edit-video

GitHub

指导用户利用DaVinci Resolve、CapCut等工具进行视频剪辑,涵盖裁剪、特效、调色及导出全流程。

plugins/2d-generalist/skills/edit-video/SKILL.md codepawl/creator-generalist

Trigger Scenarios

编辑视频 制作短视频 添加字幕或转场 视频调色 调整速度或节奏

Install

npx skills add codepawl/creator-generalist --skill edit-video -g -y
More Options

Non-standard path

npx skills add https://github.com/codepawl/creator-generalist/tree/main/plugins/2d-generalist/skills/edit-video -g -y

Use without installing

npx skills use codepawl/creator-generalist@edit-video

指定 Agent (Claude Code)

npx skills add codepawl/creator-generalist --skill edit-video -a claude-code -g -y

安装 repo 全部 skill

npx skills add codepawl/creator-generalist --all -g -y

预览 repo 内 skill

npx skills add codepawl/creator-generalist --list

SKILL.md

Frontmatter
{
    "name": "edit-video",
    "license": "MIT",
    "description": "Edit video in the tool the user has: DaVinci Resolve (Edit, Fusion, Color, Deliver, scripting), CapCut, Premiere Pro and After Effects, Kdenlive and Shotcut, or FFmpeg by command. Covers cutting for Shorts, Reels, TikTok and YouTube, pacing, beat sync, captions, transitions, shakes, speed ramps, titles, colour grade, loudness and export settings per platform, plus a map from paid plugins to free tools. Use for any editing step, \"edit this video\", \"cut a Short\", \"speed ramp\", \"transition\", \"camera shake\", \"color grade\", \"burn captions\", \"export for TikTok\", \"Fusion macro\" (\"edit video\")."
}

Edit Video

A tool skill. The generalist skills (2d-generalist, 3d-generalist) decide the story, the look and the order of work. This skill says how to cut, time, finish and export the video in the editor the user has, by exact UI path, by script or by command.

When to use

  • Cutting footage or renders into a piece, a Short or a reel, with captions, music, transitions and effects.
  • A retime, title, grade, composite or export in any editor, or a batch job with FFmpeg.
  • Not for building video in code (Remotion) and not for designing sound. Mix levels here, design sound elsewhere.

Pick the editor

Use the editor the user already has. When nothing decides it: DaVinci Resolve for a full edit with effects and grade (the free edition covers most work); CapCut for a fast phone-first Short with auto captions; FFmpeg for batch, scripted or headless jobs; Kdenlive or Shotcut when the user wants open source; Premiere and After Effects when the user already pays for them. Ask before suggesting a paid tool.

Routing

The task is Read
Cutting craft in any editor: hook, pacing, J and L cuts, beat sync, captions, safe zones, platform export references/editing-craft.md
Any Resolve step: free vs Studio, rules, scripting, checks references/resolve-basics.md first
Resolve Anim Curves, splines, beat sync, markers, scene cut detection references/edit-page-and-keyframes.md
Resolve transitions, stingers, zooms, wipes on adjustment clips references/transitions.md
Resolve shakes, twitches, punch, camera shake references/shakes-and-camera.md
Resolve optical flow retime, speed ramps references/retime-and-speed.md
Resolve Fusion effects, masks, keying, macros references/fusion-effects.md
Resolve titles, Text+, 3D text, morphs, subtitles references/text-and-typography.md
Resolve grade, film look, overlays, hue tricks references/color.md
Resolve hotkeys, cache, settings, packs, troubleshooting references/workflow-and-settings.md
CapCut desktop or mobile references/capcut.md
Premiere Pro or After Effects references/premiere-and-after-effects.md
Kdenlive or Shotcut references/open-source-editors.md
FFmpeg: trim, join, reframe to 9:16, burn captions, loudness, speed, encode references/ffmpeg.md
An After Effects, Premiere, Twixtor, Saber or Element 3D look in a free tool references/paid-to-free.md
After Effects expressions (wiggle, loopOut, time*N) in Fusion, Blender or code; an AE effect to free-tool map; AE hotkeys, render settings, free resources references/after-effects-motion-design.md

Long references open with a reading map. Find the exact entry, then read the whole entry with its steps and source.

How to work

  1. Read the brief from the calling skill. When the user called this skill directly, ask about platform, length, aspect and look first (at most 4 questions, each with options and a recommended default).
  2. Set the timeline to the delivery format first: 1080x1920 for vertical Shorts, 1920x1080 for landscape, and the frame rate of the footage.
  3. Cut the story before effects: rough cut, then timing to the voice or the beat, then transitions, titles, grade, captions and the mix.
  4. Keep effects on adjustment layers or clips so the cut can still change.
  5. Export a low quality preview of the whole piece first. Export full quality only after the user signs off.

Checks before handing off

  • Extract frames at each cut, at the peak of each effect and at the end, and look at them. Check that text fits inside the platform safe zone, edges show no ghosting, and speed ramps land on the beat.
  • No eyebrow or helper text: no small muted line under or above a title (taglines, "humans: X / agents: Y", "paste into ..."), and no corner caption naming the shot, step or tool. The voice carries it; text on screen is only what the viewer must read (the title itself, code, a command).
  • Measure the loudness of the export (references/ffmpeg.md, "Measure loudness") against the platform target.
  • Check duration, resolution, frame rate and codec with ffprobe against the platform limits.
  • Say which paid or Studio-only features were used and which free fallback replaced them.

Version History

  • 7235f50 Current 2026-11-13 18:22

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Metadata

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Version
7235f50
Hash
b062d528
Indexed
2026-11-13 18:22

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