quieter

GitHub

用于降低视觉设计强度,将过于大胆或激进的设计调整为更精致、柔和且易读的风格,同时保持设计质量和影响力。

.agents/skills/quieter/SKILL.md zacharyfmarion/openscad-studio

Trigger Scenarios

用户希望减少设计的视觉冲击力 设计显得过于饱和、对比过强或元素过多 需要提升设计的精致感和亲和力

Install

npx skills add zacharyfmarion/openscad-studio --skill quieter -g -y
More Options

Non-standard path

npx skills add https://github.com/zacharyfmarion/openscad-studio/tree/main/.agents/skills/quieter -g -y

Use without installing

npx skills use zacharyfmarion/openscad-studio@quieter

指定 Agent (Claude Code)

npx skills add zacharyfmarion/openscad-studio --skill quieter -a claude-code -g -y

安装 repo 全部 skill

npx skills add zacharyfmarion/openscad-studio --all -g -y

预览 repo 内 skill

npx skills add zacharyfmarion/openscad-studio --list

SKILL.md

Frontmatter
{
    "args": [
        {
            "name": "target",
            "required": false,
            "description": "The feature or component to make quieter (optional)"
        }
    ],
    "name": "quieter",
    "description": "Tone down overly bold or visually aggressive designs. Reduces intensity while maintaining design quality and impact.",
    "user-invokable": true
}

Reduce visual intensity in designs that are too bold, aggressive, or overstimulating, creating a more refined and approachable aesthetic without losing effectiveness.

MANDATORY PREPARATION

Use the frontend-design skill — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run teach-impeccable first.


Assess Current State

Analyze what makes the design feel too intense:

  1. Identify intensity sources:

    • Color saturation: Overly bright or saturated colors
    • Contrast extremes: Too much high-contrast juxtaposition
    • Visual weight: Too many bold, heavy elements competing
    • Animation excess: Too much motion or overly dramatic effects
    • Complexity: Too many visual elements, patterns, or decorations
    • Scale: Everything is large and loud with no hierarchy
  2. Understand the context:

    • What's the purpose? (Marketing vs tool vs reading experience)
    • Who's the audience? (Some contexts need energy)
    • What's working? (Don't throw away good ideas)
    • What's the core message? (Preserve what matters)

If any of these are unclear from the codebase, STOP and call the AskUserQuestion tool to clarify.

CRITICAL: "Quieter" doesn't mean boring or generic. It means refined, sophisticated, and easier on the eyes. Think luxury, not laziness.

Plan Refinement

Create a strategy to reduce intensity while maintaining impact:

  • Color approach: Desaturate or shift to more sophisticated tones?
  • Hierarchy approach: Which elements should stay bold (very few), which should recede?
  • Simplification approach: What can be removed entirely?
  • Sophistication approach: How can we signal quality through restraint?

IMPORTANT: Great quiet design is harder than great bold design. Subtlety requires precision.

Refine the Design

Systematically reduce intensity across these dimensions:

Color Refinement

  • Reduce saturation: Shift from fully saturated to 70-85% saturation
  • Soften palette: Replace bright colors with muted, sophisticated tones
  • Reduce color variety: Use fewer colors more thoughtfully
  • Neutral dominance: Let neutrals do more work, use color as accent (10% rule)
  • Gentler contrasts: High contrast only where it matters most
  • Tinted grays: Use warm or cool tinted grays instead of pure gray—adds sophistication without loudness
  • Never gray on color: If you have gray text on a colored background, use a darker shade of that color or transparency instead

Visual Weight Reduction

  • Typography: Reduce font weights (900 → 600, 700 → 500), decrease sizes where appropriate
  • Hierarchy through subtlety: Use weight, size, and space instead of color and boldness
  • White space: Increase breathing room, reduce density
  • Borders & lines: Reduce thickness, decrease opacity, or remove entirely

Simplification

  • Remove decorative elements: Gradients, shadows, patterns, textures that don't serve purpose
  • Simplify shapes: Reduce border radius extremes, simplify custom shapes
  • Reduce layering: Flatten visual hierarchy where possible
  • Clean up effects: Reduce or remove blur effects, glows, multiple shadows

Motion Reduction

  • Reduce animation intensity: Shorter distances (10-20px instead of 40px), gentler easing
  • Remove decorative animations: Keep functional motion, remove flourishes
  • Subtle micro-interactions: Replace dramatic effects with gentle feedback
  • Refined easing: Use ease-out-quart for smooth, understated motion—never bounce or elastic
  • Remove animations entirely if they're not serving a clear purpose

Composition Refinement

  • Reduce scale jumps: Smaller contrast between sizes creates calmer feeling
  • Align to grid: Bring rogue elements back into systematic alignment
  • Even out spacing: Replace extreme spacing variations with consistent rhythm

NEVER:

  • Make everything the same size/weight (hierarchy still matters)
  • Remove all color (quiet ≠ grayscale)
  • Eliminate all personality (maintain character through refinement)
  • Sacrifice usability for aesthetics (functional elements still need clear affordances)
  • Make everything small and light (some anchors needed)

Verify Quality

Ensure refinement maintains quality:

  • Still functional: Can users still accomplish tasks easily?
  • Still distinctive: Does it have character, or is it generic now?
  • Better reading: Is text easier to read for extended periods?
  • Sophistication: Does it feel more refined and premium?

Remember: Quiet design is confident design. It doesn't need to shout. Less is more, but less is also harder. Refine with precision and maintain intentionality.

Version History

  • 285da7d Current 2026-08-20 14:04

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