Agent Skills
› chrisbanes/skills
› kotlin-concurrency-and-flow
kotlin-concurrency-and-flow
GitHub规范 Kotlin 协程作用域、生命周期及 Flow 状态事件模型,确保异步工作拥有明确的所有权和取消边界,指导代码编写与审查。
Trigger Scenarios
编写或审查 Kotlin 协程相关代码
涉及 StateFlow、SharedFlow、Channel 的状态管理
处理 CoroutineScope 所有权和取消逻辑
Install
npx skills add chrisbanes/skills --skill kotlin-concurrency-and-flow -g -y
SKILL.md
Frontmatter
{
"name": "kotlin-concurrency-and-flow",
"description": "Use when writing or reviewing Kotlin coroutine scope ownership, init launches, non-suspending launch APIs, runBlocking, cancellation, StateFlow, SharedFlow, Channel, stateIn, SharingStarted, state updates, or one-shot events."
}
Kotlin concurrency and Flow
Core principle
Give asynchronous work an explicit owner and lifetime, then model durable state and transient events with primitives whose delivery and replay semantics match the product contract.
Procedure
- Identify each coroutine owner, cancellation boundary, producer, consumer, durable state, and transient event.
- Before changing an API, compare its existing caller-visible contract with
the required owner and lifetime. If a suspend API already gives its caller
cancellation, result, and failure ownership, finish with no change; do not
add a scope,
launch, callback, or deferred wrapper merely for convenience. - Select a scope whose lifecycle owns the work; do not retain arbitrary scopes or hide unstructured launches behind non-suspending APIs.
- Model renderable, current data as state and imperative one-shot work as an event only when its loss and replay behavior are explicitly acceptable.
- Choose Flow sharing and buffering semantics from the producer and consumer lifetimes rather than from a default.
- Read the focused reference for the material concern below.
- Finish when cancellation, restart, replay, and failure behavior are all observable from the public API and no caller must guess who owns the work.
Topic router
| Signal | Read |
|---|---|
Stored CoroutineScope, init { launch }, fire-and-forget API, runBlocking, broad catch, or cancellation boundary |
Structured concurrency |
StateFlow, SharedFlow, Channel, stateIn, SharingStarted, .value, state updates, sentinel values, or one-shot events |
Flow state and events |
| Compose collection or UI effect handling | Compose state and effects |
Version History
-
2026.8.24
Current 2026-08-27 17:15
精简指令内容,强化评估覆盖范围并优化 Gradle 工作流证据处理。
- 2026.8.5 2026-08-16 02:45


