reverse-engineering-tools
GitHub用于分析游戏二进制文件、驱动及转储的逆向工程技能,涵盖反汇编、反编译、调试与接口重构,支持静态推断与运行时证据分离。
Trigger Scenarios
Install
npx skills add gmh5225/awesome-game-security --skill reverse-engineering-tools -g -y
SKILL.md
Frontmatter
{
"name": "reverse-engineering-tools",
"description": "Analyze supplied game binaries, protection components, drivers, dumps, or traces through reproducible disassembly, decompilation, debugging, diffing, and interface reconstruction."
}
Reverse-engineering tools
Record the artifact hash, format, architecture, tool version, environment, and observed addresses. Separate static inference from runtime evidence and label protection-induced uncertainty.
Topic routing
- Evidence and tools for binary findings, debuggers, disassemblers, memory tools, and DBI.
- Analysis and protection for anti-analysis, game targets, workflow, and obfuscation.
- Ecosystem and advanced work for plugins, MCP tools, diffing, anti-debugging, virtualization, and exploit-oriented analysis.
- Repository resources and repository map for source selection.
Use windows-kernel-security for kernel contracts, game-engine-resources for engine models, and game-security-research-rigor for consequential conclusions.
Version History
-
4a52192
Current 2026-09-22 04:11
优化技能以适配 GPT-6 Astra,修正遗留安全声明,强化游戏安全技能及证据引用,恢复直接数据源。
-
51e379d
2026-07-31 02:58
增强文档严谨性:在概览中强调需记录二进制哈希、工具版本及配置等环境证据;明确性能与隐蔽性声明具有版本特异性,并指引参考research-rigor技能以得出严谨结论。
-
c7ff340
2026-07-19 14:07
优化Wiki文档结构并增强自动化功能
- f65b5b3 2026-07-05 12:05


