Agent Skillsmtarcure/claude-vibe-squad › player-engagement-psychology

player-engagement-psychology

GitHub

用于游戏动机、奖励节奏和留存循环的设计与审查,确保基于自主性等内在驱动力并符合伦理,识别黑暗模式。

.claude/skills/player-engagement-psychology/SKILL.md mtarcure/claude-vibe-squad

Trigger Scenarios

设计或审查游戏动机机制 评估奖励循环的伦理风险 检查是否存在掠夺性 monetization

Install

npx skills add mtarcure/claude-vibe-squad --skill player-engagement-psychology -g -y
More Options

Non-standard path

npx skills add https://github.com/mtarcure/claude-vibe-squad/tree/main/.claude/skills/player-engagement-psychology -g -y

Use without installing

npx skills use mtarcure/claude-vibe-squad@player-engagement-psychology

指定 Agent (Claude Code)

npx skills add mtarcure/claude-vibe-squad --skill player-engagement-psychology -a claude-code -g -y

安装 repo 全部 skill

npx skills add mtarcure/claude-vibe-squad --all -g -y

预览 repo 内 skill

npx skills add mtarcure/claude-vibe-squad --list

SKILL.md

Frontmatter
{
    "name": "player-engagement-psychology",
    "audience": "specialist",
    "description": "Use when a game's motivation, reward cadence, or retention loop is being designed or reviewed for engagement and ethical risk—tie choices to autonomy, competence, relatedness, and flow; document variable rewards and flag FOMO, predatory monetization, or addictive loops. It evaluates motivational psychology, not core rules, economy tuning, or level layout."
}

Player Engagement Psychology

Design motivation and retention honestly: intrinsic drivers, flow, and reward schedules that respect the player rather than exploit them.

Steps

  1. Identify the player's intrinsic motivators (autonomy, competence, relatedness) the design should serve.
  2. Design for flow: match challenge to skill, give clear goals and immediate feedback, and avoid boredom/anxiety edges.
  3. Choose reward structure and cadence deliberately; document any variable-reward or retention mechanic and its intent.
  4. Flag any dark pattern (manipulative FOMO, predatory monetization, addictive dark loops) for review — do not ship it silently.
  5. Define the engagement signals to measure and the ethical line the design will not cross.

Acceptance

  • Engagement is grounded in named intrinsic motivators and flow, not just extrinsic hooks.
  • Reward/retention mechanics are documented with intent.
  • Any manipulative/dark pattern is flagged for review, never shipped silently.

Version History

  • d5262e2 Current 2026-09-11 11:48

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Metadata

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Version
d5262e2
Hash
2b50997d
Indexed
2026-09-11 11:48

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