Agent SkillsBesty0728/Unity-Skills › unity-scriptableobject

unity-scriptableobject

GitHub

管理Unity ScriptableObject资产,支持创建、读取、修改、删除、复制、查找及列出。包含SemiAuto和FullAuto模式,高危操作需Bypass。提供反射与序列化属性设置区分,自动保存变更。

SkillsForUnity/unity-skills~/skills/scriptableobject/SKILL.md Besty0728/Unity-Skills

Trigger Scenarios

用户需要创建或编辑ScriptableObject数据资产 用户提及配置表或SO资产 用户需要查找SO实例或脚本化管理SO

Install

npx skills add Besty0728/Unity-Skills --skill unity-scriptableobject -g -y
More Options

Non-standard path

npx skills add https://github.com/Besty0728/Unity-Skills/tree/main/SkillsForUnity/unity-skills~/skills/scriptableobject -g -y

Use without installing

npx skills use Besty0728/Unity-Skills@unity-scriptableobject

指定 Agent (Claude Code)

npx skills add Besty0728/Unity-Skills --skill unity-scriptableobject -a claude-code -g -y

安装 repo 全部 skill

npx skills add Besty0728/Unity-Skills --all -g -y

预览 repo 内 skill

npx skills add Besty0728/Unity-Skills --list

SKILL.md

Frontmatter
{
    "name": "unity-scriptableobject",
    "description": "Manage ScriptableObject assets — create, read, modify, delete, duplicate, find, and list SO assets. Use when creating or editing ScriptableObject data assets, finding SO instances, or scripting SO management, even if the user just says \"配置表\" or \"SO资产\". 管理 ScriptableObject 资产(创建、读取、修改、删除、复制、查找、列出 SO 资产);当用户要创建或编辑 ScriptableObject 数据资产、查找 SO 实例、或脚本化管理 SO 时使用。"
}

ScriptableObject Skills

Create and manage ScriptableObject assets.

Operating Mode

  • Approval:本模块 Mixed —— scriptableobject_get / scriptableobject_get_serialized_properties / scriptableobject_list_types / scriptableobject_find / scriptableobject_export_jsonSkillMode.SemiAuto,可直接执行;写类 skill (scriptableobject_create / scriptableobject_set / scriptableobject_set_batch / scriptableobject_set_serialized_property / scriptableobject_set_serialized_property_batch / scriptableobject_duplicate / scriptableobject_import_json) 标 SkillMode.FullAuto,需 grant 单次执行返结果。
  • Auto / Bypass:FullAuto 直接执行。
  • 含 NeverInSemi 高危 skillscriptableobject_delete(Operation.Delete)。该 skill 在 Approval/Auto 下返 MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。

DO NOT (common hallucinations):

  • scriptableobject_create_type does not exist → create SO scripts via script_create with template "ScriptableObject"
  • scriptableobject_get_properties / scriptableobject_read do not exist → use scriptableobject_get (reflection view) or scriptableobject_get_serialized_properties (Inspector/serialized view)
  • scriptableobject_set_property / scriptableobject_set_field do not exist → use scriptableobject_set (top-level public field) or scriptableobject_set_serialized_property (nested/array/reference/private)
  • scriptableobject_save does not exist → changes are auto-saved to the asset

Routing:

  • For ScriptableObject script creation → use script module with template "ScriptableObject"
  • For JSON import/export → scriptableobject_import_json / scriptableobject_export_json (this module)
  • Choosing a setter: scriptableobject_set / scriptableobject_set_batch only reach top-level public simple fields (reflection). For nested paths, arrays/lists, object references, private [SerializeField] fields, gradients, curves and [Flags] enums → scriptableobject_set_serialized_property (+ _batch).

Skills

scriptableobject_create

Create a new ScriptableObject asset. Parameters:

  • typeName (string): ScriptableObject type name.
  • savePath (string): Asset save path.

scriptableobject_get

Get properties of a ScriptableObject. Parameters:

  • assetPath (string): Asset path.

scriptableobject_set

Set a top-level public field/property on a ScriptableObject via reflection. For nested paths, arrays, object references or private [SerializeField] fields use scriptableobject_set_serialized_property. Parameters:

  • assetPath (string): Asset path.
  • fieldName (string): Field or property name.
  • value (string): Value to set.

scriptableobject_list_types

List available ScriptableObject types in the project. Parameters:

  • filter (string, optional): Filter by name.

scriptableobject_duplicate

Duplicate a ScriptableObject asset. Parameters:

  • assetPath (string): Source asset path to duplicate.

scriptableobject_set_batch

Set multiple fields on a ScriptableObject at once. fields: JSON object {fieldName: value, ...}

Parameter Type Required Default Description
assetPath string Yes - Asset path of the ScriptableObject
fields string Yes - JSON object with field-value pairs, e.g. {"fieldName": "value", ...}

Returns: { success, fieldsSet }

scriptableobject_get_serialized_properties

List Inspector serialized properties of a ScriptableObject asset — propertyPath, type, and current value for every serialized field, including private [SerializeField] and nested/array children. Use the returned propertyPath values with scriptableobject_set_serialized_property.

