Agent Skillsfanfan-de/anybox › swiftui-liquid-glass

swiftui-liquid-glass

GitHub

用于构建和审查符合 iOS 26+ Liquid Glass API 的 SwiftUI UI。提供实现、改进及代码审查指南,涵盖原生 API 使用、修饰符顺序、交互处理及降级方案,确保设计一致性与性能。

plugins/Anybox-Plugins/build-ios-apps/skills/swiftui-liquid-glass/SKILL.md fanfan-de/anybox

Trigger Scenarios

实现新的 Liquid Glass UI 功能 审查现有功能的玻璃效果实现

Install

npx skills add fanfan-de/anybox --skill swiftui-liquid-glass -g -y
More Options

Non-standard path

npx skills add https://github.com/fanfan-de/anybox/tree/master/plugins/Anybox-Plugins/build-ios-apps/skills/swiftui-liquid-glass -g -y

Use without installing

npx skills use fanfan-de/anybox@swiftui-liquid-glass

指定 Agent (Claude Code)

npx skills add fanfan-de/anybox --skill swiftui-liquid-glass -a claude-code -g -y

安装 repo 全部 skill

npx skills add fanfan-de/anybox --all -g -y

预览 repo 内 skill

npx skills add fanfan-de/anybox --list

SKILL.md

Frontmatter
{
    "name": "swiftui-liquid-glass",
    "description": "Implement and review iOS 26+ SwiftUI Liquid Glass UI. Use when adopting Liquid Glass or checking its correctness, performance, and design fit."
}

SwiftUI Liquid Glass

Overview

Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.

Workflow Decision Tree

Choose the path that matches the request:

1) Review an existing feature

  • Inspect where Liquid Glass should be used and where it should not.
  • Verify correct modifier order, shape usage, and container placement.
  • Check for iOS 26+ availability handling and sensible fallbacks.

2) Improve a feature using Liquid Glass

  • Identify target components for glass treatment (surfaces, chips, buttons, cards).
  • Refactor to use GlassEffectContainer where multiple glass elements appear.
  • Introduce interactive glass only for tappable or focusable elements.

3) Implement a new feature using Liquid Glass

  • Design the glass surfaces and interactions first (shape, prominence, grouping).
  • Add glass modifiers after layout/appearance modifiers.
  • Add morphing transitions only when the view hierarchy changes with animation.

Core Guidelines

  • Prefer native Liquid Glass APIs over custom blurs.
  • Use GlassEffectContainer when multiple glass elements coexist.
  • Apply .glassEffect(...) after layout and visual modifiers.
  • Use .interactive() for elements that respond to touch/pointer.
  • Keep shapes consistent across related elements for a cohesive look.
  • Gate with #available(iOS 26, *) and provide a non-glass fallback.

Review Checklist

  • Availability: #available(iOS 26, *) present with fallback UI.
  • Composition: Multiple glass views wrapped in GlassEffectContainer.
  • Modifier order: glassEffect applied after layout/appearance modifiers.
  • Interactivity: interactive() only where user interaction exists.
  • Transitions: glassEffectID used with @Namespace for morphing.
  • Consistency: Shapes, tinting, and spacing align across the feature.

Implementation Checklist

  • Define target elements and desired glass prominence.
  • Wrap grouped glass elements in GlassEffectContainer and tune spacing.
  • Use .glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...)) as needed.
  • Use .buttonStyle(.glass) / .buttonStyle(.glassProminent) for actions.
  • Add morphing transitions with glassEffectID when hierarchy changes.
  • Provide fallback materials and visuals for earlier iOS versions.

Quick Snippets

Use these patterns directly and tailor shapes/tints/spacing.

if #available(iOS 26, *) {
    Text("Hello")
        .padding()
        .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
    Text("Hello")
        .padding()
        .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}
GlassEffectContainer(spacing: 24) {
    HStack(spacing: 24) {
        Image(systemName: "scribble.variable")
            .frame(width: 72, height: 72)
            .font(.system(size: 32))
            .glassEffect()
        Image(systemName: "eraser.fill")
            .frame(width: 72, height: 72)
            .font(.system(size: 32))
            .glassEffect()
    }
}
Button("Confirm") { }
    .buttonStyle(.glassProminent)

Resources

  • Reference guide: references/liquid-glass.md
  • Prefer Apple docs for up-to-date API details, and use web search to consult current Apple Developer documentation in addition to the references above.

