Agent Skillsheygen-com/hyperframes › code-slice-hero

code-slice-hero

GitHub

提供基于WebGL的3D网格翻转动画组件,支持自定义文案、运动轨迹及光影效果,适用于前端页面视觉增强。

registry/blocks/code-slice-hero/SKILL.md heygen-com/hyperframes

Trigger Scenarios

需要添加3D网格翻转动画效果 集成HyperFrames可视化组件 配置WebGL动画参数

Install

npx skills add heygen-com/hyperframes --skill code-slice-hero -g -y
More Options

Non-standard path

npx skills add https://github.com/heygen-com/hyperframes/tree/main/registry/blocks/code-slice-hero -g -y

Use without installing

npx skills use heygen-com/hyperframes@code-slice-hero

指定 Agent (Claude Code)

npx skills add heygen-com/hyperframes --skill code-slice-hero -a claude-code -g -y

安装 repo 全部 skill

npx skills add heygen-com/hyperframes --all -g -y

预览 repo 内 skill

npx skills add heygen-com/hyperframes --list

SKILL.md

Frontmatter
{
    "name": "code-slice-hero",
    "description": "A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables."
}

Code Slice Hero

A full square-tile surface carries one seamless headline. An imaginary cursor crosses the surface; nearby tiles respond to its Gaussian depth field with lift and tilt, and only the cells intersecting either headline silhouette turn over to reveal the rear headline. The whole grid is one instanced WebGL 2 draw with a shared front/rear texture pair, plus a batched projected-shadow pass. Copy, text size and square cell size are independent, so tiles never stretch. Sweep direction, easing strength, cursor radius, falloff, depth, bounce and shadow are all variables.

Composition id: code-slice-hero. Duration 8 s at 30 fps, 1920×1080.

Files

  • code-slice-hero.html (24 KB)
  • assets/Geist-Bold.ttf (65 KB)
  • assets/Geist-OFL.txt (4 KB)
  • assets/gsap-3.14.2.min.js (128 KB)
  • assets/GSAP-NOTICE.txt (1 KB)
  • shadows.js (10 KB)
  • surface.js (8 KB)

Install

Install with npx hyperframes add code-slice-hero; by default the files above land under compositions/code-slice-hero/. Then mount the block from the host index.html:

<div
  data-composition-id="code-slice-hero"
  data-composition-src="compositions/code-slice-hero/code-slice-hero.html"
  data-start="0"
  data-duration="8"
  data-track-index="1"
  data-width="1920"
  data-height="1080"
></div>

Render with custom values by targeting the composition file directly:

npx --yes hyperframes@0.8.12 render 'compositions/code-slice-hero/code-slice-hero.html' --variables '{"headline":"MAKE IT","reverseHeadline":"MATTER."}'

Variables

Read at runtime via window.__hyperframes.getVariables(); declared on the composition root as data-composition-variables (single-quoted attribute, plain JSON).

id type default label / range
headline string "MAKE IT" Copy · Front headline max 32 chars
reverseHeadline string "MATTER." Copy · Rear headline max 32 chars
direction enum "left-to-right" Motion · Sweep direction (left-to-right
sweepDuration number 4.2 Motion · Sweep duration 2.6–4.5 step 0.05
sweepEaseStrength number 3 Motion · Sweep easing strength 0–3 step 0.05
flipDuration number 0.75 Motion · Each tile flip 0.65–1.65 step 0.05
cursorRadius number 210 Cursor · Influence radius 160–480 step 10
cursorFalloff number 1.4 Cursor · Influence falloff 0.4–3.5 step 0.05
cursorDepth number 80 Cursor · Depth (+ toward camera) -320–320 step 10
tiltStrength number 55 Cursor · Pull / tilt strength 0–55 step 1
noiseStrength number 2 Motion · Organic variation 0–2 step 0.05
flipBounce number 0.15 Motion · Elastic flip bounce 0–0.8 step 0.05
cellSize number 112 Slices · Square cell size 24–120 step 4
formationScale number 1 Slices · Local formation scale 0.94–1 step 0.001
fontSize number 310 Type · Maximum size 160–480 step 5
behindColor color "#212121" Surface · Behind-tile background
shadowStrength number 0.19 Surface · Cast shadow strength 0–0.65 step 0.01
shadowSoftness number 4 Surface · Cast shadow softness 0.5–4 step 0.1

Runtime contract

  • One paused GSAP timeline registered as window.__timelines["code-slice-hero"].
  • Re-syncs on the hf-seek CustomEvent; every frame is a closed-form function of time (seeded PRNG only, no rAF loops, no Date.now).
  • Renderer: GSAP, Canvas 2D, Seeded PRNG.
  • External runtime dependencies: none (served locally).
  • Local fonts: assets/Geist-Bold.ttf.

Editing rules (from the source project)

  1. Keep data-composition-variables a single-quoted attribute with plain " JSON. Never save it through Studio's Design panel.
  2. Do not put <canvas> in static markup; create it at runtime.
  3. Keep every visual state a function of t; seek-safety is what makes the block renderable.

Version History

  • a80d733 Current 2026-09-22 11:11

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Metadata

Files
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Version
a80d733
Hash
00cc6766
Indexed
2026-09-22 11:11

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