glass-shard-title
GitHub基于HyperFrames的1080p玻璃碎片标题动画组件,利用Three.js实现Voronoi切割与物理效果,支持自定义 headline、瓷砖数量及运动参数。
Trigger Scenarios
Install
npx skills add heygen-com/hyperframes --skill glass-shard-title -g -y
SKILL.md
Frontmatter
{
"name": "glass-shard-title",
"description": "Glass shards fly in through fog and tile themselves into the headline. HyperFrames block, 1920×1080, 12.16s, 19 variables."
}
Glass Shard Title
Voronoi-cut glass panes fly in from depth, rotating, and land as a tiled silhouette of the headline, then fly out past the camera. Each shard is a Sutherland–Hodgman clip of a jittered blob against its Voronoi cell, so the pieces always cover the type. Glass and matcap surfaces get per-fragment fog; the z-flight is decoupled from the ease so shards visibly traverse it. Tile count 1 gives a single pane.
Composition id: glass-shard-title. Duration 12.16 s at 30 fps, 1920×1080.
Files
glass-shard-title.html(16 KB)assets/ferndale_studio_01_1k.hdr(1.6 MB)assets/fonts/Geist-Bold.ttf(65 KB)assets/fonts/Geist-Regular.ttf(65 KB)assets/fonts/Geist-SemiBold.ttf(65 KB)assets/fonts/Geist-OFL.txt(4 KB)assets/fonts/cormorant-garamond.woff2(37 KB)assets/fonts/CormorantGaramond-OFL.txt(4 KB)assets/glass-main.js(549 KB)assets/Three-LICENSE.txt(1 KB)assets/matcap-1.png(fetched from the CDN at install)
Install
Install with npx hyperframes add glass-shard-title; by default the files above land under compositions/glass-shard-title/. Then mount the block from the host index.html:
<div
data-composition-id="glass-shard-title"
data-composition-src="compositions/glass-shard-title/glass-shard-title.html"
data-start="0"
data-duration="12.16"
data-track-index="1"
data-width="1920"
data-height="1080"
></div>
Render with custom values by targeting the composition file directly:
npx --yes hyperframes@0.8.12 render 'compositions/glass-shard-title/glass-shard-title.html' --variables '{"headline":"Designed in glass","tileCount":8}'
Variables
Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).
| id | type | default | label / range |
|---|---|---|---|
headline |
string | "Designed in glass" |
Headline max 40 chars |
tileCount |
number | 8 |
Tiles 1–400 step 1 |
roundness |
number | 0.4 |
Roundness (0-1) 0–1 step 0.01 |
bevel |
number | 0.35 |
Bevel (0-1) 0–1 step 0.01 |
meshSmooth |
number | 0.6 |
Surface smoothness (0-1) 0–1 step 0.01 |
flyInTime |
number | 2.3 |
Fly-in time (s) 0.2–6 step 0.05 |
flyOutTime |
number | 2.4 |
Fly-out time (s) 0.2–6 step 0.05 |
stagger |
number | 0.27 |
Stagger (0-1) 0–1 step 0.01 |
flyInRotation |
number | 5 |
Fly-in rotation (0-60) 0–60 step 0.1 |
flyOutRotation |
number | 6 |
Fly-out rotation (0-6) 0–6 step 0.1 |
chaos |
number | 0.25 |
Outline chaos (0-1) 0–1 step 0.01 |
padding |
number | 1 |
Edge padding (0-1) 0–1 step 0.01 |
sizeVariance |
number | 0.35 |
Size variance (0-1) 0–1 step 0.01 |
gap |
number | 0.03 |
Tile gap 0–0.3 step 0.002 |
easePow |
number | 10 |
Fly-in position ease (1-10) 1–10 step 0.1 |
sideDist |
number | 3 |
Side fly distance 0–60 step 0.5 |
zDist |
number | -42 |
Z fly-from (negative) -400–0 step 2 |
zOut |
number | 14 |
Z fly-out to (+ = past camera) -400–60 step 2 |
fog |
number | 36 |
Fog distance (0 = off) 0–400 step 2 |
Runtime contract
- One paused GSAP timeline registered as
window.__timelines["glass-shard-title"]. - Re-syncs on the
hf-seekCustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now). - Renderer: three.js 0.181.2 (bundled), GSAP 3.14.2, Canvas 2D, GLSL shaders, HDR environment, Matcap, Seeded PRNG, d3-delaunay, Shadow maps. Budget roughly 350 MB per live instance; run one at a time.
- External runtime dependencies:
https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js,https://cdn.jsdelivr.net/npm/d3-delaunay@6.0.4/dist/d3-delaunay.min.js. - Local fonts: assets/fonts/Geist-Regular.ttf, assets/fonts/Geist-SemiBold.ttf, assets/fonts/Geist-Bold.ttf.
- Bundled code is inlined into the composition (assets/glass-main.js); rebuild with esbuild and re-inline after editing the .mjs source.
Editing rules (from the source project)
- Keep
data-composition-variablesa single-quoted attribute with plain"JSON. Never save it through Studio's Design panel. - Do not put
<canvas>in static markup; create it at runtime. - Keep every visual state a function of t; seek-safety is what makes the block renderable.
Version History
- a80d733 Current 2026-09-22 11:11


