Agent Skills
› isaac-sim/IsaacSim
› isaac-sim-validator
isaac-sim-validator
GitHubIsaac Sim仿真交付前的最终质量校验工具,检查脚本规范、USD场景结构及渲染输出。拦截黑帧、废弃导入、硬编码路径等问题,确保物理稳定与渲染质量达标。
Trigger Scenarios
验证Isaac Sim生成的Python脚本或USD场景
检查渲染帧或训练产物的合规性
Install
npx skills add isaac-sim/IsaacSim --skill isaac-sim-validator -g -y
SKILL.md
Frontmatter
{
"name": "isaac-sim-validator",
"description": "Validate Isaac Sim simulation scripts and outputs before delivery. Rejects black frames, deprecated `omni.isaac.*` imports, hardcoded user paths\/IPs, missing lights, wrong render mode, undersized SimulationApp configs, and bad RL output formats. Use when a sub-agent produces a script, a render, a training artifact, or any USD scene that's about to be handed to the user."
}
Isaac Sim Validator
Final gate before delivery. Reject outputs that fail the checks below; do not soften results.
Universal checklist (apply to every output)
| Check | Pass | On fail |
|---|---|---|
| Script path | exists, readable | reject: Script path invalid: <path> |
| File size | > 1 KB | reject: Script empty or corrupted |
isaacsim import |
uses isaacsim.*, not omni.isaac.core |
reject: Use isaacsim.* namespace; omni.isaac.core is deprecated |
SimulationApp config |
explicit width and height |
reject: SimulationApp without window args causes swapchain-capture size mismatch |
| Lights present | DomeLight (intensity >= 100) and DistantLight (>= 500) |
reject: No lighting; render will be black |
| Render mode | RayTracedLighting for iteration; PathTracing only for hero shots |
reject: PathTracing too slow for iteration; use RayTracedLighting |
| ACES tonemap | /rtx/post/tonemap/op=4, filmIso 200 default / 600 deep-aisle / 400 aerial |
suggest: Enable ACES (op=4) for contrast |
| Final render | >= 150 KB and mean_RGB > 30 | reject: Render is black or low-energy; check lighting |
| User paths | no /home/<user>/, C:\Users\<name>\, or per-agent home paths |
reject: Hardcoded user path; use $ISAAC_SIM_DIR, $ISAAC_LAB_DIR, $WORKSPACE_DIR, or argparse |
| Network endpoints | no bare IPs (192.168.x.x, 10.x.x.x) or non-localhost hosts |
reject: Hardcoded endpoint; parameterize via env var or config |
| Output dir | configurable (env var, CLI, or function param) | reject: Output dir hardcoded; accept as parameter or read $OUTPUT_DIR |
| VRAM headroom | nvidia-smi headroom > 20% after settle |
warn at >90% utilization; likely leak or scale issue |
pkill -f "kit/kit" used |
flag for kill+relaunch bug | warn: Verify zero kit processes before next launch |
| Sim duration | >= 3 s of physics | reject: Sim ran < 3 s; physics has not settled |
File structure validation (USD scenes)
| Item | Valid | Invalid | Action |
|---|---|---|---|
$ISAAC_LAB_DIR/scripts/ |
read-only reference | writing outputs there | redirect to $OUTPUT_DIR or $WORKSPACE_DIR/outputs/ |
get_assets_root_path() -> s3://... |
runtime OK | baked into delivered output | cache locally; reference via configurable path |
Melting / Splat MDL-only shaders |
OK in raw form | MDL-only at export | filter out; MDL-only causes black render |
MakeInstanceable for RL |
required (make_instanceable: true) |
absent | reject |
usdPreviewSurface on surfaces |
required | absent | reject; suggest adding UsdPreviewSurface |
convex_decompose_mesh |
false (with clean_sdf_dc) |
true |
recommend false for stability |
mpu=0.01 |
OK for warehouse shell (13 m tiles) | on a robot | reject |
Render validation (frame analysis)
| Metric | Good | Bad | Action |
|---|---|---|---|
| File size | 1–4 MB | ~82 KB | 82 KB = black, reject |
| Mean RGB | 80–160 | < 20 | reject: Too dark; add lights |
| Max RGB | 200–250 | 0 | reject: No light in scene |
