Agent Skills
› feigeCode/navop
› gpui-context
gpui-context
GitHubGPUI框架上下文管理技能,涵盖App、Window、Context<T>及AsyncApp等核心类型。指导用户进行实体创建更新、窗口操作、异步任务调度及事件通知,解决UI渲染与状态同步问题。
Trigger Scenarios
需要管理GPUI应用全局或局部状态时
执行窗口布局、绘制或焦点控制时
在组件中触发重渲染或处理异步逻辑时
涉及实体创建、读取或更新操作时
Install
npx skills add feigeCode/navop --skill gpui-context -g -y
SKILL.md
Frontmatter
{
"name": "gpui-context",
"description": "Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations."
}
Overview
GPUI uses different context types for different scenarios:
Context Types:
App: Global app state, entity creationWindow: Window-specific operations, painting, layoutContext<T>: Entity-specific context for componentTAsyncApp: Async context for foreground tasksAsyncWindowContext: Async context with window access
Quick Start
Context<T> - Component Context
impl MyComponent {
fn update_state(&mut self, cx: &mut Context<Self>) {
self.value = 42;
cx.notify(); // Trigger re-render
// Spawn async task
cx.spawn(async move |cx| {
// Async work
}).detach();
// Get current entity
let entity = cx.entity();
}
}
App - Global Context
fn main() {
let app = Application::new();
app.run(|cx: &mut App| {
// Create entities
let entity = cx.new(|cx| MyState::default());
// Open windows
cx.open_window(WindowOptions::default(), |window, cx| {
cx.new(|cx| Root::new(view, window, cx))
});
});
}
Window - Window Context
impl Render for MyView {
fn render(&mut self, window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
// Window operations
let is_focused = window.is_window_focused();
let bounds = window.bounds();
div().child("Content")
}
}
AsyncApp - Async Context
cx.spawn(async move |cx: &mut AsyncApp| {
let data = fetch_data().await;
entity.update(cx, |state, inner_cx| {
state.data = data;
inner_cx.notify();
}).ok();
}).detach();
Common Operations
Entity Operations
// Create entity
let entity = cx.new(|cx| MyState::default());
// Update entity
entity.update(cx, |state, cx| {
state.value = 42;
cx.notify();
});
// Read entity
let value = entity.read(cx).value;
Notifications and Events
// Trigger re-render
cx.notify();
// Emit event
cx.emit(MyEvent::Updated);
// Observe entity
cx.observe(&entity, |this, observed, cx| {
// React to changes
}).detach();
// Subscribe to events
cx.subscribe(&entity, |this, source, event, cx| {
// Handle event
}).detach();
Window Operations
// Window state
let focused = window.is_window_focused();
let bounds = window.bounds();
let scale = window.scale_factor();
// Close window
window.remove_window();
Async Operations
// Spawn foreground task
cx.spawn(async move |cx| {
// Async work with entity access
}).detach();
// Spawn background task
cx.background_spawn(async move {
// Heavy computation
}).detach();
Context Hierarchy
App (Global)
└─ Window (Per-window)
└─ Context<T> (Per-component)
└─ AsyncApp (In async tasks)
└─ AsyncWindowContext (Async + Window)
Reference Documentation
- API Reference: See api-reference.md
- Complete context API, methods, conversions
- Entity operations, window operations
- Async contexts, best practices
Version History
- e768f09 Current 2026-07-19 08:48