Parameter Type Required Default Description
assetPath string Yes - Asset path of the ScriptableObject
includeChildren bool No true Recurse into nested/array child properties
limit int No 200 Maximum number of properties to return

Returns: { success, path, typeName, properties: [{ propertyPath, name, displayName, propertyType, type, isArray, editable, value }] }

scriptableobject_set_serialized_property

Set a single Inspector serialized property by propertyPath. Works where scriptableobject_set cannot: nested fields, arrays/lists, UnityEngine.Object references, private [SerializeField] fields, gradients, animation curves, and [Flags] enums.

Parameter Type Required Default Description
assetPath string Yes - Asset path of the target ScriptableObject
propertyPath string Yes - Serialized property path (see syntax below); speed auto-falls back to m_Speed / _speed
value string No null Value to set (format depends on property type)
valueAssetPath string No null For ObjectReference properties: asset path of the asset to reference
valueObjectType string No null Optional type filter for the referenced asset (e.g. "Sprite", useful for sub-assets)

propertyPath syntax:

  • Top-level field: speed
  • Nested field: stats.maxHp
  • Array/List element: items.Array.data[2]
  • Array/List resize: items.Array.size with value: "5" (resize first, then set elements)

Value formats:

  • Primitives: "3.5" / "true" / "hello"; Vector: "1,2,3"; Color: "1,0,0,1"; Enum: index or name
  • [Flags] enum: comma-separated names "Fire,Ice" (also |), or a raw bitmask number ("3", "-1" = Everything)
  • ObjectReference: pass valueAssetPath: "Assets/Icons/sword.png" (optionally valueObjectType); clear with value: "null"
  • Gradient: {"colorKeys":[{"color":"1,0,0,1","time":0},{"color":"0,0,1,1","time":1}],"alphaKeys":[{"alpha":1,"time":0},{"alpha":1,"time":1}],"mode":"Blend"}
  • AnimationCurve: {"keys":[{"time":0,"value":0},{"time":1,"value":1,"inTangent":2,"outTangent":2}],"preWrapMode":"ClampForever","postWrapMode":"Loop"}

Returns: { success, assetPath, propertyPath, valueSet }. Unknown propertyPath returns error plus availableProperties (first 60) for self-correction.

scriptableobject_set_serialized_property_batch

Set multiple Inspector serialized properties on one ScriptableObject asset in a single call.

Parameter Type Required Default Description
assetPath string Yes - Asset path of the target ScriptableObject
items string Yes - JSON array of {propertyPath, value, valueAssetPath, valueObjectType}

Example items: [{"propertyPath":"items.Array.size","value":"2"},{"propertyPath":"items.Array.data[0]","value":"101"},{"propertyPath":"icon","valueAssetPath":"Assets/Icons/sword.png"}]

Returns: { success, totalItems, successCount, failCount, results }

scriptableobject_delete

Delete a ScriptableObject asset.

Parameter Type Required Default Description
assetPath string Yes - Asset path of the ScriptableObject to delete

Returns: { success, deleted }

scriptableobject_find

Find ScriptableObject assets by type name.

Parameter Type Required Default Description
typeName string Yes - ScriptableObject type name to search for
searchPath string No "Assets" Folder path to search within
limit int No 50 Maximum number of results to return

Returns: { success, count, assets }

scriptableobject_export_json

Export a ScriptableObject to JSON.

Parameter Type Required Default Description
assetPath string Yes - Asset path of the ScriptableObject to export
savePath string No null File path to save the JSON output; if omitted, JSON is returned inline

Returns: { success, path } or { success, json }

scriptableobject_import_json

Import JSON data into a ScriptableObject. Two accepted formats:

  • Bare field object {"hp": 100, "title": "Boss"} — auto-wrapped into {"MonoBehaviour": {...}} before applying
  • The {"MonoBehaviour": {...}} envelope produced by scriptableobject_export_json
Parameter Type Required Default Description
assetPath string Yes - Asset path of the target ScriptableObject
json string No null JSON string to import
jsonFilePath string No null Path to a JSON file to read and import

Returns: { success, assetPath }. If no serialized field changed (field names did not match, or values already equal), returns success: true plus a warning — treat the warning as "nothing was written" and verify field names against scriptableobject_export_json output.


Exact Signatures

Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.

Version History

  • 14e175d Current 2026-07-19 18:07

    新增 scriptableobject_get_serialized_properties、scriptableobject_find、scriptableobject_set_serialized_property 及其批量版本等技能;更新DO NOT列表以纠正常见幻觉并细化路由指引。

  • ec9f870 2026-07-05 14:41

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2026-07-05 14:41

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