data-collection-sim
GitHub基于Isaac Sim构建无头合成数据生成管道,通过Replicator输出RGB、深度、分割及位姿等标注数据,支持COCO/KITTI格式,用于训练数据集制作与仿真数据生成。
Trigger Scenarios
Install
npx skills add isaac-sim/IsaacSim --skill data-collection-sim -g -y
SKILL.md
Frontmatter
{
"name": "data-collection-sim",
"description": "Build headless static-scene data collection pipelines using Isaac Sim 6 \/ Kit 110 Replicator. Produces annotated RGB, depth, segmentation, bounding boxes, and pose data via `BasicWriter`, `KittiWriter`, `CocoWriter`, `CosmosWriter`, `FPSWriter` (from `omni.replicator.core`) and `PoseWriter`, `DataVisualizationWriter` (from `isaacsim.replicator.writers`). Uses `isaacsim.core.experimental.utils.stage` to author the scene and either `rep.functional.modify.semantics` or `isaacsim.core.experimental.utils.semantics.add_labels` to label prims for annotators. Use when generating synthetic data, creating training datasets, or building SDG pipelines. For mobile-robot trajectory-driven SDG see `mobility-gen`; for grasp \/ teleop \/ episode-record workflows see `isaacsim.replicator.*` pointers below."
}
Data Collection Simulation
Build headless SDG pipelines using Isaac Sim 6.0 Replicator. Outputs annotated frames (RGB, depth, segmentation, bbox, pose) to disk via writers.
Related Skills
mobility-gen— mobile-robot trajectory recording then replay+render (two-phase, robot-mounted sensors)isaac-sim-sensor— sensor primitives (camera, LiDAR, IMU, contact)occupancy-map— produces occupancy maps for spawn placement
Architecture
Config (YAML/JSON) → SimulationApp (headless) → Scene Setup → Randomizers → Capture Loop → Writer → Disk
Required Imports
from isaacsim import SimulationApp
simulation_app = SimulationApp({"renderer": "RealTimePathTracing", "headless": True})
import carb.settings
import omni.replicator.core as rep
import omni.usd
import isaacsim.core.experimental.utils.stage as stage_utils
from isaacsim.core.experimental.utils.semantics import add_labels, remove_all_labels
from isaacsim.storage.native import get_assets_root_path
stage_utils.open_stage() / stage_utils.add_reference_to_stage() / stage_utils.define_prim() / stage_utils.get_current_stage() are the Kit 110 replacements for the legacy isaacsim.core.utils.stage.* and isaacsim.core.utils.prims.create_prim flow. Keep omni.replicator.core for SDG primitives.
Migration: for the full
omni.isaac.*→isaacsim.*mapping, see Renaming Extensions.
Writers
Resolve writers via rep.WriterRegistry.get(name) (or rep.writers.get(name), same registry).
omni.replicator.core built-in writers (omni.replicator.core/scripts/writers_default/):
| Writer | Use case |
|---|---|
BasicWriter |
RGB, bbox_2d (tight/loose), bbox_3d, semantic/instance/instance_id segmentation, depth (image-plane / camera), normals, occlusion, motion vectors, camera params, pointcloud, skeleton |
KittiWriter |
KITTI-format datasets |
CocoWriter |
COCO-format datasets (instance/bbox) |
CosmosWriter |
Cosmos warehouse video clips (PNG sequences + MP4 per modality: rgb, shaded_seg, segmentation, depth, edges). Requires /app/omni.graph.scriptnode/opt_in = True |
FPSWriter |
Frame-rate / capture-time telemetry |
Custom Writer subclass |
direct access to annotator tensors (subclass omni.replicator.core.Writer, register with rep.writers.register_writer) |
isaacsim.replicator.writers adds Isaac-specific writers:
| Writer | Use case |
|---|---|
PoseWriter |
6-DoF object pose estimation (optional write_debug_images=True) |
DataVisualizationWriter |
debug / overlay visualization |
Deprecated and not for new work: DOPEWriter, YCBVideoWriter, PytorchWriter, PytorchListener (also OgnPose node). They will be removed in a future major release.
