Agent Skills › AjayIrkal23/agentic-mercy-10x › fixing-motion-performance

fixing-motion-performance

GitHub

用于审计和修复前端动画性能问题,涵盖布局抖动、合成属性优化、滚动联动及模糊效果等场景。提供规则检查与代码级修复建议,提升CSS/JS动画流畅度。

skills/fixing-motion-performance/SKILL.md AjayIrkal23/agentic-mercy-10x

Trigger Scenarios

动画卡顿或过渡抖动 审查CSS/JS动画性能 重构交互体验

Install

npx skills add AjayIrkal23/agentic-mercy-10x --skill fixing-motion-performance -g -y
More Options

Use without installing

npx skills use AjayIrkal23/agentic-mercy-10x@fixing-motion-performance

指定 Agent (Claude Code)

npx skills add AjayIrkal23/agentic-mercy-10x --skill fixing-motion-performance -a claude-code -g -y

安装 repo 全部 skill

npx skills add AjayIrkal23/agentic-mercy-10x --all -g -y

预览 repo 内 skill

npx skills add AjayIrkal23/agentic-mercy-10x --list

SKILL.md

Frontmatter
{
    "name": "fixing-motion-performance",
    "paths": [
        "**\/*.{css,scss}",
        "**\/{animations,motion}\/**"
    ],
    "metadata": {
        "category": "frontend",
        "surfaces": [
            "frontend"
        ],
        "triggers": {
            "intents": [
                "REVIEW",
                "DEBUG"
            ],
            "keywords": [
                "jank",
                "stutter",
                "animation performance",
                "layout thrash",
                "will-change",
                "compositor",
                "scroll perf",
                "60fps"
            ]
        }
    },
    "description": "Audit and fix animation performance issues including layout thrashing, compositor properties, scroll-linked motion, and blur effects. Use when animations stutter, transitions jank, or reviewing CSS\/JS animation performance.",
    "when_to_use": "Animation jank \/ stutter, layout thrash, will-change, compositor-only properties, scroll-linked motion perf."
}

fixing-motion-performance

Fix animation performance issues.

how to use

  • /fixing-motion-performance Apply these constraints to any UI animation work in this conversation.

  • /fixing-motion-performance <file> Review the file against all rules below and report:

    • violations (quote the exact line or snippet)
    • why it matters (one short sentence)
    • a concrete fix (code-level suggestion)

Do not migrate animation libraries unless explicitly requested. Apply rules within the existing stack.

when to apply

Reference these guidelines when:

  • adding or changing UI animations (CSS, WAAPI, Motion, rAF, GSAP)
  • refactoring janky interactions or transitions
  • implementing scroll-linked motion or reveal-on-scroll
  • animating layout, filters, masks, gradients, or CSS variables
  • reviewing components that use will-change, transforms, or measurement

rendering steps glossary

  • composite: transform, opacity
  • paint: color, borders, gradients, masks, images, filters
  • layout: size, position, flow, grid, flex

rule categories by priority

priority category impact
1 never patterns critical
2 choose the mechanism critical
3 measurement high
4 scroll high
5 paint medium-high
6 layers medium
7 blur and filters medium
8 view transitions low
9 tool boundaries critical

quick reference

1. never patterns (critical)

  • do not interleave layout reads and writes in the same frame
  • do not animate layout continuously on large or meaningful surfaces
  • do not drive animation from scrollTop, scrollY, or scroll events
  • no requestAnimationFrame loops without a stop condition
  • do not mix multiple animation systems that each measure or mutate layout

2. choose the mechanism (critical)

  • default to transform and opacity for motion
  • use JS-driven animation only when interaction requires it
  • paint or layout animation is acceptable only on small, isolated surfaces
  • one-shot effects are acceptable more often than continuous motion
  • prefer downgrading technique over removing motion entirely

3. measurement (high)

  • measure once, then animate via transform or opacity
  • batch all DOM reads before writes
  • do not read layout repeatedly during an animation
  • prefer FLIP-style transitions for layout-like effects
  • prefer approaches that batch measurement and writes

4. scroll (high)

  • prefer Scroll or View Timelines for scroll-linked motion when available
  • use IntersectionObserver for visibility and pausing
  • do not poll scroll position for animation
  • pause or stop animations when off-screen
  • scroll-linked motion must not trigger continuous layout or paint on large surfaces

5. paint (medium-high)

  • paint-triggering animation is allowed only on small, isolated elements
  • do not animate paint-heavy properties on large containers
  • do not animate CSS variables for transform, opacity, or position
  • do not animate inherited CSS variables
  • scope animated CSS variables locally and avoid inheritance

