unity-scriptableobject
GitHub管理Unity ScriptableObject资产,支持创建、读取、修改、删除、复制、查找及列出。包含SemiAuto和FullAuto模式,高危操作需Bypass。提供反射与序列化属性设置区分,自动保存变更。
Trigger Scenarios
Install
npx skills add Besty0728/Unity-Skills --skill unity-scriptableobject -g -y
SKILL.md
Frontmatter
{
"name": "unity-scriptableobject",
"description": "Manage ScriptableObject assets — create, read, modify, delete, duplicate, find, and list SO assets. Use when creating or editing ScriptableObject data assets, finding SO instances, or scripting SO management, even if the user just says \"配置表\" or \"SO资产\". 管理 ScriptableObject 资产(创建、读取、修改、删除、复制、查找、列出 SO 资产);当用户要创建或编辑 ScriptableObject 数据资产、查找 SO 实例、或脚本化管理 SO 时使用。"
}
ScriptableObject Skills
Create and manage ScriptableObject assets.
Operating Mode
- Approval:本模块 Mixed ——
scriptableobject_get/scriptableobject_get_serialized_properties/scriptableobject_list_types/scriptableobject_find/scriptableobject_export_json标SkillMode.SemiAuto,可直接执行;写类 skill (scriptableobject_create/scriptableobject_set/scriptableobject_set_batch/scriptableobject_set_serialized_property/scriptableobject_set_serialized_property_batch/scriptableobject_duplicate/scriptableobject_import_json) 标SkillMode.FullAuto,需 grant 单次执行返结果。 - Auto / Bypass:FullAuto 直接执行。
- 含 NeverInSemi 高危 skill:
scriptableobject_delete(Operation.Delete)。该 skill 在 Approval/Auto 下返MODE_FORBIDDEN,仅 Bypass 或 Allowlist 命中可调。
DO NOT (common hallucinations):
scriptableobject_create_typedoes not exist → create SO scripts viascript_createwith template "ScriptableObject"scriptableobject_get_properties/scriptableobject_readdo not exist → usescriptableobject_get(reflection view) orscriptableobject_get_serialized_properties(Inspector/serialized view)scriptableobject_set_property/scriptableobject_set_fielddo not exist → usescriptableobject_set(top-level public field) orscriptableobject_set_serialized_property(nested/array/reference/private)scriptableobject_savedoes not exist → changes are auto-saved to the asset
Routing:
- For ScriptableObject script creation → use
scriptmodule with template "ScriptableObject" - For JSON import/export →
scriptableobject_import_json/scriptableobject_export_json(this module) - Choosing a setter:
scriptableobject_set/scriptableobject_set_batchonly reach top-level public simple fields (reflection). For nested paths, arrays/lists, object references, private[SerializeField]fields, gradients, curves and[Flags]enums →scriptableobject_set_serialized_property(+_batch).
Skills
scriptableobject_create
Create a new ScriptableObject asset. Parameters:
typeName(string): ScriptableObject type name.savePath(string): Asset save path.
scriptableobject_get
Get properties of a ScriptableObject. Parameters:
assetPath(string): Asset path.
scriptableobject_set
Set a top-level public field/property on a ScriptableObject via reflection. For nested paths, arrays, object references or private [SerializeField] fields use scriptableobject_set_serialized_property.
Parameters:
assetPath(string): Asset path.fieldName(string): Field or property name.value(string): Value to set.
scriptableobject_list_types
List available ScriptableObject types in the project. Parameters:
filter(string, optional): Filter by name.
scriptableobject_duplicate
Duplicate a ScriptableObject asset. Parameters:
assetPath(string): Source asset path to duplicate.
