • Treasure orb bobs with a golden glow
  • Patrol orb follows a path through the main hall

How to Load

gen_load_world({ "path": "dungeon-crawler" })

To customize, fork it first:

gen_fork_world({ "source": "dungeon-crawler", "new_name": "my-dungeon" })

Version History

  • ec17e10 Current 2026-08-16 15:41

Same Skill Collection

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crates/gen/templates/zen-garden/SKILL.md

Metadata

Files
0
Version
ec17e10
Hash
4e9aa193
Indexed
2026-08-16 15:41

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