6. layers (medium)

  • compositor motion requires layer promotion, never assume it
  • use will-change temporarily and surgically
  • avoid many or large promoted layers
  • validate layer behavior with tooling when performance matters

7. blur and filters (medium)

  • keep blur animation small (<=8px)
  • use blur only for short, one-time effects
  • never animate blur continuously
  • never animate blur on large surfaces
  • prefer opacity and translate before blur

8. view transitions (low)

  • use view transitions only for navigation-level changes
  • avoid view transitions for interaction-heavy UI
  • avoid view transitions when interruption or cancellation is required
  • treat size changes as potentially layout-triggering

9. tool boundaries (critical)

  • do not migrate or rewrite animation libraries unless explicitly requested
  • apply these rules within the existing animation system
  • never partially migrate APIs or mix styles within the same component

common fixes

/* layout thrashing: animate transform instead of width */
/* before */ .panel { transition: width 0.3s; }
/* after */  .panel { transition: transform 0.3s; }

/* scroll-linked: use scroll-timeline instead of JS */
/* before */ window.addEventListener('scroll', () => el.style.opacity = scrollY / 500)
/* after */  .reveal { animation: fade-in linear; animation-timeline: view(); }
// measurement: batch reads before writes (FLIP)
// before — layout thrash
el.style.left = el.getBoundingClientRect().left + 10 + 'px';
// after — measure once, animate via transform
const first = el.getBoundingClientRect();
el.classList.add('moved');
const last = el.getBoundingClientRect();
el.style.transform = `translateX(${first.left - last.left}px)`;
requestAnimationFrame(() => { el.style.transition = 'transform 0.3s'; el.style.transform = ''; });

review guidance

  • enforce critical rules first (never patterns, tool boundaries)
  • choose the least expensive rendering work that matches the intent
  • for any non-default choice, state the constraint that justifies it (surface size, duration, or interaction requirement)
  • when reviewing, prefer actionable notes and concrete alternatives over theory

Version History

  • 2315578 Current 2026-10-18 19:21

Same Skill Collection

skills/agentation-react/SKILL.md
skills/baseline-ui/SKILL.md
skills/brand/SKILL.md
skills/context7-mcp/SKILL.md
skills/create-design-md/SKILL.md
skills/debug-broken-ui/SKILL.md
skills/design-system-compliance/SKILL.md
skills/design-taste-frontend/SKILL.md
skills/design/SKILL.md
skills/docker-compose/SKILL.md
skills/ensure-repo-docs/SKILL.md
skills/expo-react-native/SKILL.md
skills/false-green-tests/SKILL.md
skills/fastify-patterns/SKILL.md
skills/fixing-accessibility/SKILL.md
skills/fixing-metadata/SKILL.md
skills/grill-with-docs/SKILL.md
skills/higgsfield-brandkit/SKILL.md
skills/higgsfield-video-explainer/SKILL.md
skills/higgsfield-youtube-thumbnail/SKILL.md
skills/idea-refine/SKILL.md
skills/img2threejs/SKILL.md
skills/improve-ui/SKILL.md
skills/invoke-audit/SKILL.md
skills/invoke-clean/SKILL.md
skills/invoke-debug/SKILL.md
skills/invoke-design/SKILL.md
skills/invoke-docs/SKILL.md
skills/invoke-impl/SKILL.md
skills/invoke-plan/SKILL.md
skills/invoke-refactor/SKILL.md
skills/invoke-review/SKILL.md
skills/invoke-security/SKILL.md
skills/invoke-session/SKILL.md
skills/invoke-spec/SKILL.md
skills/invoke-status/SKILL.md
skills/invoke-test/SKILL.md
skills/invoke-update/SKILL.md
skills/invoke-verify/SKILL.md
skills/invoke/SKILL.md
skills/kokonutui/SKILL.md
skills/mmx-cli/h3-video/SKILL.md
skills/modern-web-guidance/SKILL.md
skills/mongoose-patterns/SKILL.md
skills/no-ai-slop/SKILL.md
skills/slides/SKILL.md
skills/test-error-states/SKILL.md
skills/threejs-r3f/SKILL.md
skills/to-issues/SKILL.md

Metadata

Files
0
Version
2315578
Hash
3c291e51
Indexed
2026-10-18 19:21

홈 - 위키
Copyright © 2011-2026 iteam. Current version is 2.155.2. UTC+08:00, 2026-10-20 06:03
浙ICP备14020137号-1