Writer initialization patterns
Two equivalent patterns are supported. Recent (Isaac Sim 6.0+) examples favor the explicit-backend form:
backend = rep.backends.get("DiskBackend")
backend.initialize(output_dir="/tmp/sdg_output")
writer = rep.writers.get("BasicWriter")
writer.initialize(backend=backend, rgb=True, bounding_box_2d_tight=True)
writer.attach(rp)
Legacy short form (still works; backend created implicitly from output_dir):
writer = rep.WriterRegistry.get("BasicWriter")
writer.initialize(output_dir="/tmp/sdg_output", rgb=True, bounding_box_2d_tight=True)
writer.attach(rp)
Annotators
Core annotators available via rep.annotators.get(name):
rgb— RGBA uint8distance_to_image_plane— depth float32semantic_segmentation— per-pixel class labelsinstance_segmentation— per-pixel instance IDsbounding_box_2d_tight— tight 2D bboxesbounding_box_2d_loose— loose 2D bboxesbounding_box_3d— 3D bboxes in world coordscamera_params— intrinsics, extrinsics, resolutionocclusion— visibility ratio per instancenormals— surface normalspointcloud— 3D point cloud from depth
Minimal Pipeline
# 1. Scene
rep.orchestrator.set_capture_on_play(False)
carb.settings.get_settings().set("rtx/post/dlss/execMode", 2) # DLSS Quality
assets_root = get_assets_root_path()
stage_utils.open_stage(assets_root + "/Isaac/Environments/Simple_Warehouse/full_warehouse.usd")
# 2. Semantic labels — add a referenced prop and tag it for annotators.
stage_utils.add_reference_to_stage(
usd_path=assets_root + "/Isaac/Props/YCB/Axis_Aligned/003_cracker_box.usd",
path="/World/MyObj",
)
prim = stage_utils.get_current_stage().GetPrimAtPath("/World/MyObj")
# Either API writes the UsdSemantics LabelsAPI schema on the prim:
add_labels(prim, labels=["cracker_box"], taxonomy="class")
# or, equivalently:
# rep.functional.modify.semantics(prim, {"class": "cracker_box"}, mode="add")
# 3. Camera + render product
cam = rep.functional.create.camera(position=(3, 3, 2), look_at=(0, 0, 0), name="DataCam")
rp = rep.create.render_product(cam, (1280, 720), name="main_view")
# 4. Writer (explicit backend form)
backend = rep.backends.get("DiskBackend")
backend.initialize(output_dir="/tmp/sdg_output")
writer = rep.writers.get("BasicWriter")
writer.initialize(
backend=backend,
rgb=True,
bounding_box_2d_tight=True,
semantic_segmentation=True,
distance_to_image_plane=True,
)
writer.attach(rp)
# 5. Capture loop with randomization (static scene: delta_time=0.0 freezes timeline)
for i in range(NUM_FRAMES):
# Randomize object pose, camera, lights here
rep.orchestrator.step(delta_time=0.0, rt_subframes=32)
# 6. Cleanup
rep.orchestrator.wait_until_complete()
writer.detach()
rp.destroy()
simulation_app.close()
Domain Randomization
Use rep.functional API for randomization each frame:
# Scatter objects on surface
rep.functional.randomizer.scatter_2d(prims=objects, surface_prims=plane, check_for_collisions=True, rng=rng)
# Randomize camera pose
rep.functional.modify.pose(cam, position_value=rng.uniform(pos_min, pos_max),
look_at_value=target_prim, look_at_up_axis=(0, 0, 1))
# Randomize lights via OmniGraph events
rep.utils.send_og_event(event_name="randomize_lights")
Headless Execution
The canonical Isaac Sim Python launcher is python.sh (use python.bat on Windows). isaac-sim.sh launches the full editor app and is not the right entry point for standalone SDG scripts.
# $ISAAC_SIM_DIR is either the install root or <repo>/_build/linux-x86_64/release
"$ISAAC_SIM_DIR/python.sh" "$WORKSPACE_DIR/data_collection.py" --config config.yaml
Headlessness is controlled by SimulationApp({"headless": True}) inside the script, not by a launcher flag.
