Agent SkillsBesty0728/Unity-Skills › unity-workflow

unity-workflow

GitHub

提供Unity AI操作的持久化历史管理与回滚功能,支持快照、书签、任务/会话级撤销及批量操作规划。适用于高危改动前备份、多步或会话级撤销、以及批量重试和回滚场景。

SkillsForUnity/unity-skills~/skills/workflow/SKILL.md Besty0728/Unity-Skills

Trigger Scenarios

用户要求撤销整个任务或会话 用户要求进行回滚操作 用户希望在修改前创建快照 用户需要规划或预览批量操作

Install

npx skills add Besty0728/Unity-Skills --skill unity-workflow -g -y
More Options

Non-standard path

npx skills add https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/workflow -g -y

Use without installing

npx skills use Besty0728/Unity-Skills@unity-workflow

指定 Agent (Claude Code)

npx skills add Besty0728/Unity-Skills --skill unity-workflow -a claude-code -g -y

安装 repo 全部 skill

npx skills add Besty0728/Unity-Skills --all -g -y

预览 repo 内 skill

npx skills add Besty0728/Unity-Skills --list

SKILL.md

Frontmatter
{
    "name": "unity-workflow",
    "description": "Persistent operation history and orchestration — snapshots, task\/session undo, bookmarks, and batch planning\/retry\/rollback. Use when undoing a whole task or session, snapshotting before risky changes, planning or previewing batch operations, or rolling back, even if the user just says \"撤销整个操作\" or \"回滚\". 持久化操作历史与编排(快照、任务\/会话级撤销、书签、批量规划\/重试\/回滚);当用户要撤销整个任务或会话、在高危改动前快照、规划或预览批量操作、或回滚时使用。"
}

Workflow Skills

Persistent history and rollback system for AI operations ("Time Machine"). Allows tagging tasks, snapshotting objects before modification, and undoing specific tasks even after Editor restarts.

NEW: Session-level undo - Group all changes from a conversation and undo them together.

Operating Mode

  • Approval:本模块大部分 skill 标 SkillMode.SemiAuto(bookmark / history / task / session 系列 + workflow_plan,后者 ReadOnly=true 仅生成聚合计划),可直接执行。少数写类 skill (workflow_snapshot_object / workflow_snapshot_created / batch_retry_failed) 走默认 SkillMode.FullAuto,需 grant。
  • Auto / Bypass:FullAuto 直接执行。
  • 含 NeverInSemi 高危 skillbookmark_delete / workflow_delete_task(标 Operation.Delete,删除书签/任务记录)。这些在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。

注意:workflow_undo_task / workflow_session_undo 不是 Delete operation(标的是 Modify/Execute),它们能在 Approval/Auto 直接撤销已记录任务。

DO NOT (common hallucinations):

  • workflow_save does not exist → use workflow_task_end to end and save a task
  • workflow_rollback does not exist → use workflow_undo_task (by taskId) or workflow_session_undo (by sessionId)
  • workflow_create does not exist → use workflow_task_start
  • workflow_revert_task is deprecated → use workflow_undo_task

Routing:

  • For simple undo/redo (1 step) → editor_undo / editor_redo (editor module)
  • For multi-step undo → history_undo with steps parameter (this module)
  • For conversation-level undo → workflow_session_undo (this module)

Bookmark Skills

bookmark_set

Save current selection and scene view position as a bookmark.

Parameter Type Required Default Description
bookmarkName string Yes - Name for the bookmark
note string No null Optional note for the bookmark

Returns: { success, bookmark, selectedCount, hasSceneView, note }

bookmark_goto

Restore selection and scene view from a bookmark.

Parameter Type Required Default Description
bookmarkName string Yes - Name of the bookmark to restore

Returns: { success, bookmark, restoredSelection, note }

bookmark_list

List all saved bookmarks.

No parameters.

Returns: { success, count, bookmarks: [{ name, selectedCount, hasSceneView, note, createdAt }] }

bookmark_delete

Delete a bookmark.

Parameter Type Required Default Description
bookmarkName string Yes - Name of the bookmark to delete

Returns: { success, deleted }

History Skills

history_undo

Undo the last operation (or multiple steps).

Parameter Type Required Default Description
steps int No 1 Number of undo steps to perform

Returns: { success, undoneSteps }

history_redo

Redo the last undone operation (or multiple steps).

Parameter Type Required Default Description
steps int No 1 Number of redo steps to perform

Returns: { success, redoneSteps }

history_get_current

Get the name of the current undo group.

No parameters.

Returns: { success, currentGroup, groupIndex }

Planning And Batch Governance

workflow_plan

Generate a combined execution plan for multiple skills on the server side.

Parameter Type Required Default Description
skillsJson string Yes - JSON array of { "name": "...", "params": { ... } } entries

Returns: { totalSteps, totalRisk, steps, dependencies, warnings, mayDisconnect }

batch_query_assets

Query project assets with filters that are useful before batch cleanup or migration work.

