Agent SkillsZhangHanDong/makepad-skills › makepad-2.0-animation

makepad-2.0-animation

GitHub

Makepad 2.0动画系统技能,指导配置Animator实现悬停、过渡及循环效果。明确支持/不支持的组件列表,规范组与状态结构,强调需查阅本地参考文档以确保准确性。

skills/makepad-2.0-animation/SKILL.md ZhangHanDong/makepad-skills

Trigger Scenarios

makepad animation hover effect animation state animator

Install

npx skills add ZhangHanDong/makepad-skills --skill makepad-2.0-animation -g -y
More Options

Use without installing

npx skills use ZhangHanDong/makepad-skills@makepad-2.0-animation

指定 Agent (Claude Code)

npx skills add ZhangHanDong/makepad-skills --skill makepad-2.0-animation -a claude-code -g -y

安装 repo 全部 skill

npx skills add ZhangHanDong/makepad-skills --all -g -y

预览 repo 内 skill

npx skills add ZhangHanDong/makepad-skills --list

SKILL.md

Frontmatter
{
    "name": "makepad-2.0-animation",
    "description": "CRITICAL: Use for Makepad 2.0 animation system. Triggers on:\nmakepad animation, makepad animator, Animator, AnimatorState, hover effect,\nmakepad transition, animation state, Forward, Snap, Loop, ease function,\nmakepad animate, timeline, snap(), default @off, animation group,\n动画, 过渡, 悬停效果, 动画状态, 缓动函数"
}

Makepad 2.0 Animation Skill

Version: makepad-widgets (dev branch) | Last Updated: 2026-03-03

Overview

The Animator system drives instance() shader variables over time, enabling hover effects, transitions, and looping animations. It uses independent animation tracks called "groups" that run simultaneously.

Documentation

Refer to the local files for detailed documentation:

  • ./references/animator-reference.md - Complete Animator API, play types, ease functions, examples

IMPORTANT: Documentation Completeness Check

Before answering questions, Claude MUST:

  1. Read the relevant reference file(s) listed above
  2. If file read fails or file is empty:
    • Inform user: "Reference docs incomplete. Still answering based on SKILL.md patterns."
    • Still answer based on SKILL.md patterns + built-in knowledge
  3. If reference file exists, incorporate its content into the answer

Critical: Widget Animator Support

NOT all widgets support animator! Adding animator: Animator{...} to an unsupported widget is silently ignored - no error, no animation, nothing happens.

Widgets that SUPPORT Animator

View, SolidView, RoundedView, ScrollXView, ScrollYView, ScrollXYView, Button, ButtonFlat, ButtonFlatter, CheckBox, Toggle, RadioButton, LinkLabel, TextInput

Widgets that DO NOT Support Animator

Label, H1-H4, P, TextBox, Image, Icon, Markdown, Html, Slider, DropDown, Splitter, Hr, Filler

To animate a Label: Wrap it in a View with the animator:

View{
    width: Fit height: Fit
    animator: Animator{
        hover: {
            default: @off
            off: AnimatorState{ from: {all: Forward {duration: 0.15}} apply: {draw_bg: {hover: 0.0}} }
            on: AnimatorState{ from: {all: Forward {duration: 0.15}} apply: {draw_bg: {hover: 1.0}} }
        }
    }
    label := Label{text: "Animated via parent"}
}

Animator Structure

animator: Animator{
    <group_name>: {
        default: @<state_name>
        <state_name>: AnimatorState{
            from: { ... }
            ease: <EaseFunction>
            redraw: true
            apply: { ... }
        }
        <state_name>: AnimatorState{ ... }
    }
    <group_name>: { ... }
}

Groups

Each group is an independent animation track. Common groups:

Group Purpose Typical States
hover Mouse hover in/out off, on
focus Keyboard focus off, on
active Toggled/checked state off, on
disabled Disabled state off, on
time Continuous looping off, on

Multiple groups animate simultaneously without interfering.


The from Block

Controls transition timing. Keys are states being transitioned FROM, or all as catch-all.

// From any state, animate over 0.2 seconds
from: {all: Forward {duration: 0.2}}

// Instant from any state
from: {all: Snap}

// Different timing depending on origin
from: {
    all: Forward {duration: 0.1}
    down: Forward {duration: 0.01}
}

Play Types

Type Description Example
Forward {duration: 0.2} One-shot forward Hover transitions
Snap Instant jump, no animation Default state initialization
Loop {duration: 1.0} Looping animation Loading spinners
ReverseLoop {duration: 1.0} Ping-pong loop Pulsing effects
BounceLoop {duration: 1.0} Bounce back and forth Bouncing animations

Ease Functions

Function Description
Linear Constant speed
InQuad / OutQuad / InOutQuad Quadratic easing
InCubic / OutCubic / InOutCubic Cubic easing
InQuart / OutQuart / InOutQuart Quartic easing
InQuint / OutQuint / InOutQuint Quintic easing
InSine / OutSine / InOutSine Sine easing
InExp / OutExp / InOutExp Exponential easing
InCirc / OutCirc / InOutCirc Circular easing
InElastic / OutElastic / InOutElastic Elastic spring
InBack / OutBack / InOutBack Overshoot
InBounce / OutBounce / InOutBounce Bounce

Usage: ease: OutCubic in the AnimatorState (optional, defaults to Linear).