Or via the Isaac Lab runner ($ISAAC_LAB_DIR is your Isaac Lab checkout):
"$ISAAC_LAB_DIR/isaaclab.sh" -p data_collection.py --config config.yaml
Configuration Pattern
Use YAML config to parameterize everything:
resolution: [1280, 720]
rt_subframes: 32
num_frames: 100
headless: true
env_url: "/Isaac/Environments/Simple_Warehouse/full_warehouse.usd"
writer: BasicWriter
output_dir: /tmp/sdg_output
annotations:
rgb: true
bounding_box_2d_tight: true
semantic_segmentation: true
distance_to_image_plane: true
bounding_box_3d: true
objects:
- url: "/Isaac/Props/YCB/Axis_Aligned/003_cracker_box.usd"
label: cracker_box
count: 5
- url: "/Isaac/Props/YCB/Axis_Aligned/008_pudding_box.usd"
label: pudding_box
count: 3
Validation Checklist
- Output directory contains expected number of frames
- RGB images are non-black (mean RGB > 30)
- Annotation files match frame count
- Semantic labels appear in segmentation maps
- Bounding boxes have non-zero area
- No NaN in depth maps
Key Rules
- Set
rep.orchestrator.set_capture_on_play(False)for manual step control. rt_subframes: render the same frame multiple times to reduce ghosting from large pose deltas and to let materials/textures converge. Tune for your renderer: small (4-8) is often enough for RTX Real-Time + DLSS Quality; 16-32 is typical for path tracing or scenes with heavy material streaming.- DLSS Quality:
carb.settings.get_settings().set("rtx/post/dlss/execMode", 2). Recommended for SDG; default Performance mode can produce edge artifacts below ~600x600. - Tag every prim you want annotated via
add_labels(...)(taxonomy-aware) orrep.functional.modify.semantics(...). Both write theUsdSemantics.LabelsAPIschema. - For static-scene SDG, pass
delta_time=0.0torep.orchestrator.stepso the timeline does not advance between captures. - Call
rep.orchestrator.wait_until_complete()before cleanup so the background backend has flushed everything to disk. - Use
rng = np.random.default_rng(seed)andrep.set_global_seed(seed)for reproducible randomization. - Performance knobs for high-throughput captures (see
sdg_getting_started_05.py):rep.orchestrator.step(wait_for_render=False)decouples capture from render completion. Data may correspond to a previous frame; only use when strict frame-to-data correspondence is not required.carb.settings.get_settings().set("/exts/omni.replicator.core/enableWriteToFabric", True)writes randomization deltas directly to Fabric instead of going through USD first. Faster, but transient — changes are not persisted in the USD stage.
Sibling SDG workflows
| Workflow | Module / example |
|---|---|
| Mobile-robot trajectory record + replay | mobility-gen skill + isaacsim.replicator.mobility_gen |
| Grasp dataset generation | isaacsim.replicator.grasping (GraspingManager, GraspPhase) — source/standalone_examples/api/isaacsim.replicator.grasping/grasping_workflow_sdg.py |
| Episode record + replay | isaacsim.replicator.episode_recorder |
| Teleop record + replay | isaacsim.replicator.teleop |
| Reusable randomization behavior scripts (attached to prims, USD-persistent) | isaacsim.replicator.behavior |
| Sensor primitives (LiDAR, IMU, camera) | isaac-sim-sensor, isaac-camera |
| Spawn placement from a map | occupancy-map |
Reference examples
Paths relative to $ISAAC_SIM_DIR (install root or <this-repo> for a source build) and $ISAAC_LAB_DIR:
- API examples:
$ISAAC_SIM_DIR/source/standalone_examples/api/isaacsim.replicator.examples/sdg_getting_started_0[1-5].py,sdg_workflow_0[12].py,multi_camera.py,motion_blur.py,cosmos_writer_simple.py,simready_assets_sdg.py,sdg_deformables.py,sdg_geomsubset.py,subscribers_and_events.py,custom_event_and_write.py,custom_fps_writer_annotator.py. - Scene-based SDG:
$ISAAC_SIM_DIR/source/standalone_examples/replicator/scene_based_sdg/ - Object-based SDG:
$ISAAC_SIM_DIR/source/standalone_examples/replicator/object_based_sdg/ - Augmentation pipelines:
$ISAAC_SIM_DIR/source/standalone_examples/replicator/augmentation/ - Cosmos warehouse writer:
$ISAAC_SIM_DIR/source/standalone_examples/replicator/cosmos_writer_warehouse.py - Infinigen SDG:
$ISAAC_SIM_DIR/source/standalone_examples/replicator/infinigen/ - Grasping SDG:
$ISAAC_SIM_DIR/source/standalone_examples/api/isaacsim.replicator.grasping/grasping_workflow_sdg.py - Isaac Lab imitation learning:
$ISAAC_LAB_DIR/scripts/imitation_learning/
Version History
- 9870150 Current 2026-07-25 08:48


