186532619930 2023-08-02 00:09:52
贪吃蛇
import pygame
import random
# 初始化游戏
pygame.init()
# 游戏窗口大小
window_width = 640
window_height = 480
# 定义颜色
black = (0, 0, 0)
white = (255, 255, 255)
red = (255, 0, 0)
# 创建游戏窗口
window = pygame.display.set_mode((window_width, window_height))
pygame.display.set_caption("贪吃蛇游戏")
# 游戏时钟
clock = pygame.time.Clock()
# 定义蛇的初始位置和移动方向
snake_block_size = 20
snake_speed = 15
snake_direction = "right"
# 定义字体
font_style = pygame.font.SysFont(None, 30)
score_font = pygame.font.SysFont(None, 50)
def show_score(score):
score_text = score_font.render("得分:" + str(score), True, white)
window.blit(score_text, [10, 10])
def draw_snake(snake_block_size, snake_list):
for x in snake_list:
pygame.draw.rect(window, black, [x[0], x[1], snake_block_size, snake_block_size])
# 游戏主循环
def game_loop():
game_over = False
game_close = False
# 蛇的初始位置
x1 = window_width / 2
y1 = window_height / 2
# 蛇的初始长度
snake_list = []
length_of_snake = 1
# 生成食物的随机位置
food_x = round(random.randrange(0, window_width - snake_block_size) / 20.0) * 20.0
food_y = round(random.randrange(0, window_height - snake_block_size) / 20.0) * 20.0
while not game_over:
while game_close:
window.fill(black)
game_over_text = font_style.render("游戏结束!按Q退出,按C重新开始", True, red)
window.blit(game_over_text, [window_width / 6, window_height / 3])
show_score(length_of_snake - 1)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
game_close = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_q:
game_over = True
game_close = False
if event.key == pygame.K_c:
game_loop()
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_over = True
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_LEFT:
snake_direction = "left"
elif event.key == pygame.K_RIGHT:
snake_direction = "right"
elif event.key == pygame.K_UP:
snake_direction = "up"
elif event.key == pygame.K_DOWN:
snake_direction = "down"
# 蛇移动
if snake_direction == "left":
x1 -= snake_block_size
elif snake_direction == "right":
x1 += snake_block_size
elif snake_direction == "up":
y1 -= snake_block_size
elif snake_direction == "down":
y1 += snake_block_size
# 蛇吃到食物
if x1 == food_x and y1 == food_y:
food_x = round(random.randrange(0, window_width - snake_block_size) / 20.0) * 20.0
food_y = round(random.randrange(0, window_height - snake_block_size) / 20.0) * 20.0
length_of_snake += 1
window.fill(black)
pygame.draw.rect(window, red, [food_x, food_y, snake_block_size, snake_block_size])
snake_head = []
snake_head.append(x1)
snake_head.append(y1)
snake_list.append(snake_head)
# 蛇长度控制
if len(snake_list) > length_of_snake:
del snake_list[0]
# 蛇碰撞检测
for x in snake_list[:-1]:
if x == snake_head:
game_close = True
draw_snake(snake_block_size, snake_list)
show_score(length_of_snake - 1)
pygame.display.update()
# 蛇碰到边界
if x1 >= window_width or x1 < 0 or y1 >= window_height or y1 < 0:
game_close = True
clock.tick(snake_speed)
pygame.quit()
game_loop()