Agent Skills
› localgpt-app/localgpt
› dungeon-crawler
dungeon-crawler
GitHub提供经典石制地牢场景,包含房间、走廊、火把及动态效果,用于展示环境氛围与交互行为。
Trigger Scenarios
需要加载预设的地牢场景
测试或演示动态元素如火把闪烁和石头弹跳
Install
npx skills add localgpt-app/localgpt --skill dungeon-crawler -g -y
SKILL.md
Frontmatter
{
"name": "dungeon-crawler",
"useWhen": [
{
"contains": "dungeon"
},
{
"contains": "crawler"
},
{
"contains": "underground"
}
],
"metadata": {
"type": "world",
"genre": "dungeon",
"features": [
"parametric shapes",
"PBR materials",
"point lights (torches)",
"spot lights (treasure)",
"ambient audio (cave)",
"spatial audio (fire emitters)",
"pulse behaviors (torch glow)",
"bounce behaviors (loose stones)",
"bob behaviors (treasure glow)",
"path_follow behaviors (patrol)",
"avatar (first person)",
"guided tour"
],
"difficulty": "starter",
"entity_count": 40
},
"description": "A classic stone dungeon with interconnected rooms, corridors, treasure chests, pillars, torches, a gate, and stairs",
"user-invocable": true
}
Dungeon Crawler
A classic stone dungeon built from parametric primitives. Multiple interconnected rooms connected by narrow corridors, with torches on walls, treasure chests, stone pillars, a portcullis gate, and descending stairs. The scene demonstrates cave ambience, fire audio emitters, pulse glow on torches, bouncing loose stones, and a guided exploration tour.
Scene Layout
- Entry chamber (south) with descending stairs from the surface
- Main hall (center) with tall pillars and a vaulted feel
- Treasure room (east) with chests, a spot-lit golden orb, and guarded gate
- Corridor connecting entry to main hall and branching east to treasure room
- Torches mounted on walls with fire audio and pulse glow
- Loose stones on the floor with bounce behaviors
- Patrol orb following a path through the main hall
Audio
- Ambient cave drips and deep resonance (global)
- Spatial fire crackle on all torch emitters
Behaviors
- Torch flames pulse with breathing scale effect
- Loose stones bounce periodically
- Treasure orb bobs with a golden glow
- Patrol orb follows a path through the main hall
How to Load
gen_load_world({ "path": "dungeon-crawler" })
To customize, fork it first:
gen_fork_world({ "source": "dungeon-crawler", "new_name": "my-dungeon" })
Version History
- ec17e10 Current 2026-08-16 15:41


