unity-scene-contracts
GitHub用于定义Unity场景中的必备对象、组件及依赖关系,规划启动与装配流程,明确Inspector连线规则及验证假设。旨在替代隐式运行时查找,建立显式的场景契约,提升架构清晰度与维护性。
Trigger Scenarios
Install
npx skills add Besty0728/Unity-Skills --skill unity-scene-contracts -g -y
SKILL.md
Frontmatter
{
"name": "unity-scene-contracts",
"description": "Advise on Unity scene composition contracts"
}
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Defining required scene objects
- Planning bootstrap/wiring
- Documenting scene dependencies
- 界定场景必备对象、规划启动/装配、记录场景依赖
Unity Scene Contracts
Use this skill when scene setup needs to be explicit instead of relying on hidden runtime lookups.
Define
- Required root objects
- Required components on each root
- Which references are assigned in Inspector
- Which objects act as bootstrap/installers
- Which objects are runtime-spawned
- Which assumptions should be validated early
Output Format
- Scene object contract
- Bootstrap sequence
- Inspector wiring rules
- Validation rules
- Hidden dependency risks
Guardrails
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Prefer explicit scene wiring over chains of runtime
Find. - Keep bootstrap objects small and focused.
Version History
-
5ee8388
Current 2026-08-17 04:12
重构SKILL.md精简内容,新增引导模式文档、手动模块建议及常见错误部分,提升版本锚点并归档全文。
-
25d511e
2026-08-13 09:15
优化描述长度并移入触发说明,正文无实质变更。
- ec9f870 2026-07-05 14:40


