Ideate

GitHub

一种受进化论启发的多周期创意生成引擎,通过循环迭代、跨领域借鉴和适应性筛选,产生新颖且高质量的解决方案候选项,适用于需要突破性创新的复杂问题。

LifeOS/install/skills/Ideate/SKILL.md danielmiessler/LifeOS

Trigger Scenarios

寻求突破性创新思路 需要多轮迭代优化创意 进行跨领域灵感借鉴 解决常规头脑风暴无法解决的难题

Install

npx skills add danielmiessler/LifeOS --skill Ideate -g -y
More Options

Non-standard path

npx skills add https://github.com/danielmiessler/LifeOS/tree/main/LifeOS/install/skills/Ideate -g -y

Use without installing

npx skills use danielmiessler/LifeOS@Ideate

指定 Agent (Claude Code)

npx skills add danielmiessler/LifeOS --skill Ideate -a claude-code -g -y

安装 repo 全部 skill

npx skills add danielmiessler/LifeOS --all -g -y

预览 repo 内 skill

npx skills add danielmiessler/LifeOS --list

SKILL.md

Frontmatter
{
    "name": "Ideate",
    "context": "fork",
    "version": "1.0.19",
    "background": false,
    "description": "Evolutionary ideation engine — loop-controlled multi-cycle idea generation through phases of dreaming, cross-domain stealing, recombination, fitness testing, selection, and Lamarckian meta-learning, producing ranked novel solution candidates with provenance. USE WHEN ideate, id8, novel ideas, evolve ideas, dream up solutions, innovate, breakthrough ideas, idea evolution, multi-cycle creativity, need genuinely new approaches. NOT FOR quick single-pass brainstorming (use BeCreative)."
}

Customization

Before executing, check for user customizations at: ~/.claude/LIFEOS/USER/CUSTOMIZATIONS/SKILLS/Ideate/

Ideate — The Cognitive Progress Engine

What It Does

Ideate is a loop-controlled evolutionary creativity engine. It runs multiple cycles of consuming, dreaming, stealing, breeding, and testing ideas over simulated time scales from hours to decades, driven by a first-class Loop Controller and a Lamarckian Meta-Learner. It produces ranked novel solution candidates with full provenance — where each idea came from and how it evolved.

The Problem

A single-pass brainstorm collapses fast. Ask a model for ideas and it converges on the obvious handful, biased toward its training distribution, because soft temperature tweaks just reshuffle the same probability mass. You get variations on one theme, not genuinely different directions. Hard problems need ideas that came from somewhere else — a foreign domain, an unexpected recombination, a constraint flipped on its head — and they need a way to kill the weak ones and breed the strong ones across many rounds. One pass can't do that.

How It Works

This is an evolutionary system, not a single-pass tool. This is NOT BeCreative — BeCreative is a single-pass diversity tool. Ideate runs multiple cycles driven by a Loop Controller and a Lamarckian Meta-Learner.

The Core Insight

Human creativity reduces to 5 irreducible functions:

Function What It Does Human Analog
INGEST Gather diverse raw material Reading, conversations, experiences
PERTURB Recombine inputs with controlled noise Dreaming, daydreaming, shower thoughts
CROSS-POLLINATE Map patterns from foreign domains "Stealing" ideas from unrelated fields
SELECT Score against fitness function Critical thinking, peer review, testing
ITERATE Feed survivors back as inputs Sleep cycles, weeks of study, years of work

The 9 workflow phases expand these into a richer human-legible system. DREAM, DAYDREAM, and CONTEMPLATE are PERTURB at different noise levels. MATE is PERTURB on existing ideas. META-LEARN adds the Lamarckian advantage — analyzing WHY ideas worked and steering future generation.

The 9 Phases (Summary)

# Phase Noise What it does
1 CONSUME Multi-domain research, atomic idea extraction
2 DREAM 0.9 Free-association on random input subsets, no problem awareness
3 DAYDREAM 0.5 Tangential wandering with the problem held loosely
4 CONTEMPLATE 0.1 Structured analysis via 4 lenses (mandatory; checkpoint A gates)
5 STEAL Cross-domain pattern borrowing via weighted random domain lottery
6 MATE Genetic recombination via Fisher-Yates shuffle + 8 mutation operations
7 TEST Multi-judge scoring on Feasibility/Novelty/Impact/Elegance (checkpoint B gates)
8 EVOLVE Selection: kill bottom 50%, elite top 10%, mutate the rest, immigrant injection
9 META-LEARN Lamarckian strategy adjustment + next-cycle question generation

Post-loop: the Insight Extractor runs for cross-cycle pattern analysis.

Full phase mechanics live in Workflows/FullCycle.md.

