compose-ui-testing-patterns
GitHub提供 Jetpack Compose UI 测试的最佳实践,涵盖纯状态驱动测试、截图测试、语义断言及回调验证。指导选择最小测试边界以证明行为正确性。
Trigger Scenarios
Install
npx skills add chrisbanes/skills --skill compose-ui-testing-patterns -g -y
SKILL.md
Frontmatter
{
"name": "compose-ui-testing-patterns",
"description": "Use when writing or reviewing Jetpack Compose UI tests, screenshot tests, previews, semantics assertions, fake image loading, keyboard input, focus assertions, interaction state (hover\/pressed\/focused), or tests for plain state-driven UI composables."
}
Compose: UI testing patterns
Core principle
Test the smallest UI contract that proves the behavior. Prefer plain state-driven UI tests with callbacks. Add integration only when lifecycle, navigation, DI, or platform behavior is the thing under test.
Procedure
- State the behavior and test concern the task asks you to prove.
- Inspect the existing test against that concern and choose the smallest sufficient seam from the table below.
- Keep focused edits within the requested test concern. Do not move test-only helpers into production or broaden production APIs unless that production boundary is itself under test.
- Drive controlled state or input, synchronize through Compose when needed, and assert an observable semantic, visual, or callback result.
- Finish with no edit when the existing test already uses the narrowest valid seam and proves the requested behavior.
Test target choice
| What you need to prove | Test shape |
|---|---|
| Text, button, loading/error branch, conditional content | Plain UI Compose test |
| Callback wiring from click/input | Plain UI Compose test |
| Focus navigation or keyboard behavior | Compose test with key input |
| Visual layout, clipping, elevation, typography, image composition | Screenshot test |
| State holder updates UI correctly | State holder/unit test plus one wiring smoke test |
| Hover, pressed, focused, dragged interaction state | Plain UI test with MutableInteractionSource |
| Navigation, lifecycle, DI integration | Integration test |
Prefer plain UI tests
If the screen has a state holder/UI split, test the plain UI composable:
composeTestRule.setContent {
ProfileScreen(
state = ProfileUiState(name = "Ada", canSave = true),
onNameChange = {},
onSaveClick = { saved = true },
onBackClick = {},
)
}
composeTestRule.onNodeWithText("Ada").assertIsDisplayed()
composeTestRule.onNodeWithText("Save").performClick()
assertThat(saved).isTrue()
This avoids constructing ViewModels, components, repositories, navigation, and dependency graphs for layout behavior.
Semantics first
Assert semantics when behavior is semantic:
- Text exists:
onNodeWithText. - Button is enabled/disabled:
assertIsEnabled,assertIsNotEnabled. - Content is selected/focused/toggled: use semantics assertions.
- Content is absent:
assertDoesNotExist.
Use test tags for nodes that have no stable user-visible text or where multiple nodes share text. Do not use tags as the first choice for all assertions; user-visible semantics are usually stronger.
Callback testing
Use simple counters or captured values:
var selectedId: String? = null
composeTestRule.setContent {
ItemList(
items = listOf(ItemUi("movie-1", "Movie")),
onItemClick = { selectedId = it },
)
}
composeTestRule.onNodeWithText("Movie").performClick()
assertThat(selectedId).isEqualTo("movie-1")
For plain captured callback values, a direct assertion after the action is usually enough. Use runOnIdle when the assertion needs Compose to finish applying snapshot state, recomposition, or queued UI work before reading the result.
Keep UI tests deterministic
For layout, branch, and callback behavior, render controlled state with setContent instead of constructing the production app graph. Production DI, repositories, lifecycle observers, and background effects add asynchronous work that is irrelevant to a plain UI contract and can make the test flaky.
Do not use Thread.sleep to wait for Compose. Drive the UI to a known state, then use semantic assertions and Compose synchronization (waitForIdle, runOnIdle, or a bounded waitUntil for a real asynchronous condition). Reserve full-app integration for behavior that actually depends on navigation, lifecycle, DI, or platform wiring.
Interaction state with MutableInteractionSource
When a composable's appearance or behavior depends on interaction state (hover, focus, press, drag), inject a MutableInteractionSource and emit the desired state directly. Do not try to simulate pointer/mouse events to trigger interaction states — that approach is fragile, environment-dependent, and produces flaky tests.
val interactionSource = MutableInteractionSource()
composeTestRule.setContent {
OutlinedButton(
onClick = {},
interactionSource = interactionSource,
)
}
// Assert default (un-hovered) state
composeTestRule.onNodeWithText("OutlinedButton").assertIsDisplayed()
// Emit hover — interactionSource.emit is a suspend function,
// so call it from a test coroutine scope.
TestScope().launch {
interactionSource.emit(HoverInteraction.Enter())
}
composeTestRule.waitForIdle()
// Assert the visual/semantic change that hover produces
// (e.g., border color, elevation, or capture for screenshot test)
composeTestRule.onNodeWithText("OutlinedButton").assertIsDisplayed()
The same pattern works for PressInteraction.Press / Release / Cancel, FocusInteraction.Focus / Unfocus, and DragInteraction.Start / Stop / Cancel. Emit the entry interaction, waitForIdle, then assert the result.
Key points:
- Always inject
MutableInteractionSourcerather than relying on the default internal source. This gives you full control over state transitions. - Emit interactions from a coroutine scope (e.g.
TestScope().launch { }) sinceemitis a suspend function. Do not useLaunchedEffect— that is a production Compose effect, not a test tool. - Assert the result of the interaction (visual change, semantic change, enabled state), not the interaction itself. The interaction source is a test driver, not the assertion target.
- Use this for screenshot tests too — emit the interaction state, then capture the screenshot for a deterministic hover/press/focus visual.
Keyboard and focus
For keyboard, TV, and desktop UI, drive navigation with the same input model users use (keys/D-pad), not clicks alone. Assert focused semantics, not colors or scale; reserve screenshots for visual focus treatment.
Details—focus graph, FocusRequester, restoration, key handlers, and test patterns: compose-focus-navigation.
Screenshot tests
Use screenshots for visual contracts that semantics cannot prove:
- Layout spacing/alignment.
- Themed colors, typography, elevation, shadows.
- Image composition, gradients, overlays.
- Focus highlight appearance.
- Loading skeletons or dense visual states.
Keep screenshot state deterministic:
- Use fixed state data.
- Freeze clocks or animation progress when possible.
- Replace network/image loading with fake or preview handlers.
- Avoid asserting dynamic text such as current time unless controlled.
Fake images and platform services
When image content is irrelevant, fake the loader and assert the requested model if that is the behavior. The exact hook depends on your image library; a project helper might look like this:
val requestedModels = mutableListOf<Any?>()
// Example helper, not a Compose API.
setContentWithFakeImageLoader { request ->
requestedModels += request.data
errorPainter()
}
When image appearance matters, provide a deterministic local painter/bitmap instead of network data.
Version History
-
2026.8.24
Current 2026-08-27 17:15
减少技能指令的冗余内容,精简说明。
-
2026.8.16
2026-08-19 19:31
新增Procedure步骤,细化测试执行流程;补充Callback testing示例代码;优化结构以提升可读性。
- 2026.7.21 2026-07-24 12:25


