Agent Skills › cbrock84/headcount › capacity-and-demand-planning

capacity-and-demand-planning

GitHub

用于运营吞吐量规划,通过诚实预测需求(基线、趋势、峰值)和评估有效产能,诊断队列积压与瓶颈。区分真实产能短缺与流程问题,指导何时增加资源或优化流转,避免高利用率导致的排队恶化。

plugins/operations/skills/capacity-and-demand-planning/SKILL.md cbrock84/headcount

触发场景

计划人员配置以应对预期工作量 诊断持续增长的队列或瓶颈 确定是否需要增加支持或履约能力

安装

npx skills add cbrock84/headcount --skill capacity-and-demand-planning -g -y
更多选项

非标准路径

npx skills add https://github.com/cbrock84/headcount/tree/main/plugins/operations/skills/capacity-and-demand-planning -g -y

不安装直接使用

npx skills use cbrock84/headcount@capacity-and-demand-planning

指定 Agent (Claude Code)

npx skills add cbrock84/headcount --skill capacity-and-demand-planning -a claude-code -g -y

安装 repo 全部 skill

npx skills add cbrock84/headcount --all -g -y

预览 repo 内 skill

npx skills add cbrock84/headcount --list

SKILL.md

Frontmatter
{
    "name": "capacity-and-demand-planning",
    "description": "Matches operational capacity to expected demand — forecasting load, sizing teams and systems, managing queues, and deciding when to add capacity. Use this to plan staffing for expected volume, diagnose a queue that keeps growing, size support or fulfillment capacity, or decide whether a bottleneck needs more capacity or better flow."
}

Capacity and demand planning

This is operational throughput — how much work the organization can absorb. Allocating people across projects is portfolio work, handled in pmo:portfolio-governance.

Forecast demand honestly

Separate the three components, because they need different treatment:

  • Baseline — the steady rate, best estimated from your own history rather than from a plan.
  • Trend — the direction, measured over enough periods to distinguish it from noise.
  • Spikes — launches, seasonality, campaigns, incidents. Known spikes are a planning input; unknown ones are what headroom is for.

Forecast in the unit the work actually arrives in — tickets, orders, shipments, minutes of handling — not in revenue. Revenue divided by an average is a forecast of an average, and averages are where capacity planning goes to die.

Capacity is not headcount

Usable capacity is people multiplied by available hours multiplied by the fraction spent on the work in question. The last term is the one everyone omits and it is rarely above 70%: meetings, training, holiday, and the interruptions that come with the job are real.

Plan against realistic effective capacity. Planning at 100% guarantees the plan fails on its first ordinary week.

Queues tell you before the dashboard does

Utilization above roughly 80% makes wait times rise sharply and non-linearly — a system at 95% is not slightly slower than one at 85%, it is qualitatively worse. This is why "we have spare capacity on paper" coexists with a queue that never clears.

Watch the trend in queue age, not the queue length. A stable-length queue whose oldest item keeps getting older is a queue that is quietly failing its slowest customers.

Add capacity or fix flow

Before adding capacity, establish which it is:

  • Genuine capacity shortfall — arrival rate exceeds service rate at reasonable utilization. Add capacity.
  • Flow problem — rework, handoffs, waiting on another team, batching. Adding capacity here adds cost and often makes throughput worse by increasing coordination. Send this to operations:process-design.

The tell: if work spends most of its life waiting rather than being worked, it is a flow problem.

Sources

references/sources.md in this skill lists the outside authorities that settle the questions here — what each one is authoritative for, and what you may do with it. Check them before answering on anything they cover, and cite what you used. Most are free to read and not free to reproduce; the use note on each is binding.

Never

  • Plan against nominal headcount rather than effective capacity.
  • Run a critical queue at sustained high utilization and treat the wait times as a mystery.
  • Add capacity to a process you have not measured.
  • Forecast in aggregate currency when work arrives in discrete units.

版本历史

  • 98d1c17 当前 2026-09-22 00:30

    扩展来源目录至所有部门,将来源从50个增至181个,覆盖技能从36个增至144个。

  • 9cbf340 2026-09-08 17:57

    修复了四个主要技能文件中 '## Never' 列表的分裂项目错误,并补全了英式拼写检查规则以捕获操作技能中的英式用法。

  • d58a7ee 2026-09-02 21:08

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元信息

文件数
0
版本
98d1c17
Hash
6d6b28ea
收录时间
2026-09-02 21:08

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