media-use

GitHub

HyperFrames项目的媒体OS技能,通过单一命令解决BGM、音效、图像、语音等媒体资产需求,支持生成、操作和复用,并处理视觉反馈与调色。

skills/media-use/SKILL.md heygen-com/hyperframes

Trigger Scenarios

需要查找或生成背景音乐、音效、图片或图标 请求对视频/图片进行调色、特效处理或风格化修改 需要生成语音旁白或转录文本

Install

npx skills add heygen-com/hyperframes --skill media-use -g -y
More Options

Use without installing

npx skills use heygen-com/hyperframes@media-use

指定 Agent (Claude Code)

npx skills add heygen-com/hyperframes --skill media-use -a claude-code -g -y

安装 repo 全部 skill

npx skills add heygen-com/hyperframes --all -g -y

预览 repo 内 skill

npx skills add heygen-com/hyperframes --list

SKILL.md

Frontmatter
{
    "name": "media-use",
    "description": "Agent Media OS, the single skill for every media need in a HyperFrames project. Resolve BGM, SFX, image, icon, brand logo, voice, color grade, or LUT into a frozen local file or paste-ready block + ledger record (one verb, `resolve`); generate via TTS \/ music \/ image models when the catalog misses; produce voiceover, transcription, captions, and background removal through one shared audio engine; operate on media (cut \/ reframe \/ transform); and reuse assets across projects. Also use for vague feedback that real footage looks dark, flat, boring, should feel retro\/camcorder\/print\/ASCII, needs privacy, or needs a media reveal."
}

media-use

The media OS for HyperFrames: resolve · generate · operate · remember — every media type, one skill, zero context noise.

First run: install and sign in to the heygen CLI (the free-usage path), then verify with node <SKILL_DIR>/scripts/resolve.mjs --doctor. Setup and providers: references/setup-providers.md.

Resolve — the one verb

node <SKILL_DIR>/scripts/resolve.mjs --type <type> --intent "<description>" --project <dir>

Returns one line: resolved <id> → <path> (<type>, <metadata>). All search noise stays on disk.

Type One-line intent
bgm background music (HeyGen catalog, 10k+ tracks)
sfx sound effects (bundled 19-file library + catalog)
image photos, backgrounds (HeyGen asset search, 75k+ vectors)
icon icons, symbols (transparent)
logo official brand marks (svgl → simple-icons → GitHub avatar → favicon; never redrawn)
voice TTS voiceover (HeyGen free-usage path; optional local Kokoro)
grade measured correction candidate; broad polish/stylization follows Media Treatments
lut user-provided or explicitly chosen reusable validated .cube file

Before resolving fresh, list reusable candidates with --candidates and judge fit yourself — reuse rules, all flags, ingest (--from), and adopt are in references/resolve.md.

Treat broad visual feedback as media intent

When a user explicitly asks to fix, polish, stylize, obscure, emphasize, or reveal photographic media, read references/media-treatments.md even if they do not name color grading or an effect. Inspect the real <img>/<video>, choose one primary intent, then use deterministic persistence and verification. Use a matching recipe as an optional tested seed, or inspect hyperframes media-treatment --capabilities --json, then request one relevant family/effect with --capability <id> and assemble a custom treatment from canonical controls. Never load --all for ordinary authoring. A treatment may compose correction, a preset, finishing, compatible shader effects, supported keyframes, and optional Registry overlays. Add only source-justified bounded tuning and compatible parts, never effects merely to make the result look more sophisticated. Persist the final combined payload with hyperframes media-treatment.

Use one progressively escalating workflow. For video, inspect one labeled early/middle/late contact sheet rather than reading frames separately. Apply one candidate and inspect one after-sheet for ordinary correction or polish. Escalate to individual frames or moving draft evidence only when the result is ambiguous, temporal, stylized, LUT-based, HDR/LOG-sensitive, private, or brand-critical.

For ordinary correction or polish, persist the final treatment's preset/adjustment JSON. Do not generate a .cube LUT merely to encode exposure, shadows, contrast, or warmth. Use a LUT only when the user supplies one or the selected treatment explicitly owns one. resolve --type grade --for ... --analyze is measurement evidence, not permission to replace the chosen treatment with a generated LUT. Do not recreate supported vignette, grain, blur, pixelate, color, or treatment effects with CSS/SVG overlays; that bypasses Studio controls and the canonical preview/render shader path.