Version History

  • 08dc189 Current 2026-07-05 18:55

Same Skill Collection

.agents/skills/anybox-frontend-guidelines/SKILL.md
.agents/skills/anybox-mobile-release/SKILL.md
.agents/skills/anybox-plugin/SKILL.md
.agents/skills/deploy-anybox-tencent-docker-windows/SKILL.md
.agents/skills/deploy-anybox-tencent-server/SKILL.md
.agents/skills/fanfande-frontend-style/SKILL.md
.agents/skills/fanfande-plugin-structure/SKILL.md
.agents/skills/frontend-ui-style-kit/SKILL.md
.agents/skills/obsidian-like/SKILL.md
.agents/skills/pdf/SKILL.md
.agents/skills/transcribe/SKILL.md
.agents/skills/zhihu-md-publisher/SKILL.md
.anybox/skills/anybox-plugin-development/SKILL.md
.anybox/skills/anybox-start-dev/SKILL.md
packages/chrome-plugin/runtime/skills/chrome/SKILL.md
plugins/Anybox-Plugins/anybox-plugin-development/skills/anybox-plugin-development/SKILL.md
plugins/Anybox-Plugins/atlassian-rovo/skills/capture-tasks-from-meeting-notes/SKILL.md
plugins/Anybox-Plugins/atlassian-rovo/skills/generate-status-report/SKILL.md
plugins/Anybox-Plugins/box/skills/box/SKILL.md
plugins/Anybox-Plugins/browser/skills/browser/SKILL.md
plugins/Anybox-Plugins/build-ios-apps/skills/ios-app-intents/SKILL.md
plugins/Anybox-Plugins/build-ios-apps/skills/ios-debugger-agent/SKILL.md
plugins/Anybox-Plugins/build-ios-apps/skills/ios-ettrace-performance/SKILL.md
plugins/Anybox-Plugins/build-ios-apps/skills/ios-memgraph-leaks/SKILL.md
plugins/Anybox-Plugins/build-ios-apps/skills/ios-simulator-browser/SKILL.md
plugins/Anybox-Plugins/build-ios-apps/skills/swiftui-performance-audit/SKILL.md
plugins/Anybox-Plugins/build-ios-apps/skills/swiftui-ui-patterns/SKILL.md
plugins/Anybox-Plugins/build-ios-apps/skills/swiftui-view-refactor/SKILL.md
plugins/Anybox-Plugins/build-macos-apps/skills/appkit-interop/SKILL.md
plugins/Anybox-Plugins/build-macos-apps/skills/build-run-debug/SKILL.md
plugins/Anybox-Plugins/build-macos-apps/skills/liquid-glass/SKILL.md
plugins/Anybox-Plugins/build-macos-apps/skills/packaging-notarization/SKILL.md
plugins/Anybox-Plugins/build-macos-apps/skills/signing-entitlements/SKILL.md
plugins/Anybox-Plugins/build-macos-apps/skills/swiftpm-macos/SKILL.md
plugins/Anybox-Plugins/build-macos-apps/skills/swiftui-patterns/SKILL.md
plugins/Anybox-Plugins/build-macos-apps/skills/telemetry/SKILL.md
plugins/Anybox-Plugins/build-macos-apps/skills/test-triage/SKILL.md
plugins/Anybox-Plugins/build-macos-apps/skills/view-refactor/SKILL.md
plugins/Anybox-Plugins/build-macos-apps/skills/window-management/SKILL.md
plugins/Anybox-Plugins/build-web-apps/skills/frontend-app-builder/SKILL.md
plugins/Anybox-Plugins/build-web-apps/skills/frontend-testing-debugging/SKILL.md
plugins/Anybox-Plugins/build-web-apps/skills/react-best-practices/SKILL.md
plugins/Anybox-Plugins/build-web-apps/skills/shadcn-best-practices/SKILL.md
plugins/Anybox-Plugins/build-web-apps/skills/supabase-best-practices/SKILL.md
plugins/Anybox-Plugins/canva/skills/canva-branded-presentation/SKILL.md
plugins/Anybox-Plugins/canva/skills/canva-resize-for-all-social-media/SKILL.md
plugins/Anybox-Plugins/canva/skills/canva-translate-design/SKILL.md
plugins/Anybox-Plugins/chrome/skills/chrome/SKILL.md
plugins/Anybox-Plugins/cinema/skills/initialize-cinema-project/SKILL.md

Metadata

Files
0
Version
b621dd3
Hash
8e9ec37d
Indexed
2026-07-05 18:55

- 위키
Copyright © 2011-2026 iteam. Current version is 2.155.2. UTC+08:00, 2026-08-03 22:30
浙ICP备14020137号-1 $방문자$