Workflow Routing

Workflow Trigger File
FullCycle "ideate", "id8", "novel ideas for X", "evolve ideas for X", default Workflows/FullCycle.md
QuickCycle "quick novelty for X", "fast brainstorm with scoring" Workflows/QuickCycle.md
Dream "dream on X", "free-associate these inputs", "wild recombinations" Workflows/Dream.md
Steal "steal ideas from biology for X", "cross-pollinate from Y" Workflows/Steal.md
Mate "breed these ideas", "recombine X and Y" Workflows/Mate.md
Test "score these candidates", "test these ideas against fitness" Workflows/Test.md

The Loop Controller

Owns inter-cycle state and makes continue/pivot/stop decisions after each cycle's META-LEARN phase. State tracked:

{
  "cycle_count": 0,
  "max_cycles": null,
  "budget_seconds_remaining": 600,
  "fitness_history": [{"cycle": 1, "avg_score": 52.3, "top_score": 68.1, "diversity_index": 0.91}],
  "stagnation_counter": 0,
  "strategy_version": 1,
  "strategy_adjustments": {},
  "loop_decision_log": []
}

Loop Gate logic:

IF budget_seconds_remaining <= 0:        STOP (budget exhausted)
ELIF stagnation_counter >= 3:
    IF strategy_pivots_remaining > 0:    PIVOT (shift domains/noise/agents)
    ELSE:                                STOP (exhausted strategies)
ELIF diversity_index < 0.3:              PIVOT (collapse — inject immigrants)
ELIF top_score >= target_score:          STOP (target reached)
ELSE:                                    CONTINUE

Structural Randomness Engine

LLM "temperature" is soft probability redistribution biased toward the training distribution. Ideate uses structural randomness at the data level instead:

  • Input subsetting (DREAM): Fisher-Yates shuffle picks each agent's input subset
  • Domain lottery (STEAL): weighted random sampling from the 50+ candidate domain pool
  • Pairing shuffle (MATE): Fisher-Yates pairs adjacent items; 20% slots forced cross-phase
  • Mutation dice (EVOLVE): roll an 8-sided die, apply that mutation operation:
    1. Flip one assumption
    2. Invert the constraint
    3. Change the scale (10× bigger or smaller)
    4. Change the time horizon
    5. Merge with a random killed idea's best element
    6. Apply a constraint from a random domain
    7. Remove the most complex component
    8. Add an adversarial requirement

Implementation: crypto.getRandomValues() with seed = cycle number + problem hash.

External Validation Hooks (TEST extension)

Optional pluggable interface that adds real-world signal to internal scoring:

interface ValidationHook {
  name: string;
  validate(idea: Idea, problem: Problem): Promise<{ modifier: number; evidence: string }>;
}

Built-in hooks: MarketSearch (existing implementations), FeasibilityCheck (technical blockers), ExpertPanel (async human review), PrototypeSimulation (generate + test prototype).

Time-Scale Configuration

Time scale Budget Est. cycles Agents/phase
hours 5 min 1-2 2-3
days 12 min 2-4 3-4
weeks 25 min 3-8 4-5
months 45 min 5-15 5-6
years 90 min 8-30 6-8
decades 180 min 15-50+ 8-10

Loop Controller decides actual cycle count adaptively, not a fixed count.

State Persistence

Each run persists to ~/.claude/LIFEOS/MEMORY/WORK/{slug}/ideate/:

ideate/
  config.json           # Problem, time_scale, domains, hooks
  loop-state.json       # Loop Controller (fitness_history, strategy, decisions)
  domain-pool.json      # Weighted domain pool (expanded across cycles)
  cycle-NNN/            # Per-cycle artifacts: input-pool, dreams, daydreams,
                        # analyses, checkpoint-a, stolen, offspring, scores,
                        # checkpoint-b, survivors, meta-learning, summary
  insights.md           # Insight Extractor output (post-loop)
  final-output.md       # Ranked candidate list with full provenance

Idea Data Structure

{
  "id": "idea-042",
  "text": "...",
  "provenance": {
    "parents": ["idea-017", "idea-023"],
    "operation": "crossover",
    "mutation_type": "scale_change",
    "mutation_die_roll": 3,
    "cycle": 3, "phase": "MATE",
    "source_domains": ["mycology", "distributed-systems"],
    "randomness_seed": "a7f3c9..."
  },
  "scores": {
    "feasibility": 72, "novelty": 88, "impact": 65, "elegance": 81,
    "composite": 76.5, "confidence": 0.82, "judge_variance": 8.3,
    "external_validation": {"market_search": {"modifier": -5, "evidence": "..."}},
    "adjusted_composite": 74.5
  },
  "arguments": {"supporting": "...", "counter": "..."}
}

Final Output Format

# Ideate Results: [Problem]

**Time scale:** [scale] | **Budget used:** X of Y min | **Cycles:** N (adaptive)
**Strategy pivots:** M | **Total ideas:** X | **Survived:** Y | **Kill rate:** Z%

## Top Candidates (ranked by adjusted composite score)

### 1. [Title] — Score: 85.2/100 (confidence: 0.91)

**The idea:** [2-3 sentences]
**Scores:** Feasibility: 78 | Novelty: 92 | Impact: 84 | Elegance: 87
**External validation:** [hook results]
**Provenance:** Born in cycle N from [operation] of [parents]. Mutation: [type].
**For it:** [supporting argument]
**Against it:** [counterargument]

## Evolution Summary
| Cycle | Ideas In | Survived | Top Score | Diversity | Strategy | Decision |
|-------|----------|----------|-----------|-----------|----------|----------|