Be proactive — run a media opportunity pass

The human usually can't tell which media would lift the piece. You can. When you build or review a composition, do one grounded scan and then ask once — don't silently add, and don't nag per asset.

Surface an opportunity only when a concrete signal is present:

Signal detected Offer
On-screen text / a script with no voiceover TTS voiceover (audio engine)
Emoji or a <div> styled as an icon resolve real icons
Image that is a placeholder, tiny, or upscaled-looking a better image (and/or upscale — see references/operations.md)
Hard scene cuts / transitions with no sound transition sfx
A piece over ~10s with no music bed bgm
Footage that reads under/over-exposed or color-cast a corrective grade (inspect it with hyperframes media-treatment --selector '#hero' --analyze --json)
Photographic media that feels visually flat or off-topic one specific source-appropriate preset or custom treatment, with the intended target named
A meaningful media entrance/reveal that feels static one supported seek-safe treatment animation; preserve color unless the request also justifies a preset

Rules that keep this a help, not nagware: grounded, not generic (no signal → no suggestion); opinionated + concrete (propose the specific fix with defaults chosen — the human approves all / some / none); once per project (one consolidated ask; respect "leave it"); surface, never silently mutate (color grades especially: propose and preview — a gray-world "correction" ruins an intentional sunset or neon look).

Where to look — read only the file your task needs

Task Read
resolve / reuse / adopt / ingest, flags, cascade, inventory references/resolve.md
color grading, LUTs, smart grade (--for), grade-compare references/grading.md
voiceover / TTS, music, SFX, captions, transcription (audio engine) references/audio.md
cut / reframe / transform existing media, exact error diffusion, HEVC references/operations.md
source-aware creative treatments, realtime effects, overlays, reveals references/media-treatments.md
install + auth, provider table, RAM ladders, --local-only, --provider references/setup-providers.md
remembered preferences + frozen recipes (user memory) references/memory.md
ownership matrix, usage stats, telemetry, privacy (maintainer-facing) references/meta.md

Version History

  • 634df5a Current 2026-08-19 22:13

    新增代理原生色彩分级功能,修复媒体处理审查发现的问题,并添加首个面向代理的媒体处理工具。

  • 9d4c349 2026-07-24 22:17

Same Skill Collection

.agents/skills/changelog-video/SKILL.md
.claude/skills/changelog-video/SKILL.md
skills/faceless-explainer/SKILL.md
skills/figma/SKILL.md
skills/general-video/SKILL.md
skills/hyperframes-core/SKILL.md
skills/hyperframes-creative/SKILL.md
skills/hyperframes-keyframes/SKILL.md
skills/hyperframes-registry/SKILL.md
skills/music-to-video/SKILL.md
skills/pr-to-video/SKILL.md
skills/product-launch-video/SKILL.md
skills/remotion-to-hyperframes/SKILL.md
skills/slideshow/SKILL.md
skills/talking-head-recut/SKILL.md
.agents/skills/captions-overlay/SKILL.md
.agents/skills/cut-the-curve/SKILL.md
.agents/skills/motion-doctrine/SKILL.md
.agents/skills/oversized-cursor/SKILL.md
.agents/skills/seam-craft/SKILL.md
.claude/skills/captions-overlay/SKILL.md
.claude/skills/cut-the-curve/SKILL.md
.claude/skills/motion-doctrine/SKILL.md
.claude/skills/oversized-cursor/SKILL.md
.claude/skills/seam-craft/SKILL.md
skills/embedded-captions/SKILL.md
skills/hyperframes-animation/SKILL.md
skills/hyperframes-audio/SKILL.md
skills/hyperframes-cli/SKILL.md
skills/hyperframes/SKILL.md
skills/motion-graphics/SKILL.md

Metadata

Files
0
Version
634df5a
Hash
1301ea7c
Indexed
2026-07-24 22:17

inicio - Wiki
Copyright © 2011-2026 iteam. Current version is 2.155.2. UTC+08:00, 2026-08-20 00:55
浙ICP备14020137号-1 $mapa de visitantes$