Agent Skills
› Besty0728/Unity-Skills
› unity-adr
unity-adr
GitHub用于记录 Unity 架构决策及其理由,涵盖技术方案选型、库对比和设计决策。
Trigger Scenarios
技术方案选型
库或模式对比
记录设计决策来龙去脉
Install
npx skills add Besty0728/Unity-Skills --skill unity-adr -g -y
SKILL.md
Frontmatter
{
"name": "unity-adr",
"description": "Record Unity architecture decisions (ADR) with rationale. 记录 Unity 架构决策(ADR)与理由。"
}
Triggers
- Choosing between technical approaches
- Comparing libraries or patterns
- Documenting design rationale
- 技术方案选型、库/模式对比、记录设计决策来龙去脉
Unity ADR
Use this when architecture choices may be revisited later or when multiple plausible options exist.
Output Format
- Decision
- Context
- Options considered
- Chosen option
- Why this option won
- Consequences
- Revisit triggers
Example Use Cases
- Coroutine vs UniTask
- Direct reference vs event-driven communication
- ScriptableObject config vs in-scene authoring
- One assembly vs multiple
asmdef - Runtime logic in
MonoBehaviourvs pure C# service
Guardrails
Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).
- Keep ADRs short.
- Record only decisions that materially affect code generation or architecture direction.
Version History
-
25d511e
Current 2026-08-13 09:12
压缩了75个SKILL.md的描述至约5,191字符,并将路由说明移至Triggers部分。
- ec9f870 2026-07-05 14:39