## Meta-Learning Trajectory
- [How strategy evolved across cycles]

## Evolutionary Insights (from The Historian)
- [Dominant lineages, fertile combinations, fitness landscape, problem revelations]

Configuration

{
  "problem": "...",
  "time_scale": "weeks",
  "domains": ["primary", "adjacent-1", "adjacent-2"],
  "scoring_weights": {"feasibility": 1.0, "novelty": 1.0, "impact": 1.0, "elegance": 1.0},
  "convergence_prevention": {
    "cross_phase_breeding_min": 0.2,
    "immigrant_ideas_per_cycle": 3,
    "kill_threshold": 0.5,
    "forced_new_domain_per_cycle": true
  },
  "loop_control": {
    "mode": "adaptive",
    "target_score": null,
    "max_stagnation_cycles": 3,
    "max_strategy_pivots": 2,
    "diversity_floor": 0.3
  },
  "external_validation": {"enabled": false, "hooks": ["MarketSearch"]},
  "randomness": {"seed": null, "subset_ratio": 0.33, "mutation_operations": 8}
}

Integration with Other Skills

Skill Phase How
Research CONSUME, STEAL Multi-agent parallel research, cross-domain patterns
BeCreative DREAM, DAYDREAM MaximumCreativity workflow for high-noise recombination
IterativeDepth CONTEMPLATE 4-lens analysis (Literal, Failure, Analogical, Constraint Inversion)
FirstPrinciples CONTEMPLATE Decompose to axioms, challenge assumptions
RedTeam TEST Adversarial attack on candidates to find fatal flaws
Custom agents ALL Inline briefs (name + role + stance) for unique cognitive personalities per phase, launched with general-purpose
Council MATE (optional) Debate between ideas before breeding

Algorithm Integration

When the Algorithm runs an ideation cycle it loads this skill and routes to Workflows/FullCycle.md by default. Tunable parameters from the algorithm's archived LIFEOS/ALGORITHM/archive/parameter-schema.md (historical — the mode system retired 2026-07-11) map to the configuration above. The Meta-Learner may adjust parameters within bounds; user-explicit overrides are auto-locked.

Examples

  • "id8 on retention strategies for the newsletter" → FullCycle: all 9 phases, Loop Controller decides cycle count, ranked candidates with provenance.
  • "quick novelty pass on these three feature ideas" → QuickCycle: one compressed cycle with fitness scoring.
  • "steal ideas from biology for cache invalidation" → Steal: cross-domain borrowing only, no full evolution loop.

Gotchas

  • Ideate is for multi-cycle evolutionary ideation — not quick brainstorming. For fast divergent ideas, use BeCreative.
  • The Loop Controller manages cycle count — don't override it manually. Trust the budget-based cycling.
  • Meta-learner adjustments happen automatically within parameter bounds. Don't manually tune mid-cycle.
  • CONTEMPLATE is mandatory. Skipping it degrades MATE quality because STEAL operates on disconnected material.
  • Structural randomness defeats LLM bias. Don't substitute "interesting pairs picked by the LLM" for Fisher-Yates — the bias is the problem.

Citations

  • The 9-phase decomposition and the path-to-ASI mapping derive from a publicly published 2024 essay on cognitive progress and a possible path to ASI. The framework name Cognitive Progress Workflow refers to that essay.
  • The Lamarckian advantage framing (Phase 9 META-LEARN) borrows from research on auto-research loops and meta-learning in agent systems (cf. Karpathy auto-research pattern).
  • Structural randomness as a defeat for LLM-bias is empirical — see internal experiments comparing LLM-picked pairings vs Fisher-Yates pairings on diversity metrics.

Execution Log

After completing any workflow, append a single JSONL entry:

echo '{"ts":"'$(date -u +%Y-%m-%dT%H:%M:%SZ)'","skill":"Ideate","workflow":"WORKFLOW_USED","input":"8_WORD_SUMMARY","status":"ok|error","duration_s":SECONDS}' >> ~/.claude/LIFEOS/MEMORY/SKILLS/execution.jsonl

Version History

  • ce046f2 Current 2026-08-20 12:56

Same Skill Collection

LifeOS/install/skills/ApertureOscillation/SKILL.md
LifeOS/install/skills/ArXiv/SKILL.md
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LifeOS/install/skills/CreateCLI/SKILL.md
LifeOS/install/skills/ExtractWisdom/SKILL.md
LifeOS/install/skills/FirstPrinciples/SKILL.md
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LifeOS/install/skills/BrightData/SKILL.md
LifeOS/install/skills/CMUX/SKILL.md
LifeOS/install/skills/Cortex/SKILL.md
LifeOS/install/skills/CreateSkill/SKILL.md
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LifeOS/install/skills/DetectAI/SKILL.md
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LifeOS/install/skills/Remotion/SKILL.md
LifeOS/install/skills/Research/SKILL.md
LifeOS/install/skills/Sales/SKILL.md
LifeOS/install/skills/SuggestSkills/SKILL.md
LifeOS/install/skills/Teach/SKILL.md

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