Parameter Type Required Default Description
searchFilter string No - Extra AssetDatabase.FindAssets filter text
folder string No Assets Search root
typeFilter string No - Asset type filter such as t:Material or Prefab
namePattern string No - Regex applied to file name without extension
labelFilter string No - Asset label filter such as l:Addressable
maxResults int No 200 Max assets returned

Returns: { count, totalMatched, summary, assets }

batch_retry_failed

Retry only the failed items from an earlier batch execution report. This now reuses the original operation context stored in the report.

Parameter Type Required Default Description
reportId string Yes - Source report ID from batch_report_get / batch_report_list
runAsync bool No true Return a jobId immediately or wait for completion
chunkSize int No 100 Chunk size for retry execution

Returns: { status, jobId?, retryCount, originalReportId, reportId? }

Session Management (Conversation-Level Undo)

workflow_session_start

Start a new session (conversation-level). All changes will be tracked and can be undone together. Call this at the beginning of each conversation.

Parameter Type Required Default Description
tag string No null Label for the session

Returns: { success, sessionId, message }

workflow_session_end

End the current session and save all tracked changes. Call this at the end of each conversation.

No parameters.

Returns: { success, sessionId, message }

workflow_session_undo

Undo all changes made during a specific session (conversation-level undo).

Parameter Type Required Default Description
sessionId string No null The UUID of the session to undo. If not provided, undoes the most recent session

Returns: { success, sessionId, message }

workflow_session_list

List all recorded sessions (conversation-level history).

No parameters.

Returns: { success, count, currentSessionId, sessions: [{ sessionId, taskCount, totalChanges, startTime, endTime, tags }] }

workflow_session_status

Get the current session status.

No parameters.

Returns: { success, hasActiveSession, currentSessionId, isRecording, currentTaskId, currentTaskTag, currentTaskDescription, snapshotCount }

Task-Level Skills

workflow_task_start

Start a new persistent workflow task to track changes for undo. Call workflow_task_end when done.

Parameter Type Required Default Description
tag string Yes - Short label for the task (e.g., "Create NPC")
description string No "" Detailed description or prompt

Returns: { success, taskId, message }

workflow_task_end

End the current workflow task and save it. Requires an active task (call workflow_task_start first).

No parameters.

Returns: { success, taskId, snapshotCount, message }

workflow_snapshot_object

Manually snapshot an object's state before modification. Requires an active task (call workflow_task_start first). Call this BEFORE component_set_property, gameobject_set_transform, etc.

Parameter Type Required Default Description
name string No null Name of the Game Object
instanceId int No 0 Instance ID of the object (preferred)

Returns: { success, objectName, type }

workflow_snapshot_created

Record a newly created object for undo tracking. Requires an active task (call workflow_task_start first). Note: component_add and gameobject_create automatically record created objects, so you typically don't need to call this manually.

Parameter Type Required Default Description
name string No null Name of the Game Object
instanceId int No 0 Instance ID of the object (preferred)

Returns: { success, objectName, type }

workflow_list

List persistent workflow history.

No parameters.

Returns: { success, count, history: [{ id, tag, description, time, changes }] }

workflow_undo_task

Undo changes from a specific task (restore to previous state). The undone task is saved and can be redone later.

Parameter Type Required Default Description
taskId string Yes - The UUID of the task to undo

Returns: { success, taskId }

workflow_redo_task

Redo a previously undone task (restore changes).

Parameter Type Required Default Description
taskId string No null The UUID of the task to redo. If not provided, redoes the most recently undone task

Returns: { success, taskId }

workflow_undone_list

List all undone tasks that can be redone.

No parameters.

Returns: { success, count, undoneStack: [{ id, tag, description, time, changes }] }

workflow_revert_task

(deprecated) Alias for workflow_undo_task. Use workflow_undo_task instead.

Parameter Type Required Default Description
taskId string Yes - The UUID of the task to undo

Returns: { success, taskId }

workflow_delete_task

Delete a task from history (does not revert changes, just removes the record).

Parameter Type Required Default Description
taskId string Yes - The UUID of the task to delete

Returns: { success, deletedId }

Minimal Example

import unity_skills

# Session-level: wrap entire conversation for bulk undo
unity_skills.call_skill("workflow_session_start", tag="Build Player")
unity_skills.call_skill("gameobject_create", name="Player", primitiveType="Capsule")
unity_skills.call_skill("component_add", name="Player", componentType="Rigidbody")
unity_skills.call_skill("workflow_session_end")
# Later: undo entire session
sessions = unity_skills.call_skill("workflow_session_list")
unity_skills.call_skill("workflow_session_undo", sessionId=sessions["sessions"][0]["sessionId"])

Auto-Tracked Operations

The following operations are automatically tracked for undo when a session/task is active:

  • gameobject_create / gameobject_create_batch
  • gameobject_duplicate / gameobject_duplicate_batch
  • component_add / component_add_batch
  • ui_create_* (canvas, button, text, image, etc.)
  • light_create
  • prefab_instantiate / prefab_instantiate_batch
  • material_create / material_duplicate
  • terrain_create
  • cinemachine_create_vcam

For modification operations, the system auto-snapshots target objects before changes when possible.

Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

Version History

  • ec9f870 Current 2026-07-05 14:41

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