scriptableobject_set_batch
Set multiple fields on a ScriptableObject at once. fields: JSON object {fieldName: value, ...}
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| assetPath | string | Yes | - | Asset path of the ScriptableObject |
| fields | string | Yes | - | JSON object with field-value pairs, e.g. {"fieldName": "value", ...} |
Returns: { success, fieldsSet }
scriptableobject_get_serialized_properties
List Inspector serialized properties of a ScriptableObject asset — propertyPath, type, and current value for every serialized field, including private [SerializeField] and nested/array children. Use the returned propertyPath values with scriptableobject_set_serialized_property.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| assetPath | string | Yes | - | Asset path of the ScriptableObject |
| includeChildren | bool | No | true |
Recurse into nested/array child properties |
| limit | int | No | 200 |
Maximum number of properties to return |
Returns: { success, path, typeName, properties: [{ propertyPath, name, displayName, propertyType, type, isArray, editable, value }] }
scriptableobject_set_serialized_property
Set a single Inspector serialized property by propertyPath. Works where scriptableobject_set cannot: nested fields, arrays/lists, UnityEngine.Object references, private [SerializeField] fields, gradients, animation curves, and [Flags] enums.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| assetPath | string | Yes | - | Asset path of the target ScriptableObject |
| propertyPath | string | Yes | - | Serialized property path (see syntax below); speed auto-falls back to m_Speed / _speed |
| value | string | No | null |
Value to set (format depends on property type) |
| valueAssetPath | string | No | null |
For ObjectReference properties: asset path of the asset to reference |
| valueObjectType | string | No | null |
Optional type filter for the referenced asset (e.g. "Sprite", useful for sub-assets) |
propertyPath syntax:
- Top-level field:
speed - Nested field:
stats.maxHp - Array/List element:
items.Array.data[2] - Array/List resize:
items.Array.sizewithvalue: "5"(resize first, then set elements)
Value formats:
- Primitives:
"3.5"/"true"/"hello"; Vector:"1,2,3"; Color:"1,0,0,1"; Enum: index or name [Flags]enum: comma-separated names"Fire,Ice"(also|), or a raw bitmask number ("3","-1"= Everything)- ObjectReference: pass
valueAssetPath: "Assets/Icons/sword.png"(optionallyvalueObjectType); clear withvalue: "null" - Gradient:
{"colorKeys":[{"color":"1,0,0,1","time":0},{"color":"0,0,1,1","time":1}],"alphaKeys":[{"alpha":1,"time":0},{"alpha":1,"time":1}],"mode":"Blend"} - AnimationCurve:
{"keys":[{"time":0,"value":0},{"time":1,"value":1,"inTangent":2,"outTangent":2}],"preWrapMode":"ClampForever","postWrapMode":"Loop"}
Returns: { success, assetPath, propertyPath, valueSet }. Unknown propertyPath returns error plus availableProperties (first 60) for self-correction.
scriptableobject_set_serialized_property_batch
Set multiple Inspector serialized properties on one ScriptableObject asset in a single call.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| assetPath | string | Yes | - | Asset path of the target ScriptableObject |
| items | string | Yes | - | JSON array of {propertyPath, value, valueAssetPath, valueObjectType} |
Example items: [{"propertyPath":"items.Array.size","value":"2"},{"propertyPath":"items.Array.data[0]","value":"101"},{"propertyPath":"icon","valueAssetPath":"Assets/Icons/sword.png"}]
Returns: { success, totalItems, successCount, failCount, results }
scriptableobject_delete
Delete a ScriptableObject asset.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| assetPath | string | Yes | - | Asset path of the ScriptableObject to delete |
Returns: { success, deleted }
scriptableobject_find
Find ScriptableObject assets by type name.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| typeName | string | Yes | - | ScriptableObject type name to search for |
| searchPath | string | No | "Assets" |
Folder path to search within |
| limit | int | No | 50 |
Maximum number of results to return |
Returns: { success, count, assets }
scriptableobject_export_json
Export a ScriptableObject to JSON.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| assetPath | string | Yes | - | Asset path of the ScriptableObject to export |
| savePath | string | No | null |
File path to save the JSON output; if omitted, JSON is returned inline |
Returns: { success, path } or { success, json }
scriptableobject_import_json
Import JSON data into a ScriptableObject. Two accepted formats:
- Bare field object
{"hp": 100, "title": "Boss"}— auto-wrapped into{"MonoBehaviour": {...}}before applying - The
{"MonoBehaviour": {...}}envelope produced byscriptableobject_export_json
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| assetPath | string | Yes | - | Asset path of the target ScriptableObject |
| json | string | No | null |
JSON string to import |
| jsonFilePath | string | No | null |
Path to a JSON file to read and import |
Returns: { success, assetPath }. If no serialized field changed (field names did not match, or values already equal), returns success: true plus a warning — treat the warning as "nothing was written" and verify field names against scriptableobject_export_json output.
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.
Version History
-
14e175d
Current 2026-07-19 18:07
新增 scriptableobject_get_serialized_properties、scriptableobject_find、scriptableobject_set_serialized_property 及其批量版本等技能;更新DO NOT列表以纠正常见幻觉并细化路由指引。
- ec9f870 2026-07-05 14:41


