Agent Skills
› localgpt-app/localgpt
› medieval-village
medieval-village
GitHub展示参数化图元构建的中世纪村庄场景,涵盖PBR材质、光照、空间音频及动画行为,提供加载与自定义指南。
Trigger Scenarios
需要快速预览或测试3D场景渲染效果
学习或参考Gen引擎中的音频、光照和动画集成方式
Install
npx skills add localgpt-app/localgpt --skill medieval-village -g -y
SKILL.md
Frontmatter
{
"name": "medieval-village",
"useWhen": [
{
"contains": "medieval"
},
{
"contains": "village"
},
{
"contains": "fantasy"
}
],
"metadata": {
"type": "world",
"genre": "medieval",
"features": [
"parametric shapes",
"PBR materials",
"point lights",
"directional light",
"ambient audio (forest + wind)",
"spatial audio (fire emitters)",
"bob behaviors",
"pulse behaviors",
"spin behaviors",
"avatar (first person)",
"guided tour"
],
"difficulty": "starter",
"entity_count": 38
},
"description": "A rustic medieval village with town square, timber-frame houses, market stalls, church, and surrounding forest",
"user-invocable": true
}
Medieval Village
A rustic medieval village built entirely from parametric primitives. The scene demonstrates a range of Gen features: shapes, PBR materials, lighting, ambient and spatial audio, behaviors, avatar configuration, and a guided tour.
Scene Layout
- Town square at origin with a central stone well
- Timber-frame houses (4) arranged around the square
- Market stalls (3) with colored awnings along the east side
- Church with a tall steeple to the north
- Fenced perimeter with wooden posts and crossbars
- Trees scattered outside the fence with gentle bob animation
- Torches with fire audio emitters and pulse glow
- Ground plane representing a dirt village floor
Audio
- Ambient forest soundscape with bird calls and light wind
- Spatial fire crackle on the two torch emitters
- Spatial hum on the church bell
Behaviors
- Market awning flags bob gently in the breeze
- Torch flames pulse (scale breathing)
- Weathervane on the church spins slowly
How to Load
gen_load_world({ "path": "medieval-village" })
To customize, fork it first:
gen_fork_world({ "source": "medieval-village", "new_name": "my-village" })
Then modify entities, add NPCs, doors, or teleporters as needed.
Version History
- ec17e10 Current 2026-08-16 15:41


