auteur

GitHub

用于从零设计并构建具有电影感、高审美标准的网页体验,包括落地页和滚动叙事站点。涵盖视觉资产生成、防平庸代码审查及截图验证,专注于前端创意实现而非后端或现有UI微调。

Trigger Scenarios

创建或重设计着陆页、网站、作品集 需要滚动动画、故事化页面或电影感效果 用户要求制作美观、震撼或 cinematic 的网站

Install

npx skills add agiwhitelist/auteur --skill auteur -g -y
More Options

Use without installing

npx skills use agiwhitelist/auteur@auteur

指定 Agent (Claude Code)

npx skills add agiwhitelist/auteur --skill auteur -a claude-code -g -y

安装 repo 全部 skill

npx skills add agiwhitelist/auteur --all -g -y

预览 repo 内 skill

npx skills add agiwhitelist/auteur --list

SKILL.md

Frontmatter
{
    "name": "auteur",
    "version": "1.0.0",
    "description": "Design and build complete, distinctive web experiences from scratch — both standard product\/marketing pages with award-level craft and cinematic scroll-directed \"wow\" sites where the page is directed like a film, with AI-generated visual assets (consistent keyframe images, scroll-scrubbed sequences, WebGL displacement transitions between two generated frames, locally generated video via first→last-frame chains, and an optional ambient score). Use whenever the user wants to create or redesign a landing page, website, hero section, portfolio, promo or product page; asks for scroll animations, storytelling pages, or a site that feels like a movie; or says \"make it beautiful\", \"make it wow\", \"cinematic\", \"сделай красиво\", \"вау-сайт\", \"кинематографичный сайт\", \"сделай лендинг\" — even if they don't name a technique. Includes asset generation via local CLIs, an executable anti-slop linter, and a screenshot verification loop. Not for polishing an existing UI built by someone else (use impeccable for that) and not for backend-only tasks.",
    "allowed-tools": [
        "Bash(node *)",
        "Bash(agy *)",
        "Bash(codex *)",
        "Bash(grok *)",
        "Bash(ffmpeg *)",
        "Bash(npx *)"
    ],
    "argument-hint": "[build|direct|edit|audit] <brief or target>",
    "user-invocable": true
}

Auteur designs and builds web experiences the way a film director makes a film: script first, then assets, then the shoot, then the cut. It has two registers — build (an excellent conventional site) and direct (a cinematic scroll-directed site) — on one shared core of taste. Nothing ships until the page passes an executable anti-slop gate and the skill has looked at its own output.

Non-negotiables

These apply to every register, every phase, always — even if no reference file has been loaded. Match-and-refuse: if you are about to produce one of these, stop and restructure the element.

Banned (rewrite, don't tweak)

# Ban Instead
1 border-left/border-right >1px as a colored accent on cards, callouts, alerts full border, background tint, leading icon, or nothing
2 Gradient text (background-clip: text + gradient) one solid color; emphasis via weight or size
3 Glassmorphism as default (decorative backdrop-filter cards) rare and purposeful, or solid surfaces
4 The hero-metric template (big number, small label, stat row, gradient accent) evidence in prose, one committed visual
5 Identical card grids (same-size icon+heading+text, repeated) vary size, structure, or drop the cards entirely
6 Eyebrow kickers (tiny uppercase tracked label) above every section one deliberate kicker max as a brand system; vary section openings
7 Numbered section scaffolding (01 / 02 / 03) when order carries no meaning numbers only for a real sequence
8 Inter or Space Grotesk as the first font choice pick from a contrast-axis pair (see taste.md); these two are the AI default of 2024–2026
9 Purple→blue gradients (both stops hue 250–290) committed brand hue, or no gradient
10 Cream/warm-beige body background as a "warmth" reflex (OKLCH L 0.84–0.97, C <0.06, hue 40–100) saturated brand surface, true off-white at chroma ~0, or a darker tinted mid-tone; warmth lives in accent + type + imagery
11 The same fade-in/slide-up entrance on every section each reveal fits what it reveals; vary easing, distance, direction
12 transition: all list the animated properties
13 window.addEventListener('scroll', ...) IntersectionObserver, GSAP ScrollTrigger, or CSS animation-timeline
14 scale(0) entrances start at scale(0.95) + opacity
15 Bento grids of near-identical or empty cells; white-card-on-white bento bento only with real visual variation per cell, else a different layout
16 Copy tells: "Revolutionize", "Seamless", "Effortless", "Unleash", "Elevate", em-dash–heavy sentences, decoration strips like "BRAND. MOTION. SPATIAL." concrete claims in plain words
17 More than one marquee per page one, or none
18 Instrument Serif / Playfair Display as the reflex "elegant serif" serifs chosen for the brand, not from the AI shortlist

A ban may be overridden only through a written auteur-allow (see Verification) with a real reason — a deliberate, argued choice is voice; a default is slop.

