Agent Skillsisaac-sim/IsaacSim › isaac-sim-validator

isaac-sim-validator

GitHub

Isaac Sim仿真交付前的最终质量校验工具,检查脚本规范、USD场景结构及渲染输出。拦截黑帧、废弃导入、硬编码路径等问题,确保物理稳定与渲染质量达标。

skills/isaac-sim-validator/SKILL.md isaac-sim/IsaacSim

Trigger Scenarios

验证Isaac Sim生成的Python脚本或USD场景 检查渲染帧或训练产物的合规性

Install

npx skills add isaac-sim/IsaacSim --skill isaac-sim-validator -g -y
More Options

Use without installing

npx skills use isaac-sim/IsaacSim@isaac-sim-validator

指定 Agent (Claude Code)

npx skills add isaac-sim/IsaacSim --skill isaac-sim-validator -a claude-code -g -y

安装 repo 全部 skill

npx skills add isaac-sim/IsaacSim --all -g -y

预览 repo 内 skill

npx skills add isaac-sim/IsaacSim --list

SKILL.md

Frontmatter
{
    "name": "isaac-sim-validator",
    "description": "Validate Isaac Sim simulation scripts and outputs before delivery. Rejects black frames, deprecated `omni.isaac.*` imports, hardcoded user paths\/IPs, missing lights, wrong render mode, undersized SimulationApp configs, and bad RL output formats. Use when a sub-agent produces a script, a render, a training artifact, or any USD scene that's about to be handed to the user."
}

Isaac Sim Validator

Final gate before delivery. Reject outputs that fail the checks below; do not soften results.

Universal checklist (apply to every output)

Check Pass On fail
Script path exists, readable reject: Script path invalid: <path>
File size > 1 KB reject: Script empty or corrupted
isaacsim import uses isaacsim.*, not omni.isaac.core reject: Use isaacsim.* namespace; omni.isaac.core is deprecated
SimulationApp config explicit width and height reject: SimulationApp without window args causes swapchain-capture size mismatch
Lights present DomeLight (intensity >= 100) and DistantLight (>= 500) reject: No lighting; render will be black
Render mode RayTracedLighting for iteration; PathTracing only for hero shots reject: PathTracing too slow for iteration; use RayTracedLighting
ACES tonemap /rtx/post/tonemap/op=4, filmIso 200 default / 600 deep-aisle / 400 aerial suggest: Enable ACES (op=4) for contrast
Final render >= 150 KB and mean_RGB > 30 reject: Render is black or low-energy; check lighting
User paths no /home/<user>/, C:\Users\<name>\, or per-agent home paths reject: Hardcoded user path; use $ISAAC_SIM_DIR, $ISAAC_LAB_DIR, $WORKSPACE_DIR, or argparse
Network endpoints no bare IPs (192.168.x.x, 10.x.x.x) or non-localhost hosts reject: Hardcoded endpoint; parameterize via env var or config
Output dir configurable (env var, CLI, or function param) reject: Output dir hardcoded; accept as parameter or read $OUTPUT_DIR
VRAM headroom nvidia-smi headroom > 20% after settle warn at >90% utilization; likely leak or scale issue
pkill -f "kit/kit" used flag for kill+relaunch bug warn: Verify zero kit processes before next launch
Sim duration >= 3 s of physics reject: Sim ran < 3 s; physics has not settled

File structure validation (USD scenes)

Item Valid Invalid Action
$ISAAC_LAB_DIR/scripts/ read-only reference writing outputs there redirect to $OUTPUT_DIR or $WORKSPACE_DIR/outputs/
get_assets_root_path() -> s3://... runtime OK baked into delivered output cache locally; reference via configurable path
Melting / Splat MDL-only shaders OK in raw form MDL-only at export filter out; MDL-only causes black render
MakeInstanceable for RL required (make_instanceable: true) absent reject
usdPreviewSurface on surfaces required absent reject; suggest adding UsdPreviewSurface
convex_decompose_mesh false (with clean_sdf_dc) true recommend false for stability
mpu=0.01 OK for warehouse shell (13 m tiles) on a robot reject

Render validation (frame analysis)

