Agent Skillschrisbanes/skills › compose-ui-testing-patterns

compose-ui-testing-patterns

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用于编写或审查Jetpack Compose UI测试、截图、语义断言及交互状态测试。指导根据验证目标选择测试类型,优先使用纯UI测试和语义断言,避免过度集成,确保测试稳定高效。

skills/compose-ui-testing-patterns/SKILL.md chrisbanes/skills

Trigger Scenarios

编写Jetpack Compose UI测试 审查Compose截图测试 处理语义断言 测试交互状态如悬停或聚焦

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npx skills add chrisbanes/skills --skill compose-ui-testing-patterns -g -y
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npx skills use chrisbanes/skills@compose-ui-testing-patterns

指定 Agent (Claude Code)

npx skills add chrisbanes/skills --skill compose-ui-testing-patterns -a claude-code -g -y

安装 repo 全部 skill

npx skills add chrisbanes/skills --all -g -y

预览 repo 内 skill

npx skills add chrisbanes/skills --list

SKILL.md

Frontmatter
{
    "name": "compose-ui-testing-patterns",
    "description": "Use when writing or reviewing Jetpack Compose UI tests, screenshot tests, previews, semantics assertions, fake image loading, keyboard input, focus assertions, interaction state (hover\/pressed\/focused), or tests for plain state-driven UI composables."
}

Compose: UI testing patterns

Core principle

Test the smallest UI contract that proves the behavior. Prefer plain state-driven UI tests with callbacks. Add integration only when lifecycle, navigation, DI, or platform behavior is the thing under test.

Test target choice

What you need to prove Test shape
Text, button, loading/error branch, conditional content Plain UI Compose test
Callback wiring from click/input Plain UI Compose test
Focus navigation or keyboard behavior Compose test with key input
Visual layout, clipping, elevation, typography, image composition Screenshot test
State holder updates UI correctly State holder/unit test plus one wiring smoke test
Hover, pressed, focused, dragged interaction state Plain UI test with MutableInteractionSource
Navigation, lifecycle, DI integration Integration test

Prefer plain UI tests

If the screen has a state holder/UI split, test the plain UI composable:

composeTestRule.setContent {
    ProfileScreen(
        state = ProfileUiState(name = "Ada", canSave = true),
        onNameChange = {},
        onSaveClick = { saved = true },
        onBackClick = {},
    )
}

composeTestRule.onNodeWithText("Ada").assertIsDisplayed()
composeTestRule.onNodeWithText("Save").performClick()

assertThat(saved).isTrue()

This avoids constructing ViewModels, components, repositories, navigation, and dependency graphs for layout behavior.

Semantics first

Assert semantics when behavior is semantic:

  • Text exists: onNodeWithText.
  • Button is enabled/disabled: assertIsEnabled, assertIsNotEnabled.
  • Content is selected/focused/toggled: use semantics assertions.
  • Content is absent: assertDoesNotExist.

Use test tags for nodes that have no stable user-visible text or where multiple nodes share text. Do not use tags as the first choice for all assertions; user-visible semantics are usually stronger.

Callback testing

Use simple counters or captured values:

var selectedId: String? = null

composeTestRule.setContent {
    ItemList(
        items = listOf(ItemUi("movie-1", "Movie")),
        onItemClick = { selectedId = it },
    )
}

composeTestRule.onNodeWithText("Movie").performClick()

assertThat(selectedId).isEqualTo("movie-1")

For plain captured callback values, a direct assertion after the action is usually enough. Use runOnIdle when the assertion needs Compose to finish applying snapshot state, recomposition, or queued UI work before reading the result.

