Shishir Mehrotra shares tips for harnessing the power of the braintrust, asking the right questions, and landing a moonshot.
Design Manager Juli Sombat sheds light on how a need for more cohesion led Spotify’s design systems team to approach components in a new way.
The best teams understand what they’re producing, why they’re doing it, and how they can get it done—here's how manager's can make it happen.
How the Figma infrastructure team reduced potential instability by scaling to multiple databases.
Software Engineer Dorothy Chen explains the technical challenges and opportunities in making Figma keyboard shortcuts more accessible for everyone.
Data is a vital component in how we improve Figma day by day. Learn more about what kind of data we use and how we use it.
The physics behind spring animations.
A peek into the homegrown solution we built as the first design tool with live collaborative editing.
One of the problems we had to solve when we added multiplayer editing to Figma was supporting simultaneous editing of ordered sequences of objects.
The technical challenges of updating our autosave system.
A look at how we identify and address bugs.
How Mozilla’s new language dramatically improved our server-side performance.
Over the last couple of years, one feature emerged as our top user request: dark mode. Designers were tired of being assailed with a bright screen when working on Figma files late into the night, and studies have shown that people with visual impairments find dark mode more legible than light mode. (Visual contrasts are a core tenet of the W3C Accessibility Guidelines [WCAG] 3.0 standards, and we wanted to make sure our dark mode efforts satisfied those requirements.) That meant that delivering dark mode for us was more than just answering a user request—it mapped back to Figma’s core mission of making design accessible to all.
So, after months of toiling over the right approach, we shipped dark mode in May. Product Manager Jacob Miller and Product Designer Ryhan Hassan detailed the product and design challenges of implementing dark mode at Config 2022, our annual conference. Not only did dark mode surface thorny UI questions—which Jacob and Ryhan talked all about—it required a significant engineering lift. As they said in their talk, “One of the hardest things about dark mode is that people think it’s easy.”
A look at some interesting use-cases for CSS flexbox and grid in Figma app.
纵观全网Figma基本都是To B 、To C类的产品应用，很少人会往这个游戏这个方向研究了，因此我开启了一段Figma针对扁平类游戏UI设计的探索之旅，结合Figma Config 2022姗姗来迟的AutoLayout 4.0的使用，以英雄联盟鲜明的海克斯科技风格代表性更高。
The solution we found helps us run Figma plugins in a safe way — i.e. not eval(UNTRUSTED_CODE).