Metric Good Bad Action
File size 1–4 MB ~82 KB 82 KB = black, reject
Mean RGB 80–160 < 20 reject: Too dark; add lights
Max RGB 200–250 0 reject: No light in scene
Pixel variance > 15 < 5 flat = missing shadows; add accents
Color histogram multi-modal single peak overexposed or flat lighting; adjust intensity
Object visibility >= 3 robots or 50+ assets < 10 visible suggest: Scene too sparse; add set dressing
Shadow consistency consistent shadows random black blobs reject: Shadow artifacts; check light cone bounds

RL training validation

Issue Action
AppLauncher not first reject: AppLauncher must precede any isaaclab imports
Task __init__.py non-empty reject: Task __init__.py must be empty; do not import configs
omni.isaac.lab import reject: Use isaaclab.*; omni.isaac.lab is deprecated
PhysX backend (when Newton applies) reject: Use Newton; it is the default on Kit 110
Missing PYTHONUNBUFFERED=1 warn: Set PYTHONUNBUFFERED=1 to see logs in real time
No GPU memory logging suggest: Log torch.cuda.memory_allocated()/1e6 to W&B
Batch size exceeds VRAM suggest: Reduce num_envs (try 2048)
Wrong checkpoint name reject: Must be model_XXXX.zip, not policy.pt
Single seed suggest: Run seeds 42, 123, 456 for valid comparison

Asset & shell validation

Input Check Action
docker run command -v mount for /workspace/output reject: Output folder not mounted
Sub-agent spawn workdir=$WORKSPACE_DIR reject: Sub-agent workdir hardcoded; use $WORKSPACE_DIR
Blender USD export correct mpu, dual-shader (UsdPreviewSurface + MDL), correct export type reject if any missing
Scene complexity renders within 10 settle steps reject: Scene too complex; simplify assets
Ghost artifacts cleanup of /dev/shm/carb-* reject: Use workspace_cleanup.py to clear /dev/shm/carb-*

Decision tree

graph TD
    A[Received Output] --> B{Has script?}
    B -->|No| C[Reject: "No script provided"]
    B -->|Yes| D{File size >1KB?}
    D -->|No| E[Reject: "Script empty or corrupted"]
    D -->|Yes| F{Python?}
    F -->|Yes| G{isaacsim.* imports?}
    G -->|No| H[Reject: "Use isaacsim.* not omni.isaac.core"]
    G -->|Yes| I{SimulationApp or --exec?}
    I -->|Neither| J[Reject: "Must use SimulationApp with window args OR isaac-sim.sh --exec"]
    I -->|SimulationApp| K{width and height set?}
    K -->|No| L[Reject: "SimulationApp requires explicit width and height"]
    K -->|Yes| M{Dome + Distant lights?}
    M -->|No| N[Reject: "Add DomeLight and DistantLight (min intensity 100 and 500)"]
    M -->|Yes| O{RayTracedLighting?}
    O -->|No| P[Reject: "Use RayTracedLighting for iteration"]
    O -->|Yes| Q{Render output exists?}
    Q -->|No| R[Reject: "No render output"]
    Q -->|Yes| S{>= 150 KB and mean_RGB > 30?}
    S -->|No| T[Reject: "Render is black, too dark, or corrupted"]
    S -->|Yes| U{Hardcoded user paths or bare IPs?}
    U -->|Yes| V[Reject: "Replace hardcoded user paths/IPs with env vars or args"]
    U -->|No| Y[VALID - deliver]

Training output

Item Action
policy_only_XXXX.pt accept
model_XXXX.zip accept
log.csv or wandb URL accept
results.json with episode data accept
No reward curve / metrics reject: Log episode/reward_mean and train/value_loss

Reply format

  • Pass: Valid: <one-line summary>
  • Fail: Invalid: <list of failed checks>
  • Suggest (only when otherwise valid): Could be improved: <tip>

Do not hedge ("I think", "maybe"). Do not deliver a black frame.

Input sources

  • isaac-sim-orchestrator, isaac-sim-rendering, other producer skills, and sub-agent outputs.
  • Invoked on: "validate this", "check this render", "review this code".

Feedback loop

  • Rejections feed back into the producing skill's failure-mode catalog.
  • Recurring failures become new validator rules.

Version History

  • 9870150 Current 2026-07-25 08:49

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Metadata

Files
0
Version
9870150
Hash
9c6aa499
Indexed
2026-07-25 08:49

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