Agent Skills › IvanMurzak/Unity-MCP › assets-copy

assets-copy

GitHub

用于在Unity项目中按指定路径批量复制资源文件,并自动刷新AssetDatabase。支持源与目标路径的一对多映射,错误累积处理,常配合assets-find使用以定位源资源。

Unity-MCP-Plugin/.claude/skills/assets-copy/SKILL.md IvanMurzak/Unity-MCP

Trigger Scenarios

用户需要将资源从一处复制到另一处 需要批量移动或备份项目中的资产文件

Install

npx skills add IvanMurzak/Unity-MCP --skill assets-copy -g -y
More Options

Non-standard path

npx skills add https://github.com/IvanMurzak/Unity-MCP/tree/main/Unity-MCP-Plugin/.claude/skills/assets-copy -g -y

Use without installing

npx skills use IvanMurzak/Unity-MCP@assets-copy

指定 Agent (Claude Code)

npx skills add IvanMurzak/Unity-MCP --skill assets-copy -a claude-code -g -y

安装 repo 全部 skill

npx skills add IvanMurzak/Unity-MCP --all -g -y

预览 repo 内 skill

npx skills add IvanMurzak/Unity-MCP --list

SKILL.md

Frontmatter
{
    "name": "assets-copy",
    "description": "Copy assets at given paths and store them at new paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the source assets first."
}

Assets / Copy

Copy assets at given paths and store them at new paths. Does AssetDatabase.Refresh() at the end. Use 'assets-find' tool to find assets before copying.

Inputs

  • sourcePaths — paths of the assets to copy.
  • destinationPaths — paths to store the copied assets (must match sourcePaths length).

Behavior

Each source/destination pair is copied in order. Per-pair errors are accumulated in the response instead of throwing, so a single bad pair does not abort the whole batch.

How to Call

unity-mcp-cli run-tool assets-copy --input '{
  "sourcePaths": "string_value",
  "destinationPaths": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool assets-copy --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool assets-copy --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

Name Type Required Description
sourcePaths any Yes The paths of the assets to copy.
destinationPaths any Yes The paths to store the copied assets.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "sourcePaths": {
      "$ref": "#/$defs/System.String-1"
    },
    "destinationPaths": {
      "$ref": "#/$defs/System.String-1"
    }
  },
  "$defs": {
    "System.String-1": {
      "type": "array",
      "items": {
        "type": "string"
      }
    }
  },
  "required": [
    "sourcePaths",
    "destinationPaths"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/AIGD.CopyAssetsResponse"
    }
  },
  "$defs": {
    "System.Collections.Generic.List(AIGD.AssetObjectRef)": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/AIGD.AssetObjectRef",
        "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
      }
    },
    "AIGD.AssetObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If this is '0' and 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
    },
    "System.Type": {
      "type": "string"
    },
    "System.Collections.Generic.List(System.String)": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "AIGD.CopyAssetsResponse": {
      "type": "object",
      "properties": {
        "CopiedAssets": {
          "$ref": "#/$defs/System.Collections.Generic.List(AIGD.AssetObjectRef)",
          "description": "List of copied assets."
        },
        "Errors": {
          "$ref": "#/$defs/System.Collections.Generic.List(System.String)",
          "description": "List of errors encountered during copy operations."
        }
      }
    }
  },
  "required": [
    "result"
  ]
}

Version History

  • 0.86.1 Current 2026-07-25 08:50

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Metadata

Files
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Version
0.93.2
Hash
3b26c19f
Indexed
2026-07-25 08:50

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