unity-blueprints
GitHub为Unity小型游戏提供轻量级架构蓝图建议,涵盖核心循环、场景、模块及脚本清单,适用于从零开始搭建小游戏或垂直切片。
Trigger Scenarios
Install
npx skills add Besty0728/Unity-Skills --skill unity-blueprints -g -y
SKILL.md
Frontmatter
{
"name": "unity-blueprints",
"description": "Advise on starter architecture blueprints for small games"
}
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via
GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Starting a small game from scratch
- Scaffolding a genre core structure
- Organizing a specific game type
- 从零开始做小游戏、搭建某类型核心结构、组织特定玩法
Unity Gameplay Blueprints
Use this skill when starting a new mini-game or vertical slice and a lightweight architecture skeleton is more useful than raw code volume.
Supported Blueprint Styles
- 2D platformer
- top-down shooter
- endless runner
- puzzle / interaction game
- tower defense
- clicker / incremental
- card / turn-based prototype
Output Format
- Core loop
- Recommended scenes
- Recommended modules
- Initial script list
- Data/config assets
- UI responsibilities
- What to deliberately keep simple
Guardrails
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Provide the smallest viable blueprint, not a giant reusable framework.
- Prefer a short script inventory over “future-proof” template sprawl.
Version History
-
5ee8388
Current 2026-08-17 04:10
精简SKILL.md体积至6.2KB,将协议细节移至引用文件;新增指南模式文档及多个手动模块说明;更新版本锚点并添加变更日志。
-
25d511e
2026-08-13 09:13
压缩描述至约5KB,并将路由说明移至Triggers章节
- ec9f870 2026-07-05 14:39