Interaction state with MutableInteractionSource

When a composable's appearance or behavior depends on interaction state (hover, focus, press, drag), inject a MutableInteractionSource and emit the desired state directly. Do not try to simulate pointer/mouse events to trigger interaction states — that approach is fragile, environment-dependent, and produces flaky tests.

val interactionSource = MutableInteractionSource()

composeTestRule.setContent {
    OutlinedButton(
        onClick = {},
        interactionSource = interactionSource,
    )
}

// Assert default (un-hovered) state
composeTestRule.onNodeWithText("OutlinedButton").assertIsDisplayed()

// Emit hover — interactionSource.emit is a suspend function,
// so call it from a test coroutine scope.
TestScope().launch {
    interactionSource.emit(HoverInteraction.Enter())
}

composeTestRule.waitForIdle()

// Assert the visual/semantic change that hover produces
// (e.g., border color, elevation, or capture for screenshot test)
composeTestRule.onNodeWithText("OutlinedButton").assertIsDisplayed()

The same pattern works for PressInteraction.Press / Release / Cancel, FocusInteraction.Focus / Unfocus, and DragInteraction.Start / Stop / Cancel. Emit the entry interaction, waitForIdle, then assert the result.

Key points:

  • Always inject MutableInteractionSource rather than relying on the default internal source. This gives you full control over state transitions.
  • Emit interactions from a coroutine scope (e.g. TestScope().launch { }) since emit is a suspend function. Do not use LaunchedEffect — that is a production Compose effect, not a test tool.
  • Assert the result of the interaction (visual change, semantic change, enabled state), not the interaction itself. The interaction source is a test driver, not the assertion target.
  • Use this for screenshot tests too — emit the interaction state, then capture the screenshot for a deterministic hover/press/focus visual.

Keyboard and focus

For keyboard, TV, and desktop UI, drive navigation with the same input model users use (keys/D-pad), not clicks alone. Assert focused semantics, not colors or scale; reserve screenshots for visual focus treatment.

Details—focus graph, FocusRequester, restoration, key handlers, and test patterns: compose-focus-navigation.

Screenshot tests

Use screenshots for visual contracts that semantics cannot prove:

  • Layout spacing/alignment.
  • Themed colors, typography, elevation, shadows.
  • Image composition, gradients, overlays.
  • Focus highlight appearance.
  • Loading skeletons or dense visual states.

Keep screenshot state deterministic:

  • Use fixed state data.
  • Freeze clocks or animation progress when possible.
  • Replace network/image loading with fake or preview handlers.
  • Avoid asserting dynamic text such as current time unless controlled.

Fake images and platform services

When image content is irrelevant, fake the loader and assert the requested model if that is the behavior. The exact hook depends on your image library; a project helper might look like this:

val requestedModels = mutableListOf<Any?>()

// Example helper, not a Compose API.
setContentWithFakeImageLoader { request ->
    requestedModels += request.data
    errorPainter()
}

When image appearance matters, provide a deterministic local painter/bitmap instead of network data.

Common mistakes

Mistake Fix
Constructing full app graph to test an error row Test plain UI with state = Error
Testing click behavior through a ViewModel mock Pass a callback and assert it was invoked
Screenshot test for simple text presence Use semantics assertion
Semantics test for padding/color/focus ring Use screenshot test
Test tags everywhere Prefer text/content description/role when stable
UI test depends on real image loading/network/time Fake or freeze the source
Simulating hover/press/focus with mouse or touch events Inject MutableInteractionSource and emit the interaction
Relying on the default InteractionSource in tests Pass MutableInteractionSource so you can control state
TV/keyboard UI tested with performClick only Use key input and focus assertions; see compose-focus-navigation

Red flags during review

  • "This UI test is flaky because images load slowly."
  • A test uses production DI for simple rendering.
  • A screenshot has random dates, clocks, remote images, or live data.
  • Assertions only check that a node exists after performing an action, not that the callback/state change happened.
  • Focus behavior is visually inspected but not asserted.
  • A test uses performMouseInput or touch injection to trigger hover/press states instead of MutableInteractionSource.emit.
  • A composable accepts interactionSource but tests don't inject MutableInteractionSource.

Version History

  • 2026.7.21 Current 2026-07-24 12:25

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Metadata

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Version
2026.7.21
Hash
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Indexed
2026-07-24 12:25

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