| Pixel variance | > 15 | < 5 | flat = missing shadows; add accents |
| Color histogram | multi-modal | single peak | overexposed or flat lighting; adjust intensity |
| Object visibility | >= 3 robots or 50+ assets | < 10 visible | suggest: Scene too sparse; add set dressing |
| Shadow consistency | consistent shadows | random black blobs | reject: Shadow artifacts; check light cone bounds |
RL training validation
| Issue | Action |
|---|---|
AppLauncher not first |
reject: AppLauncher must precede any isaaclab imports |
Task __init__.py non-empty |
reject: Task __init__.py must be empty; do not import configs |
omni.isaac.lab import |
reject: Use isaaclab.*; omni.isaac.lab is deprecated |
| PhysX backend (when Newton applies) | reject: Use Newton; it is the default on Kit 110 |
Missing PYTHONUNBUFFERED=1 |
warn: Set PYTHONUNBUFFERED=1 to see logs in real time |
| No GPU memory logging | suggest: Log torch.cuda.memory_allocated()/1e6 to W&B |
| Batch size exceeds VRAM | suggest: Reduce num_envs (try 2048) |
| Wrong checkpoint name | reject: Must be model_XXXX.zip, not policy.pt |
| Single seed | suggest: Run seeds 42, 123, 456 for valid comparison |
Asset & shell validation
| Input | Check | Action |
|---|---|---|
docker run command |
-v mount for /workspace/output |
reject: Output folder not mounted |
| Sub-agent spawn | workdir=$WORKSPACE_DIR |
reject: Sub-agent workdir hardcoded; use $WORKSPACE_DIR |
| Blender USD export | correct mpu, dual-shader (UsdPreviewSurface + MDL), correct export type | reject if any missing |
| Scene complexity | renders within 10 settle steps | reject: Scene too complex; simplify assets |
| Ghost artifacts | cleanup of /dev/shm/carb-* |
reject: Use workspace_cleanup.py to clear /dev/shm/carb-* |
Decision tree
graph TD
A[Received Output] --> B{Has script?}
B -->|No| C[Reject: "No script provided"]
B -->|Yes| D{File size >1KB?}
D -->|No| E[Reject: "Script empty or corrupted"]
D -->|Yes| F{Python?}
F -->|Yes| G{isaacsim.* imports?}
G -->|No| H[Reject: "Use isaacsim.* not omni.isaac.core"]
G -->|Yes| I{SimulationApp or --exec?}
I -->|Neither| J[Reject: "Must use SimulationApp with window args OR isaac-sim.sh --exec"]
I -->|SimulationApp| K{width and height set?}
K -->|No| L[Reject: "SimulationApp requires explicit width and height"]
K -->|Yes| M{Dome + Distant lights?}
M -->|No| N[Reject: "Add DomeLight and DistantLight (min intensity 100 and 500)"]
M -->|Yes| O{RayTracedLighting?}
O -->|No| P[Reject: "Use RayTracedLighting for iteration"]
O -->|Yes| Q{Render output exists?}
Q -->|No| R[Reject: "No render output"]
Q -->|Yes| S{>= 150 KB and mean_RGB > 30?}
S -->|No| T[Reject: "Render is black, too dark, or corrupted"]
S -->|Yes| U{Hardcoded user paths or bare IPs?}
U -->|Yes| V[Reject: "Replace hardcoded user paths/IPs with env vars or args"]
U -->|No| Y[VALID - deliver]
Training output
| Item | Action |
|---|---|
policy_only_XXXX.pt |
accept |
model_XXXX.zip |
accept |
log.csv or wandb URL |
accept |
results.json with episode data |
accept |
| No reward curve / metrics | reject: Log episode/reward_mean and train/value_loss |
Reply format
- Pass:
Valid: <one-line summary> - Fail:
Invalid: <list of failed checks> - Suggest (only when otherwise valid):
Could be improved: <tip>
Do not hedge ("I think", "maybe"). Do not deliver a black frame.
Input sources
isaac-sim-orchestrator,isaac-sim-rendering, other producer skills, and sub-agent outputs.- Invoked on: "validate this", "check this render", "review this code".
Feedback loop
- Rejections feed back into the producing skill's failure-mode catalog.
- Recurring failures become new validator rules.
Version History
- 9870150 Current 2026-07-25 08:49


