Agent Skills › vudovn/ag-kit › mobile-games

mobile-games

GitHub

提供移动端游戏开发的核心原则,涵盖触控交互、性能优化(电池/散热)、App Store上架规范及变现模式。

.agents/skills/game-development/mobile-games/SKILL.md vudovn/ag-kit

触发场景

询问移动游戏设计规范 优化移动端游戏性能 查询应用商店发布要求

安装

npx skills add vudovn/ag-kit --skill mobile-games -g -y
更多选项

非标准路径

npx skills add https://github.com/vudovn/ag-kit/tree/main/.agents/skills/game-development/mobile-games -g -y

不安装直接使用

npx skills use vudovn/ag-kit@mobile-games

指定 Agent (Claude Code)

npx skills add vudovn/ag-kit --skill mobile-games -a claude-code -g -y

安装 repo 全部 skill

npx skills add vudovn/ag-kit --all -g -y

预览 repo 内 skill

npx skills add vudovn/ag-kit --list

SKILL.md

Frontmatter
{
    "name": "mobile-games",
    "description": "Mobile game development principles. Touch input, battery, performance, app stores.",
    "allowed-tools": "Read, Write, Edit, Glob, Grep"
}

Mobile Game Development

Platform constraints and optimization principles.


1. Platform Considerations

Key Constraints

Constraint Strategy
Touch input Large hit areas, gestures
Battery Limit CPU/GPU usage
Thermal Throttle when hot
Screen size Responsive UI
Interruptions Pause on background

2. Touch Input Principles

Touch vs Controller

Touch Desktop/Console
Imprecise Precise
Occludes screen No occlusion
Limited buttons Many buttons
Gestures available Buttons/sticks

Best Practices

  • Minimum touch target: 44x44 points
  • Visual feedback on touch
  • Avoid precise timing requirements
  • Support both portrait and landscape

3. Performance Targets

Thermal Management

Action Trigger
Reduce quality Device warm
Limit FPS Device hot
Pause effects Critical temp

Battery Optimization

  • 30 FPS often sufficient
  • Sleep when paused
  • Minimize GPS/network
  • Dark mode saves OLED battery

4. App Store Requirements

iOS (App Store)

Requirement Note
Privacy labels Required
Account deletion If account creation exists
Screenshots For all device sizes

Android (Google Play)

Requirement Note
Target API Current year's SDK
64-bit Required
App bundles Recommended

5. Monetization Models

Model Best For
Premium Quality games, loyal audience
Free + IAP Casual, progression-based
Ads Hyper-casual, high volume
Subscription Content updates, multiplayer

6. Anti-Patterns

❌ Don't ✅ Do
Desktop controls on mobile Design for touch
Ignore battery drain Monitor thermals
Force landscape Support player preference
Always-on network Cache and sync

Remember: Mobile is the most constrained platform. Respect battery and attention.

版本历史

  • 211561c 当前 2026-08-20 11:38

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元信息

文件数
0
版本
549ba3d
Hash
43db8fb5
收录时间
2026-08-20 11:38

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