blender-agent-core
GitHubBlender工作核心路由与流程规范,指导任务分类、知识加载及执行验证循环。适用于所有涉及Blender/bpy的开发与自动化任务,确保交付质量。
触发场景
安装
npx skills add jangtrinh/design-os-3d-blender --skill blender-agent-core -g -y
SKILL.md
Frontmatter
{
"name": "blender-agent-core",
"description": "Core discipline for ANY Blender\/bpy work — contract-first, purpose-first (render-only \/ print \/ both), knowledge routing, execute-verify-refine loop with the AGENT_OK\/AGENT_FAIL sentinel contract, numeric-first verification, Form gate before delivery media, production gate before delivery. Activate for every task that touches Blender, before any domain skill."
}
Blender Agent Core
This skill is a ROUTER + procedure. The deep knowledge lives in knowledge/ — load exactly the file you need, do not recall it from memory. The root operating rules are in AGENTS.md (precedence: .project-agent.md > AGENTS.md > this skill). The .agents/skills/ copy is the source; .claude/skills/ is a mirror that must be kept in sync.
0. Routing by task
| Task | Also load |
|---|---|
| Task starts and the deliverable purpose is not stated | Ask once — render-only / 3D print / both, recommendation both; record purpose: in state.md (AGENTS.md loop 0b) |
Purpose print/both, phase 2 (form + interfaces) is complete |
Form gate before any material/studio/delivery-media work: temporary bake → spec from measurement → production-gate.py exit 0; final gate at delivery; waiver = GATE WAIVED <time> "<owner words>" in state.md. Verification imagery (ladder rungs 2–6, clay renders) is exempt |
| Part will be printed/manufactured, needs exact dimensions/standards | Production contract → specs/README.md |
| Execute via MCP/headless, read errors | Explicit execution context |
| Reference image available | Skill blender-image-to-3d |
| Joints, hands, manipulation, animation tasks | Articulated task |
| Assembly/exploded view | Assembly sequences |
| Load-bearing, duty, working mechanism | Mechanical evidence |
| Batch render, video, export | Render delivery |
| Turntable / product shot | scripts/turntable-preview.py + knowledge/60-pipeline/product-viz-and-shots.md |
Read the hard rules every session (state explicitly which are ENFORCED vs MANUAL). Deliver results per revision-bound acceptance.
1. Knowledge routing (mandatory)
At the start of every Blender task, read the 3 foundation files if they are not already in context: knowledge/00-foundations/blender-version-matrix.md, bpy-scripting-core.md, agent-workflow-loop.md. Then python3 scripts/blender-knowledge.py list → route <workflow-id> to obtain the reading pack (skill blender-knowledge-workbench); load only the part you need. knowledge/INDEX.md is an on-demand lookup, not a must-read. loads_with is a one-hop hint, not a recursive load (one hop ≈ 40–50k tokens).
2. Loop (R1–R8 condensed — full version in agent-workflow-loop.md)
- Contract first — purpose first (render-only / print / both, default
both), then spec.json for a production part; fidelity contract for a reference; missing numbers →request-input. - Decompose — scene graph → one file per pass, ≤ ~80 lines, one purpose.
- Assert every step — a pass ends with
rt.emit_ok(step, **postconditions); the postcondition must FAIL if the step silently no-ops; operator return must be{'FINISHED'}. 3b. Form gate closes phase 2 (build phases: 1 blockout · 2 form + interfaces · 3 detail + materials · 4 studio + composition · 5 delivery) when purpose isprint/both— temporary identity bake + spec from measurement +production-gate.pyexit 0 before any material/studio work; delivery media only after PASS or an owner waiver (GATE WAIVED <time> "<owner words>"); final gate at delivery. Verification imagery stays mandatory and ungated but cheap (≤ 512 px / low-sample, ≤ ~2 min GPU per pass); costlier imagery is delivery media. - Non-destructive scaffold — the lib's
scaffold()reads first and writes only when factory-default orforce=True; never reset the scene being worked on. - Screenshot with intent — write down the expectation and what would falsify it BEFORE looking.
- 2 failures on the same step → change the CLASS of approach; 3 failures →
request-input. - Checkpoint (
checkpoint(tag)) before every destructive op (boolean, apply, join). - Know the handoff boundary — fine weight painting, facial rig, art direction: flag early.
3. Verify ladder (cheap → expensive; if a number answers the question, do not spend an image)
import sys; sys.path.insert(0, "<ROOT>/scripts")
import agent_runtime as rt; lib = rt.load_lib("<ROOT>/scripts/agent-verify-lib.py")
- Numbers:
assert_exists,tri_count,world_bbox,has_material, fcurve keys — plus the postconditions inAGENT_OK. framing(obj)→preview_render(engine="EEVEE"|"CYCLES")(≈0.1–0.2 s at 128–256px on a small scene, restores state) →frame_stats()(stdev < 0.01 = flat frame, needs diagnosis).- Viewport screenshot (MCP) — composition, "does it look like it".
- Low-sample Cycles preview — real material/lighting.
- Comparison sheet (
scripts/make-comparison-sheet.sh) — when a reference image exists. - Turntable (
scripts/turntable-preview.py) — guards against the "cardboard cutout" look. - Part production:
python3 scripts/production-gate.py --scene <blend> --spec <spec.json> --report <out.json>exit 0; attach the report to the build. The gate proves topology/dimensions/screening numbers — it does not prove load, real fit, or thermal duty.
Measured on this machine: cold start 0.5 s, 256px preview ≈ 0.4–2 s. Verification is cheap; the ladder order follows information value, not cost.
4. Execution modes (check in order)
- MCP tools (addon Connected):
rt.run_file("/abs/pass.py")— full traceback insideAGENT_FAIL; a fresh namespace per call, reload helpers withrt.load_lib(cached by sha). Read the scene read-only before mutating. - Socket bridge when the MCP tool is not loaded:
python3 scripts/blender-socket-client.py execute_code --file pass.py(exit 0/1/2/3 per the sentinel; output is not truncated). - Headless for batch/fault-test/gate:
bash scripts/headless-run.sh pass.py(--factory-startup --disable-autoexec --python-exit-code 3; exit follows the sentinel). Supply a sheet/preview after every pass; when the build is finished, open the right file for the user. General rule: decide from the last lineAGENT_OK/AGENT_FAIL; a timeout after sending a mutation = unknown → read the state before resending; a single writer for the GUI.
5. Failure quick-map
| Symptom | Read |
|---|---|
NameError on a helper/__file__ inside "executed successfully" |
§4 — import inside the payload, rt.load_lib |
| STL/topology assert fails although the mesh looks fine | production-gate.py topology; 3d-printing.md §5 |
| Endpoints PASS, parts overlap mid-motion | assembly-sequences.md; sweep per frame |
| Black/flat render | framing() + frame_stats(); persistent_data=False; lighting.md |
| KeyError on socket/enum | version-matrix §renames — introspect [s.name for s in node.inputs] |
| Boolean shreds the mesh | modifiers.md §boolean-solver + the checkpoint before it |
| Export breaks in another engine | export-interchange.md + verify_export() (separate process) |
版本历史
- 17473b5 当前 2026-09-08 18:22


