Agent Skillsguokaigdg/animal-island-ui › animal-island-ui-style

animal-island-ui-style

GitHub

基于Animal Crossing风格的React UI组件库技能,支持npm集成或单文件HTML生成。提供设计令牌、组件目录及样式规范,用于构建温馨圆润的3D游戏感界面。

skills/animal-island-ui-style/SKILL.md guokaigdg/animal-island-ui

Trigger Scenarios

使用animal-island-ui包构建React页面 生成无构建步骤的单文件HTML风格页 请求Animal Crossing或可爱圆润游戏风格UI

Install

npx skills add guokaigdg/animal-island-ui --skill animal-island-ui-style -g -y
More Options

Use without installing

npx skills use guokaigdg/animal-island-ui@animal-island-ui-style

指定 Agent (Claude Code)

npx skills add guokaigdg/animal-island-ui --skill animal-island-ui-style -a claude-code -g -y

安装 repo 全部 skill

npx skills add guokaigdg/animal-island-ui --all -g -y

预览 repo 内 skill

npx skills add guokaigdg/animal-island-ui --list

SKILL.md

Frontmatter
{
    "name": "animal-island-ui-style",
    "description": "Build React UIs in the animal-island-ui style — an Animal Crossing-inspired component library (warm earth tones, pill shapes, 3D game-button depth, soft motion). Use when (1) building pages or components with the animal-island-ui npm package in a React project; (2) generating a standalone single-file HTML page in this style with no build step; (3) the user asks for \"Animal Crossing style\", \"animal island style\", or a cozy rounded game-like UI."
}

animal-island-ui style

animal-island-ui is a React + TypeScript component library inspired by Nintendo's "Animal Crossing: New Horizons" interface — 30 components, zero runtime dependencies, CC BY-NC 4.0 (non-commercial use only).

Source & canonical design definition: https://github.com/guokaigdg/animal-island-ui

Pick your scenario first

Scenario Entry
React project — the animal-island-ui npm package is (or can be) installed references/react-project.md
Single self-contained HTML file — no npm, no bundler, React via CDN + Babel runtime references/standalone-html.md

Both scenarios share the component catalog and the hard rules below.

The style in one paragraph

Warm parchment backgrounds (--animal-bg), earth-brown text (never pure black), mint-teal primary accent, large-radius pill shapes (buttons and inputs are 50px pills; nothing interactive below 12px radius), 3D "game button" stacked shadow on primary buttons only, rounded Nunito + Noto Sans SC typography (body weight 500, headings 600–900), soft cubic-bezier(0.4, 0, 0.2, 1) motion over 0.15–0.35s, and a mix of geometric shapes (swallowtail ribbon Title, capsule Wallet) with organic ones (SVG blob-clipped Modal).

Design tokens

The packaged stylesheet declares runtime CSS custom properties on :root — prefix --animal-* — mapped from the library's compile-time tokens. Groups: primary/status colors (with hover/active/bg variants), text colors, backgrounds, borders, radii, spacing, shadows, font family/sizes, motion durations/easing, control heights.

When to use them:

Token values are deliberately not restated here. Exact definitions (every hex/px/ms): design-tokens.md. Pixel-exact per-component CSS (shadows, keyframes, clip-paths): design-system/components/.

Component catalog

Props references are grouped by category under references/components/ (props, legal values, defaults — copied from source):

Category Components Reference
General Button, Icon, Typewriter, Cursor general.md
Layout Card, Title, Divider, Collapse, Tabs layout.md
Form controls Input, Switch, Checkbox, Radio, Select form-controls.md
Form container Form (+ FormItem, useForm) Form.md
Overlays Modal, Drawer, Tooltip overlays.md
Feedback Loading, Progress, Skeleton, BackTop feedback.md
Notification Notification (imperative API) Notification.md
Data display Table, CodeBlock, Tag data-display.md
Decorative Time, Phone, Footer, Wallet decorative.md

Hard rules (violations are bugs)

  1. Never invent props. Every prop must appear in the component reference (or, in an installed project, in the package's TypeScript declarations — the ground truth).
  2. Import the stylesheet exactly once at the app entry: import 'animal-island-ui/style'. Without it components render unstyled.
  3. Never use pure black (#000/#111) text or cold gray (#fafafa/#f5f5f5) backgrounds.
  4. Never use cold blue focus rings. Focus colors are yellow (#ffcc00 inputs) or the mint primary (buttons).
  5. Never give an interactive element corners sharper than 12px radius; buttons and inputs are 50px pills.
  6. The 3D pixel-stack shadow belongs to primary / danger-primary buttons only. Cards have no box-shadow. Switch has no outer shadow. Input shadow is opt-in (shadow={true}).
  7. Modal keeps its SVG blob clip-path — never a rounded rectangle. Title is a swallowtail ribbon — never a blob, pill, or plain block (Card type="title" no longer exists).
  8. Fonts are Nunito + Noto Sans SC; weight never below 400; no monospace for UI text (CodeBlock excepted).
  9. Motion uses cubic-bezier(0.4, 0, 0.2, 1) over 0.15–0.35s.
  10. Icons come from <Icon name="..." /> (10 built-in names) — never emoji, Unicode symbols (✓ ✕ →), hand-rolled SVG, or third-party icon fonts.
  11. Select is controlled-only (options + value + onChange all required). Controlled Input/Switch/Checkbox/Radio need onChange too.
  12. Prefer library components over raw HTML: no visible native <button>, <input>, <select>, checkbox/radio — wrap or use the library equivalents.
  13. Import only from the package root and animal-island-ui/style — no deep imports.
  14. Style custom elements with var(--animal-*) tokens, not hard-coded colors; never use className/style to override a component's colors, radii, or shadows.

Version History

  • 4eacb26 Current 2026-08-01 21:12

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