Agent Skills › getopenscreen/openscreen › openscreen-design

openscreen-design

GitHub

用于生成OpenScreen品牌的界面和资产,提供设计指南、组件库及CSS规范。支持快速原型制作或生产代码开发,输出HTML静态文件或符合品牌规范的UI组件。

Trigger Scenarios

需要创建OpenScreen风格的原型或Mockup 基于OpenScreen品牌规范进行UI开发

Install

npx skills add getopenscreen/openscreen --skill openscreen-design -g -y
More Options

Non-standard path

npx skills add https://github.com/getopenscreen/openscreen/tree/main/design -g -y

Use without installing

npx skills use getopenscreen/openscreen@openscreen-design

指定 Agent (Claude Code)

npx skills add getopenscreen/openscreen --skill openscreen-design -a claude-code -g -y

安装 repo 全部 skill

npx skills add getopenscreen/openscreen --all -g -y

预览 repo 内 skill

npx skills add getopenscreen/openscreen --list

SKILL.md

Frontmatter
{
    "name": "openscreen-design",
    "description": "Use this skill to generate well-branded interfaces and assets for OpenScreen (an AI-native screen-recording studio & video editor), either for production or throwaway prototypes\/mocks\/etc. Contains essential design guidelines, colors, type, fonts, assets, and UI kit components for prototyping.",
    "user-invocable": true
}

Read the README.md file within this skill, and explore the other available files. If creating visual artifacts (slides, mocks, throwaway prototypes, etc), copy assets out and create static HTML files for the user to view. If working on production code, you can copy assets and read the rules here to become an expert in designing with this brand. If the user invokes this skill without any other guidance, ask them what they want to build or design, ask some questions, and act as an expert designer who outputs HTML artifacts or production code, depending on the need.

Quick orientation:

  • styles.css is the single CSS entry point — link it and use the CSS custom properties (never hard-code hex). Dark is the default; add data-theme="light" on a wrapper for the light palette.
  • Type: Geist (UI) + Geist Mono (numbers/technical). Base 13px.
  • One brand hue: emerald --accent. Ration it. Timeline lanes add amber/orange/red semantic accents.
  • Components live in components/ (forms, display, editor); full-screen recreations in ui_kits/editor/. Icons are Lucide.
  • No emoji, no gradients-as-decoration, no photographic backgrounds. Dense pro-tool density, glassy floating panels, hairline borders.
  • Editor controls (full rules: "EDITOR CONTROLS" in readme.md): a fixed choice is a one-click ChoiceRow, not a select; named levels instead of meaningless numbers; settings are free rows under sentence-case section labels, never cards; no hint text, and an option that does nothing is hidden, not disabled.
  • Timeline is "candy": the clip is the brand green, zooms blue, every lane solid with dark ink #0b1220; playhead violet; no seek bar.

Version History

  • 9991ca7 Current 2026-10-18 15:43

Same Skill Collection

skills/openscreen-demo/SKILL.md

Metadata

Files
0
Version
9991ca7
Hash
27e23140
Indexed
2026-10-18 15:43

홈 - 위키
Copyright © 2011-2026 iteam. Current version is 2.155.2. UTC+08:00, 2026-10-18 23:57
浙ICP备14020137号-1