Agent Skills
› neilsonnn/image-blaster
› image-blast-sfx
image-blast-sfx
GitHub为项目生成并后处理音效。支持世界环境音、物体撞击声及自定义音效三种模式,自动选择输出路径与参数,利用ffmpeg修剪静音、标准化音量,并返回音频分析与元数据详情。
Trigger Scenarios
需要生成场景背景环境音
需要生成物体碰撞或交互音效
需要根据描述定制特殊音效
Install
npx skills add neilsonnn/image-blaster --skill image-blast-sfx -g -y
SKILL.md
Frontmatter
{
"name": "image-blast-sfx",
"agent": "image-blast-sfx",
"context": "fork",
"description": "Generate and post-process a clean sound effect, object impact, or ambient loop.",
"allowed-tools": "Read Write Glob Bash(ls *) Bash(node .claude\/scripts\/project\/project-state.mjs *) Bash(node .claude\/scripts\/project\/ensure-local-assets.mjs *) Bash(node .claude\/scripts\/sfx\/fal-elevenlabs-sfx.mjs *)",
"argument-hint": [
"world-name"
]
}
Generate an SFX for project $0.
Instructions
- If
$0is missing, ask for the world slug. - If the SFX target is missing or ambiguous, ask for exactly one request.
- Use
ls -abefore reading generated state. - Choose one mode:
- World ambience: output to
worlds/$0/output/sfx/, use--loop --count 2 --kind world-ambience --prefix ambient-loop --duration-seconds 10. - Object impact: resolve one object, output to
worlds/$0/output/<object-id>/sfx/, use--count 4 --kind object-impact --prefix impact-<object-id> --duration-seconds 1. Do not use--loop. - Custom SFX: use the supplied prompt, output to
worlds/$0/output/sfx/unless an object is clearly specified, use--kind arbitrary.
- World ambience: output to
- Prompt structure:
- Object impact:
impact one-shot, short-decay, <object material description from object.json> hitting a hard surface. - World ambience:
ambient environment, loop of <description of only ambient qualities of scene from image.json>. - Custom SFX: keep it literal, short, and isolated unless the user requested ambience or a loop.
- For non-loop output, the script analyzes each returned file with
ffprobe/ffmpeg, trims leading/trailing silence or low noise, normalizes loudness, and storesaudio_analysisin the hidden request JSON. Loop output is left as raw provider audio so the seamless boundary is preserved.
node .claude/scripts/project/project-state.mjs --world "$0"
Run:
node .claude/scripts/sfx/fal-elevenlabs-sfx.mjs \
--prompt "<sound prompt>" \
--output-dir "<target output dir>" \
--prefix "<safe prefix>" \
--count "<1-4>" \
--kind "<world-ambience|object-impact|arbitrary>" \
--duration-seconds "<optional 0.5-22>" \
--loop "<for world ambience or explicit loop requests>" \
--postprocess true
Add --loop only for world ambience or explicit looping requests. Avoid music or voices unless explicitly requested.
If request metadata records provider URLs but local audio files are missing, fill them from the matching hidden request JSON:
node .claude/scripts/project/ensure-local-assets.mjs --from "<request-json-path>"
Final response: report generated audio files, loop status, request metadata, prompt used, and the trimming/quality notes from audio_analysis.
Version History
- 4acb43b Current 2026-07-24 11:45