The apply Block

Target values to animate TO. Structure mirrors the widget's shader properties.

// Animate single properties
apply: {
    draw_bg: {hover: 1.0}
}

// Animate multiple properties
apply: {
    draw_bg: {hover: 1.0 color: #f00}
    draw_text: {color: #fff}
}

CRITICAL: Only instance() shader variables can be animated. uniform() variables cannot.


Complete Hover Button Example

use mod.prelude.widgets.*

let HoverCard = RoundedView{
    width: Fill height: Fit
    padding: 16
    new_batch: true
    cursor: Hand
    draw_bg +: {
        instance hover: 0.0
        color: mix(#2a2a3d, #3a3a5d, self.hover)
        border_radius: 8.0
    }
    animator: Animator{
        hover: {
            default: @off
            off: AnimatorState{
                from: {all: Forward {duration: 0.15}}
                apply: {draw_bg: {hover: 0.0}}
            }
            on: AnimatorState{
                from: {all: Forward {duration: 0.15}}
                apply: {draw_bg: {hover: 1.0}}
            }
        }
    }
    title := Label{text: "Hover me" draw_text.color: #fff}
}

Key points:

  • new_batch: true is REQUIRED for hoverable items with backgrounds
  • cursor: Hand shows pointer cursor on hover
  • instance hover: 0.0 declares the animatable variable
  • mix(color1, color2, self.hover) interpolates between colors

Timeline Animation (Keyframes)

For multi-step animations use timeline():

animator: Animator{
    time: {
        default: @off
        on: AnimatorState{
            from: {all: Loop {duration: 2.0}}
            apply: {
                draw_bg: {
                    rotation: timeline(){
                        snap(0.0)
                        snap(6.28)
                    }
                }
            }
        }
    }
}

Loading Spinner Pattern

let Spinner = View{
    width: 40 height: 40
    draw_bg +: {
        instance rotation: 0.0
        pixel: fn() {
            let sdf = Sdf2d.viewport(self.pos * self.rect_size)
            let cx = self.rect_size.x * 0.5
            let cy = self.rect_size.y * 0.5
            let r = min(cx, cy) * 0.8
            sdf.arc(cx, cy, r, self.rotation, self.rotation + 4.5, 3.0)
            sdf.stroke(#4488ff, 2.5)
            return sdf.result
        }
    }
    animator: Animator{
        time: {
            default: @on
            on: AnimatorState{
                from: {all: Loop {duration: 1.0}}
                apply: {
                    draw_bg: {
                        rotation: timeline(){
                            snap(0.0)
                            snap(6.28318)
                        }
                    }
                }
            }
        }
    }
}

Animator vs Vector Tween

Makepad has two separate animation systems:

Feature Animator (this skill) Tween (see makepad-2.0-vector)
Target Widget shader instance vars SVG shape properties (fill, cx, opacity...)
Syntax animator: Animator{...} block Property value: opacity:Tween{...}
Triggers State transitions (hover, focus) Automatic on render
Loop Loop {duration: 1.0} in from loop_:true (bool, NOT string!)
Use for UI interactions (hover, click) SVG/Vector graphic animations

Use Animator for: Button hover effects, toggle states, loading spinners (shader-based) Use Vector Tween for: SVG path animations, pulsing indicators, moving dots, color transitions

See the makepad-2.0-vector skill for Tween details.


Best Practices

  1. Always add new_batch: true to Views with backgrounds that have hover animations
  2. Use instance variables for anything you want to animate
  3. Match group names to semantic purposes (hover, focus, active)
  4. Use Forward for transitions, Snap for instant state changes
  5. Set default: @off for states that start inactive
  6. Label cannot animate - wrap in View if you need animation on text
  7. Keep durations short (0.1-0.3s) for hover, longer (0.5-2.0s) for time-based

Version History

  • 6e16c8d Current 2026-08-20 12:09

Same Skill Collection

skills/makepad-2.0-app-structure/SKILL.md
skills/makepad-2.0-dsl/SKILL.md
skills/makepad-2.0-layout/SKILL.md
skills/makepad-2.0-migration/SKILL.md
skills/makepad-2.0-performance/SKILL.md
skills/makepad-2.0-shaders/SKILL.md
skills/makepad-2.0-theme/SKILL.md
skills/makepad-2.0-vector/SKILL.md
skills/makepad-2.0-widgets/SKILL.md
skills/makepad-2.0-design-judgment/SKILL.md
skills/makepad-2.0-events/SKILL.md
skills/makepad-2.0-splash/SKILL.md
skills/makepad-2.0-troubleshooting/SKILL.md

Metadata

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Version
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Hash
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Indexed
2026-08-20 12:09

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