logo-maker
GitHub用于设计符合32x32可读性标准的App Logo、图标或品牌标识。通过SVG生成或AI提示词,遵循严格的设计与配色规则,确保标志在极小尺寸下依然清晰可辨且轮廓统一。
Trigger Scenarios
Install
npx skills add panel-ui/PanelUI --skill logo-maker -g -y
SKILL.md
Frontmatter
{
"name": "logo-maker",
"description": "Design an original app logo — a compact mascot or symbol that stays readable at 32 × 32 and works as an icon at every size. Use when asked to create, design or generate a logo, app icon, brand mark, mascot or avatar for a product, whether or not an image generator is available. Produces either a vector file the project can keep or a prompt for an image model, from one shared set of design rules."
}
Logo maker
Make a logo, not an illustration. The subject is reduced to a symbol that survives being shrunk to the size of a favicon, and everything that does not survive that is cut before it is drawn.
Two things decide whether the result is any good, and neither is style: what is left out, and whether the silhouette reads as one shape.
Pick the path first
There are two ways to produce the artwork, and the choice is made once, before any design work:
- An image generator is available — use it. Follow
prompt.md, which turns the design rules into a prompt and lists what to reject on the way back. - No image generator — author the mark as SVG. Follow
vector.md. The output is a file the project can keep, diff and re-export, which is often the better answer for a product that already has a repository.
Do not claim to have generated an image without one. If neither path is open, say so and stop.
design.md and palette.md apply to both. They are separate files so the two
paths cannot drift into two different design languages.
Workflow
-
Find the subject. If the request names one, keep it. If not, and the working directory is a product, read the README, the package metadata and the landing copy before asking anything — what the product does, who it is for and how it should feel is usually already written down.
-
Ask once, if you must. One consolidated round of questions covering the product, its audience and its tone. Not a branding workshop, and never a second round.
-
Propose three directions before drawing. One line each:
<subject> — <what it says about the product> — <the shape it makes>. When the subject is fixed, vary the treatment instead: composition, silhouette, which region carries the second colour, what the expression does. When it is not, tie each subject to a different thing the product claims. Three arbitrary animals is not three directions. -
Offer a batch. Six candidates, two per direction, labelled
A1–C2. Wait for agreement unless the request already authorised drawing. -
Draw them, each as its own square asset. Never ask for a grid or a contact sheet in one image — compose the comparison afterwards from finished marks.
-
Check every one against the rejection rules in
design.mdandpalette.mdbefore showing it. Name the rule anything fails; do not quietly repair it and do not claim a pass you did not check. -
Report each candidate's label, subject, palette, saved path and size, and what if anything is still wrong with it. Then ask which to refine.
The one check that decides it
Render the mark at 32 × 32 and look at it. If you cannot tell what it is, the design has failed, however good it looks at full size — and no amount of colour or detail fixes it, because detail is what broke it.
Everything in design.md exists to make that check pass.
Version History
- 2e6086b Current 2026-09-02 21:02


