Agent SkillsRemocn/remocn › prototype

prototype

GitHub

用于构建一次性原型以验证设计问题。根据需求分为逻辑(状态机)和UI(界面变体)两个分支。遵循快速、无持久化、易运行原则,旨在快速探索答案并随后删除或整合代码。

.agents/skills/prototype/SKILL.md Remocn/remocn

Trigger Scenarios

用户希望验证状态模型或逻辑是否合理 用户希望探索UI界面的外观和布局

Install

npx skills add Remocn/remocn --skill prototype -g -y
More Options

Non-standard path

npx skills add https://github.com/Remocn/remocn/tree/main/.agents/skills/prototype -g -y

Use without installing

npx skills use Remocn/remocn@prototype

指定 Agent (Claude Code)

npx skills add Remocn/remocn --skill prototype -a claude-code -g -y

安装 repo 全部 skill

npx skills add Remocn/remocn --all -g -y

预览 repo 内 skill

npx skills add Remocn/remocn --list

SKILL.md

Frontmatter
{
    "name": "prototype",
    "description": "Build a throwaway prototype to answer a design question. Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like."
}

Prototype

A prototype is throwaway code that answers a question. The question decides the shape.

Pick a branch

Identify which question is being answered — from the user's prompt, the surrounding code, or by asking if the user is around:

  • "Does this logic / state model feel right?"LOGIC.md. Build a tiny interactive terminal app that pushes the state machine through cases that are hard to reason about on paper.
  • "What should this look like?"UI.md. Generate several radically different UI variations on a single route, switchable via a URL search param and a floating bottom bar.

The two branches produce very different artifacts — getting this wrong wastes the whole prototype. If the question is genuinely ambiguous and the user isn't reachable, default to whichever branch better matches the surrounding code (a backend module → logic; a page or component → UI) and state the assumption at the top of the prototype.

Rules that apply to both

  1. Throwaway from day one, and clearly marked as such. Locate the prototype code close to where it will actually be used (next to the module or page it's prototyping for) so context is obvious — but name it so a casual reader can see it's a prototype, not production. For throwaway UI routes, obey whatever routing convention the project already uses; don't invent a new top-level structure.
  2. One command to run. Whatever the project's existing task runner supports — pnpm <name>, python <path>, bun <path>, etc. The user must be able to start it without thinking.
  3. No persistence by default. State lives in memory. Persistence is the thing the prototype is checking, not something it should depend on. If the question explicitly involves a database, hit a scratch DB or a local file with a clear "PROTOTYPE — wipe me" name.
  4. Skip the polish. No tests, no error handling beyond what makes the prototype runnable, no abstractions. The point is to learn something fast and then delete it.
  5. Surface the state. After every action (logic) or on every variant switch (UI), print or render the full relevant state so the user can see what changed.
  6. Delete or absorb when done. When the prototype has answered its question, either delete it or fold the validated decision into the real code — don't leave it rotting in the repo.

When done

The answer is the only thing worth keeping from a prototype. Capture it somewhere durable (commit message, ADR, issue, or a NOTES.md next to the prototype) along with the question it was answering. If the user is around, that capture is a quick conversation; if not, leave the placeholder so they (or you, on the next pass) can fill in the verdict before deleting the prototype.

Version History

  • f77e19e Current 2026-07-19 22:35

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