Critical numbers (memorize; full context in reference files)

  • Body text contrast ≥ 4.5:1 (large text ≥ 3:1). Placeholders too. Muted-gray-on-tinted-white is the #1 AI readability failure.
  • Body line length 65–75ch. Display heading ceiling: clamp max ≤ 6rem. Display letter-spacing ≥ −0.04em.
  • Durations: button 100–160ms · tooltip 125–200ms · dropdown 150–250ms · modal/drawer 200–500ms · any UI >300ms needs a written reason.
  • Enter/exit easing = ease-out. ease-in is banned on UI.
  • Animate only transform and opacity. Stagger 30–80ms.
  • Motion budget: ≤ 3 scroll-triggered pattern families per page; one primary wow peak, supporting scenes at lower intensity.
  • Scrub smoothing 0.3–0.8. Hero video ≤ 2MB. LCP < 2.5s. CLS < 0.1.
  • prefers-reduced-motion = an alternative art direction (gentler, not zero), never an afterthought.
  • Content must be readable with JS disabled: reveals enhance an already-visible default, never gate visibility.

Routing

Read the argument / brief and route:

  1. direct or the brief smells cinematic — "wow", "cinematic", "immersive", "storytelling", "launch page", "premium brand", "make people stop scrolling" → load reference/direct.md and follow its phases. This is the flagship register.
  2. build or the brief is a conventional surface — product UI, dashboard-adjacent marketing, docs, blog, straightforward landing → load reference/build.md.
  3. edit or the request modifies a page this skill built (the project contains design/DESIGN.md) — "add a section", "change the pricing", "swap the hero copy" → read design/DESIGN.md FIRST and follow its Editing protocol: reuse its tokens, section-opening patterns, and motion families; after the change run slopscan and re-shoot the affected viewports. An edit that ignores DESIGN.md is a regression even if it looks good in isolation.
  4. audit <path-or-url> → load reference/verify.md and run the verification pipeline on an auteur-built page. If the target is an existing UI auteur didn't build and the user wants it polished rather than rebuilt, say that /impeccable is the right tool and offer to continue only if they want a rebuild.
  5. Ambiguous (e.g. plain "сделай лендинг") → ask exactly one question: "Обычный отличный лендинг или кино-режим со scroll-режиссурой и генерацией ассетов?" Then route. Don't ask anything else yet — each register runs its own intake.

Both registers share phase zero: the commit-sheet.

The commit-sheet (before any code, both registers)

Slop is what happens when defaults make the decisions. The commit-sheet forces six real decisions onto paper before the first line of code. Copy templates/COMMIT-SHEET.md into the project (e.g. design/COMMIT-SHEET.md) and fill all six fields with non-defaults:

  1. Peak — the ONE primary wow moment (direct) or signature element (build). One sentence. If you can't name it, you're not ready to build.
  2. Color — primary as OKLCH + commitment tier (restrained / committed / full-palette / drenched) + one line: why this is not lavender, not cream, and not the category reflex.
  3. Type — display + text pairing on a contrast axis (serif+sans, geometric+humanist, mono+serif...) + one line: why not Inter.
  4. Grid break — the one concrete thing that breaks the symmetric-grid default: an overlap, an asymmetric split, a diagonal flow, a full-bleed interruption. Name it specifically.
  5. Motion budget — how many scroll-pattern families (≤3) and what they are.
  6. Reflex check — write down: (a) what a generic AI would do for this category (first-order reflex), (b) what a generic AI avoiding (a) would do (second-order reflex — e.g. fintech → "terminal dark mode" is also saturated now), (c) your chosen deviation from both.

Gate: every field filled with a specific, non-default answer. An empty or generic field ("modern, clean look") means stop and decide. This artifact is checked again at verification.

Phases at a glance

Phase build register direct register Reference to load
0 recon (optional) → commit-sheet → hero mockup gate recon → screenplay (STORYBOARD.md) → commit-sheet → hero mockup gate direct.md / build.md
1 asset production (generate → edit → optimize) assets.md
2 build the page assemble the film (smooth scroll first, hero, scenes top-down) build.md + taste.md + motion.md / scroll-cinema.md
3 verify verify + CINEMA-QA.md verify.md
4 lock the style: fill design/DESIGN.md same templates/DESIGN.md

The hero mockup gate (one static throwaway screen, screenshotted and approved before anything else is built) is the cheapest moment to change art direction — details in each register's reference. design/DESIGN.md is the style contract that makes every later edit stay in style (the edit route reads it first).

