Agent Skills
› mtarcure/claude-vibe-squad
› player-engagement-psychology
player-engagement-psychology
GitHub用于游戏动机、奖励节奏和留存循环的设计与审查,确保基于自主性等内在驱动力并符合伦理,识别黑暗模式。
Trigger Scenarios
设计或审查游戏动机机制
评估奖励循环的伦理风险
检查是否存在掠夺性 monetization
Install
npx skills add mtarcure/claude-vibe-squad --skill player-engagement-psychology -g -y
SKILL.md
Frontmatter
{
"name": "player-engagement-psychology",
"audience": "specialist",
"description": "Use when a game's motivation, reward cadence, or retention loop is being designed or reviewed for engagement and ethical risk—tie choices to autonomy, competence, relatedness, and flow; document variable rewards and flag FOMO, predatory monetization, or addictive loops. It evaluates motivational psychology, not core rules, economy tuning, or level layout."
}
Player Engagement Psychology
Design motivation and retention honestly: intrinsic drivers, flow, and reward schedules that respect the player rather than exploit them.
Steps
- Identify the player's intrinsic motivators (autonomy, competence, relatedness) the design should serve.
- Design for flow: match challenge to skill, give clear goals and immediate feedback, and avoid boredom/anxiety edges.
- Choose reward structure and cadence deliberately; document any variable-reward or retention mechanic and its intent.
- Flag any dark pattern (manipulative FOMO, predatory monetization, addictive dark loops) for review — do not ship it silently.
- Define the engagement signals to measure and the ethical line the design will not cross.
Acceptance
- Engagement is grounded in named intrinsic motivators and flow, not just extrinsic hooks.
- Reward/retention mechanics are documented with intent.
- Any manipulative/dark pattern is flagged for review, never shipped silently.
Version History
- d5262e2 Current 2026-09-11 11:48


