Agent Skills
› levy-street/world-of-claudecraft
› woc-image-to-glb
woc-image-to-glb
GitHub将参考图像转换为World of ClaudeCraft项目的GLB资产。通过img2threejs生成模型,并执行确定性的导出、优化、指纹校验及测试流程,用于创建或重建游戏内的3D资产。
Trigger Scenarios
从概念图或参考图像创建3D资产
替换或重新构建现有的世界资产
重新导出或更新资产的指纹和版本
Install
npx skills add levy-street/world-of-claudecraft --skill woc-image-to-glb -g -y
SKILL.md
Frontmatter
{
"name": "woc-image-to-glb",
"description": "Turn a reference image into a shipping World of ClaudeCraft GLB through the img2threejs intake gates and the repo's deterministic export, optimize, fingerprint, and test pipeline. Use when asked to create, replace, rebuild, re-export, or re-pin a world asset (prop, furniture, building, landmark, stall, service object) from a concept or reference image."
}
World of ClaudeCraft image-to-GLB
This is the Codex-side pointer for the shared asset pipeline. The canonical operating
procedure is the Claude skill at .claude/skills/image-to-glb/SKILL.md; the deep runbook
is docs/image-to-glb-asset-workflow.md. Follow those two documents exactly; do not
improvise an alternative pipeline.
Quick orientation:
- Read
scripts/assets/CLAUDE.md, then.claude/skills/image-to-glb/SKILL.mdin full. - The
img2threejsskill (installed at~/.codex/skills/img2threejs) drives reference admission, detail inventory, sculpt specs, and staged visual review. It is an authoring aid, never a build dependency. - The committed chain is: reference (with provenance and a
CREDITS.mdrow) -> budgets -> sculpt spec -> purpose-built factory (scripts/assets/<asset>/model.js, vertex colors, material buckets, sockets) -> deterministic exporter ->build_assets.mjsoptimizer ->public/models/props/-> media manifest -> parsed-GLB contract test -> render adapter module -> matched desktop/mobile in-game evidence ->npm run gate. - Respect the source-fingerprint contract: any change to a fingerprinted input (including
package-lock.json) means re-exporting the affected asset families and re-pinning the sha256 and fingerprint literals in tests, docs, and capture evidence JSONs.
Version History
- fb5d898 Current 2026-07-31 07:40