Never skip a gate because the intermediate result "looks done". The gates exist because a page that merely looks done is exactly what every other AI ships.

Reference files

  • reference/taste.md — the full anti-slop system: extended bans with replacements, second-order category reflex table, color strategy tiers, typography pairing, copy rules. Load for any visual decision-making.
  • reference/motion.md — the motion school: when to animate, easing/duration/spring numbers, performance rules, motion budget, sound policy. Load before writing any animation.
  • reference/build.md — the standard register process. Load when routed to build.
  • reference/direct.md — the cinematic register: screenplay contract, scene-sheets, dramaturgy, assembly order. Load when routed to direct.
  • reference/assets.md — the media crew and routing (agy / codex / grok-4.5 for images, grok for video, MiniMax for score, ffmpeg), the consistency trick (edit frame A into frame B), local video via the first→last-frame chain, generated elements/mockups, the ambient score, the degradation ladder, and asset caching. Load during direct phase 1.
  • reference/scroll-cinema.md — working code recipes: scroll-scrubbed video, canvas sequences, GSAP+Lenis foundation, CSS scroll-driven animations, text reveals, the two-keyframe WebGL displacement transition, view transitions, ambient audio, and the cinematic transition library (wipe, curtain, letterbox, shutter, depth parallax). Load during assembly.
  • reference/scroll-flight.md — the video-scrub tier: a photoreal "fly through the world" hero driven by scroll, using the drop-in templates/scroll-flight-engine.js. The canonical recipe for scroll-scrubbed video (encode-for-scrubbing -g 8, encoded-frame posters, SSIM seam gate, chain architecture A/B, iOS/mobile decode hardening, crossfade-vs-seamless seams). Load when the hero should be photoreal footage/AI-video rather than real-time WebGL.
  • reference/ambient-backgrounds.mdquiet texture for secondary sections and simpler builds (not a hero): a curated 6 editorial/analog effects (paper grain, ledger/blueprint rules, topographic contour, ink tide, sparse dust, one heat-haze shader) + a zero-motion static-mesh default. The governing rule (weaker than the quietest foreground element; one ambient per page), the CSS/SVG-first stack, and the feTurbulence-static perf rule. Load when a section needs to not be flat but must NOT compete with copy.
  • reference/verify.md — the acceptance pipeline: slopscan → screenshot journey → motion/perf/audio QA (FPS, long-tasks, audio-gate, reduced-motion, for Tier-1 scenes) → numeric rubric → QA sign-off. Load at phase 3.

Verification is part of the build

The page is not done when the code compiles. It is done when:

  1. node scripts/slopscan.mjs <src-dir> exits 0 (fails are fixed, not suppressed — /* auteur-allow: RULE_ID -- reason */ exists for deliberate choices and demands a real reason);
  2. node scripts/shoot.mjs <url> has produced screenshot journeys at 390 / 768 / 1440 and you have looked at every frame — text overflow, blank scenes, broken reveals, layout collapse are found by eyes, not by grep;
  3. the numeric rubric in reference/verify.md passes (contrast, LCP, CLS, reduced-motion journey, scene variety);
  4. for direct register: CINEMA-QA.md (from templates) is filled with PASS on every row.

If any gate fails — fix and re-run. Report results honestly: "slopscan clean, 21 screenshots reviewed, LCP 1.9s" beats "looks great".

Working relationship with other skills

Auteur builds; it does not re-polish foreign UI. If the user has an existing interface that needs refinement, recommend /impeccable. If auteur's own output needs an outside critique, /impeccable critique on the built page is a compatible second opinion — auteur's verify gate and impeccable's critique measure different things and coexist happily.

Weak-model note

If you are a smaller model executing this skill: follow the tables and numbers literally, fill every template field, run every gate command, and do not improvise beyond the reference recipes — the recipes are verified, your improvisation is not. When a reference file conflicts with your instinct, the reference file wins. Write files using paths relative to the project root; never retype an absolute path from memory (the skill's name "auteur" is one typo away from "author", and misspelled absolute paths scatter your output across the filesystem).

Version History

  • 7bb2b48 Current 2026-08-02 21:45

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