better-ui
GitHub提供UI界面打磨的设计工程原则,指导组件构建、动画实现及视觉细节优化。涵盖圆角对齐、阴影层级、中断式动画、交错入场及图标过渡等具体规范,确保界面质感与交互流畅性。
Trigger Scenarios
Install
npx skills add jakubkrehel/skills --skill better-ui -g -y
SKILL.md
Frontmatter
{
"name": "better-ui",
"description": "Design engineering principles for making interfaces feel polished. Use when building UI components, implementing animations or hover states, or doing any visual detail work. Triggers on UI polish, \"feels off\", stagger animations, enter animations, theme switch transitions, border radius, optical alignment, image outlines, box shadows, icons, icon stroke weight, motion restraint."
}
UI polish
Polish comes from a pile of small details that compound. This skill is the reference for which are worth having and what values they take.
When reviewing, slow the interface down. What feels off at 10% speed is what is subtly wrong at full speed.
Keep the project's component library, tokens and density, and match its motion language except where a rule below prescribes an exact interaction.
Every duration, curve, scale and blur below is a specific value, not a range to approximate. cubic-bezier(0.2, 0, 0, 1) is not cubic-bezier(0.4, 0, 0.2, 1), and 0.96 is not 0.95. Use what is written.
Text wrapping, font rendering, tabular numbers and text spacing belong to better-typography. Hit areas, focus, keyboard support, ARIA and reduced motion belong to better-accessibility. Grouping, section spacing, breakpoints and spatial RTL belong to better-layout.
Concentric border radius
Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes an interface feel off. Radius, shadow and outline recipes are in surfaces.md.
Optical over geometric alignment
When geometric centering looks off, align optically. Buttons with icons, play triangles and asymmetric icons all need a manual nudge.
Shadows for elevation, borders for structure
Where a border exists only to create depth, prefer layered transparent box-shadow values. Keep borders that communicate structure or state: dividers, separators and selected or focus states.
Interruptible animations
Use CSS transitions for interactive state changes, because they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once.
Split and stagger enter animations
For an infrequent staged entrance where sequence communicates hierarchy, break the content into semantic chunks and stagger them by ~100ms. Animating one container gets you less for the same cost. Leave high-frequency interactions unstaggered. See enter-exit.md.
Subtle exit animations
Use a small fixed translateY rather than full height. Exits should be softer than enters. Use ease-out for both directions.
Contextual icon animations
Animate icons with opacity, scale and blur rather than toggling visibility. Use exactly these values: scale 0.25 to 1, opacity 0 to 1, blur 4px to 0px.
With a motion library (motion or framer-motion in package.json), match that package's import path, or nearby imports where both exist. Use transition: { type: "spring", duration: 0.3, bounce: 0 }. Bounce is always 0.
Without one, keep both icons in the DOM with one absolutely positioned, and cross-fade with cubic-bezier(0.2, 0, 0, 1). That gives you enter and exit with no dependency. Both recipes are in icon-transitions.md.
Image outlines
Give images a 1px outline at low opacity for consistent depth. Pure black in light mode (oklch(0 0 0 / 0.1)), pure white in dark (oklch(1 0 0 / 0.1)). Never a near-black like slate or zinc and never a tinted neutral. A tinted outline picks up the surface underneath and reads as dirt on the image edge.
Scale on press
A scale(0.96) on click gives a button tactile feedback. Always 0.96; anything below 0.95 feels exaggerated. Add a static prop to switch it off where motion would distract. See recipes for CSS, Tailwind and Motion.
Skip animation on page load
Use initial={false} on AnimatePresence to keep enter animations off the first render. Check that it leaves intentional page entrances intact.
Suppress transitions on theme switch
A theme flip changes color, background, border and shadow on nearly every element at once. Every transition on those properties fires together and the switch smears instead of snapping. Inject *,*::before,*::after{transition:none !important}, force a reflow, then remove it on the next frame. See the recipe.
Transition only what changes
Always name the exact properties: transition-property: scale, opacity. Tailwind's transition-transform covers transform, translate, scale, rotate.
Use will-change sparingly
Only for transform, opacity and filter, which the GPU can composite. Never will-change: all. Add it when you see first-frame stutter, not before. See performance.md.
Match icon stroke to text weight
An icon next to text carries the text's optical weight: 1.5px stroke beside regular (400) text, 2px beside semibold (600). One stroke weight per icon set and one icon library per surface. Sizing and RTL flipping are in icons.md.
One SVG, recolored per state
Icons use currentColor and take hover, selected and disabled states from CSS color and opacity, never from separate assets. Outline is the default variant; fill marks the active state.
Motion restraint
Give high-frequency interactions instant feedback, or a transition of 150ms or less on opacity and color. A custom animation there charges its attention cost on every trigger.
Every animated state change also needs a static cue: color, an icon, or a label. Motion is never the only feedback channel.
Before you finish
| Mistake | Fix |
|---|---|
| Icons look off-center | Nudge optically with padding, or fix the SVG |
| Jarring staged entrance or exit | Stagger infrequent entrances; keep exits subtle |
| Theme toggle crossfades the whole page | Disable transitions for the swap, force a reflow, restore on the next frame |
transition: all on elements |
Specify exact properties |
| First-frame animation stutter | Add will-change: transform (sparingly) |
| Hairline icon beside bold text | Match the stroke width to the text weight |
Reporting
Severity. HIGH breaks an interaction, makes motion unusable, or leaves a state change visible only while the animation runs. MEDIUM is a visible inconsistency in surfaces, icons, or motion. LOW is isolated polish.
Verification. Without a browser: every state the component defines, meaning hover, focus, active, loading and empty, plus motion durations and easings read from the code. With one: walk each state, and replay motion at 10% speed in the browser's Animations panel. Report every check you could not run as Not verified.
Format. Group findings under the principle each violates, ordered by severity, one row per root cause listing every location it appears in:
| Severity | Location | Before | After | Why |
|---|
Location is path/to/file:line. Why names the principle and the user impact.
End with Block when any HIGH remains, Approve otherwise, leaving the rest in the table as work to do. Never Approve coverage you did not inspect. With nothing to report, state "No actionable UI-polish findings" and report verification.
Version History
-
ca48385
Current 2026-08-27 10:16
重构技能结构以消除规则重复,拆分长句提升清晰度,将审查输出改为自包含格式,并修正了关于 prefers-reduced-motion 的路由指引。
-
ba35986
2026-08-16 16:36
重构Quick Reference结构,新增Enter & Exit和Icon Transitions章节;更新Animations描述以细化分类。
- a673333 2026-07-30 20:27


