Agent Skillsmajidmanzarpour/threejs-game-skills › threejs-game-ui-designer

threejs-game-ui-designer

GitHub

专注于 Three.js 游戏 UI 设计,涵盖 HUD、菜单、响应式布局及触控交互。通过标准化工作流确保界面可读性、状态完整性和多端适配,提升游戏视觉与体验一致性。

skills/threejs-game-ui-designer/SKILL.md majidmanzarpour/threejs-game-skills

Trigger Scenarios

需要设计或优化游戏界面 处理 HUD、菜单或触控控件 解决 UI 响应式或文本适配问题

Install

npx skills add majidmanzarpour/threejs-game-skills --skill threejs-game-ui-designer -g -y
More Options

Use without installing

npx skills use majidmanzarpour/threejs-game-skills@threejs-game-ui-designer

指定 Agent (Claude Code)

npx skills add majidmanzarpour/threejs-game-skills --skill threejs-game-ui-designer -a claude-code -g -y

安装 repo 全部 skill

npx skills add majidmanzarpour/threejs-game-skills --all -g -y

预览 repo 内 skill

npx skills add majidmanzarpour/threejs-game-skills --list

SKILL.md

Frontmatter
{
    "name": "threejs-game-ui-designer",
    "description": "Design premium Three.js game UI: HUDs, menus, overlays, pause\/win\/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI\/world cohesion."
}

Three.js Game UI Designer

Make game UI intentional, readable, responsive, and specific to the genre.

Preserve the user's requested scope and style. For a narrow HUD fix, retain the existing design and check the changed state and target viewports. For a complete UI pass, use the full workflow below. Mobile input is required when mobile is a target, not because a desktop-only game has UI.

Reference

references/ui-patterns.md — hierarchy and required states, HUD zones, menus, touch controls, responsive constraints, style cohesion, and state wiring. Read it before designing HUDs, menus, overlays, touch controls, or responsive layout.

Load threejs-image-generator when logos, icons, GUI art, faction marks, menu backgrounds, or 2D HUD assets would raise the quality. threejs-3d-generator only for genuine 3D menu objects and diegetic props, not flat HUD elements.

Workflow

  1. Capture desktop and mobile screenshots of what exists.
  2. Inventory the UI states: gameplay, pause, settings, fail and retry, win or milestone, loading, touch controls.
  3. Set the hierarchy: survival and status, then objective, then feedback, then flavor.
  4. Replace utility stat cards with authored clusters, meters, badges, icons, alerts, and modal states.
  5. Use stable dimensions, safe-area padding, text-fit constraints, and hover/pressed/focus/disabled states.
  6. Wire UI to game state rather than duplicating game rules inside UI code.
  7. Check text fit and overlap with the longest likely values, safe areas, touch targets, and real state changes on both viewports.

What goes wrong

A generic dashboard of stat cards · UI covering the player, threats, or the next decision · text that shifts and clips on mobile · decorative panels that reduce readability · touch controls that look right but emit no intents.

Report

UI intent and states covered, files changed, target-viewport screenshots, text-fit and overlap findings, safe-area and touch-target evidence where applicable, and remaining risks. Feed these results into the lead's consolidated pass rather than rerunning unchanged game-wide checks.

Version History

  • e5f301d Current 2026-09-11 11:09

Same Skill Collection

skills/threejs-3d-generator/SKILL.md
skills/threejs-aaa-graphics-builder/SKILL.md
skills/threejs-audio-generator/SKILL.md
skills/threejs-debug-profiler/SKILL.md
skills/threejs-game-director/SKILL.md
skills/threejs-gameplay-systems/SKILL.md
skills/threejs-image-generator/SKILL.md
skills/threejs-qa-release/SKILL.md

Metadata

Files
0
Version
e5f301d
Hash
f68b6a0a
Indexed
2026-09-11 11:09

ホーム - Wiki
Copyright © 2011-2026 iteam. Current version is 2.155.2. UTC+08:00, 2026-09-12 07:25
浙ICP备14020137号-1 $お客様$