Agent Skills › Besty0728/Unity-Skills › unity-debug

unity-debug

GitHub

提供Unity编辑器调试技能,用于诊断编译失败、检查报错、强制重编译及收集系统诊断信息。包含只读诊断工具和触发重载的高危操作,需严格区分执行模式以保障安全。

SkillsForUnity/unity-skills~/skills/debug/SKILL.md Besty0728/Unity-Skills

Trigger Scenarios

诊断编译失败 改动后检查报错 强制重编译 收集系统诊断

Install

npx skills add Besty0728/Unity-Skills --skill unity-debug -g -y
More Options

Non-standard path

npx skills add https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/debug -g -y

Use without installing

npx skills use Besty0728/Unity-Skills@unity-debug

指定 Agent (Claude Code)

npx skills add Besty0728/Unity-Skills --skill unity-debug -a claude-code -g -y

安装 repo 全部 skill

npx skills add Besty0728/Unity-Skills --all -g -y

预览 repo 内 skill

npx skills add Besty0728/Unity-Skills --list

SKILL.md

Frontmatter
{
    "name": "unity-debug",
    "description": "Inspect debug, diagnostics and compile state"
}

Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.

Triggers

  • Diagnosing compile failures
  • Checking errors after a change
  • Forcing recompilation
  • Gathering system diagnostics
  • 诊断编译失败、改动后检查报错、强制重编、收集系统诊断

Debug Skills

Debug utilities for error checking and diagnostics.

Operating Mode

  • Approval: 只读类 skill(unity_diagnose / debug_get_errors / debug_get_logs / debug_check_compilation / debug_get_system_info / debug_get_stack_trace / debug_get_assembly_info / debug_get_defines / debug_get_memory_info,全部标 SkillMode.SemiAuto)直接执行;debug_force_recompile / debug_set_defines 默认 SkillMode.FullAuto,需用户 grant,grant 后一步执行返结果。
  • Auto / Bypass: 直接执行。
  • 本模块含 Reload 类高危 skill:debug_force_recompile(标 MayTriggerReload=true)必然触发 Domain Reload;debug_set_defines 修改 PlayerSettings 的 scripting defines 也会触发重编译 —— 这些 skill 在 Approval / Auto 下会被 IsForbiddenInSemi 自动拦截,仅 Bypass 或 Allowlist 命中可执行,调用后服务端会短暂不可用。

DO NOT (common hallucinations):

  • debug_compile / debug_recompile do not exist → use debug_force_recompile
  • debug_run does not exist → use editor_play (editor module)
  • debug_clear does not exist → use console_clear (console module)
  • debug_set_defines triggers Domain Reload — server will be temporarily unavailable

Routing:

  • For runtime console logs → use console module's console_get_logs / console_start_capture
  • For play mode control → use editor module
  • For script compile feedback → use script module's script_get_compile_feedback

Skills

unity_diagnose

Aggregated Editor health snapshot — call this FIRST when triaging problems. Combines console errors, compile state, recent workflow tasks, recent jobs, and server stats in a single response. Avoids chaining 4-5 individual skills.

Parameters:

  • errorLimit (int, optional, default 20, range 1-200): Max console entries to return.
  • includeWarnings (bool, optional, default true): Include warnings (false = errors only).
  • includeRecentJobs (bool, optional, default true): Include the 10 most recent async jobs.

Returns: { summary: { healthy, consoleErrorCount, consoleWarningCount, isCompiling, serverRunning, hint }, compile, console, workflow, server, recentJobs }

debug_get_logs

Get console logs filtered by type and content. Parameters:

  • type (string, optional): Filter by type (Error/Warning/Log/All, case-insensitive; a value naming none of them is rejected with SEMANTIC_INVALID). Default: Error.
  • filter (string, optional): Filter by content.
  • limit (int, optional): Max entries. Default: 50.

debug_get_errors

Get only active errors and exceptions from console. Parameters:

  • limit (int, optional): Max entries. Default: 50.

debug_check_compilation

Whether Unity is compiling right now, and whether the last finished compilation succeeded. Parameters: None. Returns: {isCompiling, isUpdating, lastCompilation: {succeeded, errorCount, finishedAtUtc, errors: [{file, line, message}]}} — lastCompilation is null until a compilation finishes in this editor session. isCompiling: false alone never means the last compile succeeded: after a failed compile Unity keeps running the old assemblies.

debug_force_recompile

Request a clean script compilation and return status:"accepted", jobId and waitUrl. GET the job to verify its matching cycle compiled assemblies successfully and loaded the new domain (resultData.compilation.compiled, success, domainLoaded). Requesting Unity's CleanBuildCache is not itself evidence that assemblies were compiled: an empty requested cycle fails at no_compilation. Use an actual script mutation's compile job when validating a changed script. Unity may defer the request until Play Mode exits, and the job never exits Play Mode automatically. Parameters: None.

debug_get_system_info

Get system and Unity environment information. Parameters: None.

debug_get_stack_trace

Get stack trace for a log entry by index.

Parameter Type Required Default Description
entryIndex int Yes - Index of the log entry to retrieve stack trace for

Returns: { index, message, stackTrace }

debug_get_assembly_info

Get project assembly information.

Parameters: None.

Returns: { success, count, assemblies }

debug_get_defines

Get scripting define symbols for current platform.

Parameters: None.

Returns: { success, buildTargetGroup, defines }

debug_set_defines

Set scripting define symbols for current platform.

Parameter Type Required Default Description
defines string Yes - Scripting define symbols to set

Returns: { success, buildTargetGroup, defines, serverAvailability }

debug_get_memory_info

Get memory usage information.

Parameters: None.

Returns: { success, totalAllocatedMB, totalReservedMB, totalUnusedReservedMB, monoUsedSizeMB, monoHeapSizeMB }


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

Version History

  • 67cd2ca Current 2026-10-18 21:38

    新增Prefab资产编辑、运行时场景调用、持久化控制台日志历史、编译证据绑定及后台任务主线程队列机制等能力。

  • 5ee8388 2026-08-17 04:10

    文档精简优化:根SKILL.md体积大幅缩减,协议细节移至引用文件;新增指南模式文档及手动/自动化边界说明;补充版本锚点与变更日志。

  • 25d511e 2026-08-13 09:13

    压缩SKILL.md描述以节省字符数,并将路由说明移至Triggers部分。

  • ec9f870 2026-07-05 14:39

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